2003-11-14 03:50:35 +00:00
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MODULE = wined3d.dll
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2008-03-04 15:52:54 +00:00
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IMPORTLIB = wined3d
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2010-07-21 11:24:34 +00:00
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IMPORTS = uuid user32 gdi32 advapi32
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2003-11-14 03:50:35 +00:00
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C_SRCS = \
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2006-06-16 20:07:00 +00:00
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arb_program_shader.c \
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2008-03-22 13:31:52 +00:00
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ati_fragment_shader.c \
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2009-02-23 08:16:02 +00:00
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buffer.c \
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2007-02-12 18:18:36 +00:00
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context.c \
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2004-10-07 04:22:21 +00:00
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device.c \
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2004-09-23 04:34:27 +00:00
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directx.c \
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2004-12-09 11:42:34 +00:00
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drawprim.c \
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2008-12-16 12:18:49 +00:00
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gl_compat.c \
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2006-06-09 07:33:01 +00:00
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glsl_shader.c \
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2008-07-04 21:15:18 +00:00
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nvidia_texture_shader.c \
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2006-04-17 15:04:59 +00:00
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palette.c \
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2005-03-03 13:57:15 +00:00
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query.c \
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2004-10-14 00:32:04 +00:00
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resource.c \
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2009-12-30 18:33:39 +00:00
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shader.c \
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2009-05-04 07:49:27 +00:00
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shader_sm1.c \
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2009-05-05 07:38:03 +00:00
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shader_sm4.c \
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2006-12-05 22:36:10 +00:00
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state.c \
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2004-10-21 20:59:12 +00:00
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stateblock.c \
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2005-01-09 17:37:02 +00:00
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surface.c \
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2005-06-23 11:05:24 +00:00
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swapchain.c \
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2005-01-17 13:44:57 +00:00
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texture.c \
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2004-09-28 02:12:12 +00:00
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utils.c \
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2005-01-19 19:34:49 +00:00
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vertexdeclaration.c \
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2009-02-24 06:43:02 +00:00
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view.c \
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2005-01-17 13:44:57 +00:00
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volume.c \
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2003-11-14 03:50:35 +00:00
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wined3d_main.c
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2009-10-30 22:03:08 +00:00
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RC_SRCS = version.rc
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2003-11-14 03:50:35 +00:00
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@MAKE_DLL_RULES@
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