mirror of
https://github.com/reactos/wine.git
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152 lines
4.3 KiB
C
152 lines
4.3 KiB
C
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/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE buffer_QueryInterface(IWineD3DBuffer *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IWineD3DBuffer)
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|| IsEqualGUID(riid, &IID_IWineD3DResource)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE buffer_AddRef(IWineD3DBuffer *iface)
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{
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struct wined3d_buffer *This = (struct wined3d_buffer *)iface;
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ULONG refcount = InterlockedIncrement(&This->resource.ref);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE buffer_Release(IWineD3DBuffer *iface)
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{
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struct wined3d_buffer *This = (struct wined3d_buffer *)iface;
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ULONG refcount = InterlockedDecrement(&This->resource.ref);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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if (!refcount)
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{
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resource_cleanup((IWineD3DResource *)iface);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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}
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/* IWineD3DBase methods */
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static HRESULT STDMETHODCALLTYPE buffer_GetParent(IWineD3DBuffer *iface, IUnknown **parent)
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{
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return resource_get_parent((IWineD3DResource *)iface, parent);
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}
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/* IWineD3DResource methods */
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static HRESULT STDMETHODCALLTYPE buffer_GetDevice(IWineD3DBuffer *iface, IWineD3DDevice **device)
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{
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return resource_get_device((IWineD3DResource *)iface, device);
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}
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static HRESULT STDMETHODCALLTYPE buffer_SetPrivateData(IWineD3DBuffer *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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return resource_set_private_data((IWineD3DResource *)iface, guid, data, data_size, flags);
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}
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static HRESULT STDMETHODCALLTYPE buffer_GetPrivateData(IWineD3DBuffer *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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return resource_get_private_data((IWineD3DResource *)iface, guid, data, data_size);
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}
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static HRESULT STDMETHODCALLTYPE buffer_FreePrivateData(IWineD3DBuffer *iface, REFGUID guid)
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{
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return resource_free_private_data((IWineD3DResource *)iface, guid);
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}
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static DWORD STDMETHODCALLTYPE buffer_SetPriority(IWineD3DBuffer *iface, DWORD priority)
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{
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return resource_set_priority((IWineD3DResource *)iface, priority);
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}
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static DWORD STDMETHODCALLTYPE buffer_GetPriority(IWineD3DBuffer *iface)
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{
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return resource_get_priority((IWineD3DResource *)iface);
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}
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static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
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{
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TRACE("iface %p\n", iface);
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}
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static void STDMETHODCALLTYPE buffer_UnLoad(IWineD3DBuffer *iface)
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{
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TRACE("iface %p\n", iface);
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}
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static WINED3DRESOURCETYPE STDMETHODCALLTYPE buffer_GetType(IWineD3DBuffer *iface)
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{
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return resource_get_type((IWineD3DResource *)iface);
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}
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const struct IWineD3DBufferVtbl wined3d_buffer_vtbl =
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{
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/* IUnknown methods */
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buffer_QueryInterface,
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buffer_AddRef,
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buffer_Release,
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/* IWineD3DBase methods */
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buffer_GetParent,
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/* IWineD3DResource methods */
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buffer_GetDevice,
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buffer_SetPrivateData,
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buffer_GetPrivateData,
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buffer_FreePrivateData,
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buffer_SetPriority,
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buffer_GetPriority,
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buffer_PreLoad,
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buffer_UnLoad,
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buffer_GetType,
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};
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