wine/dlls/d3d9/volume.c

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/*
* IDirect3DVolume9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVolume9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DVolume9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p)\n", This);
if (This->forwardReference) {
/* Forward refcounting */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_AddRef(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
}
static ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p)\n", This);
if (This->forwardReference) {
/* Forward refcounting */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_Release(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IWineD3DVolume_Release(This->wineD3DVolume);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
}
/* IDirect3DVolume9 Interface follow: */
static HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
IWineD3DDevice *myDevice = NULL;
IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
}
static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
}
static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
}
static HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
IWineD3DBase *wineD3DContainer = NULL;
IUnknown *wineD3DContainerParent = NULL;
HRESULT res;
TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
if (!ppContainer) {
ERR("Called without a valid ppContainer.\n");
}
/* Get the WineD3D container. */
res = IWineD3DVolume_GetContainer(This->wineD3DVolume, &IID_IWineD3DBase, (void **)&wineD3DContainer);
if (res != D3D_OK) return res;
if (!wineD3DContainer) {
ERR("IWineD3DSurface_GetContainer should never return NULL\n");
}
/* Get the parent */
IWineD3DBase_GetParent(wineD3DContainer, &wineD3DContainerParent);
IUnknown_Release(wineD3DContainer);
if (!wineD3DContainerParent) {
ERR("IWineD3DBase_GetParent should never return NULL\n");
}
/* Now, query the interface of the parent for the riid */
res = IUnknown_QueryInterface(wineD3DContainerParent, riid, ppContainer);
IUnknown_Release(wineD3DContainerParent);
TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer);
return res;
}
static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
UINT tmpInt = -1;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
}
static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
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return IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *)pLockedVolume, (CONST WINED3DBOX *)pBox, Flags);
}
static HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
return IWineD3DVolume_UnlockBox(This->wineD3DVolume);
}
static const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
{
/* IUnknown */
IDirect3DVolume9Impl_QueryInterface,
IDirect3DVolume9Impl_AddRef,
IDirect3DVolume9Impl_Release,
/* IDirect3DVolume9 */
IDirect3DVolume9Impl_GetDevice,
IDirect3DVolume9Impl_SetPrivateData,
IDirect3DVolume9Impl_GetPrivateData,
IDirect3DVolume9Impl_FreePrivateData,
IDirect3DVolume9Impl_GetContainer,
IDirect3DVolume9Impl_GetDesc,
IDirect3DVolume9Impl_LockBox,
IDirect3DVolume9Impl_UnlockBox
};
/* Internal function called back during the CreateVolumeTexture */
HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
IWineD3DVolume **ppVolume,
HANDLE * pSharedHandle) {
IDirect3DVolume9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)pDevice;
HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppVolume = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVolume9_Vtbl;
object->ref = 1;
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hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage & WINED3DUSAGE_MASK, Format,
Pool, &object->wineD3DVolume, pSharedHandle, (IUnknown *)object);
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppVolume = NULL;
} else {
*ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
object->forwardReference = pSuperior;
}
TRACE("(%p) Created volume %p\n", This, *ppVolume);
return hrc;
}
ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume) {
IDirect3DVolume9Impl* volumeParent;
IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
/* GetParent's AddRef was forwarded to an object in destruction.
* Releasing it here again would cause an endless recursion. */
volumeParent->forwardReference = NULL;
return IDirect3DVolume9_Release((IDirect3DVolume9*) volumeParent);
}