wine/dlls/wined3d/resource.c

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/*
* IWineD3DResource Implementation
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
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/* IWineD3DResource IUnknown parts follow: */
HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DResource)) {
IUnknown_AddRef(iface);
*ppobj = This;
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return S_OK;
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}
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*ppobj = NULL;
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
ULONG ref = InterlockedIncrement(&This->resource.ref);
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TRACE("(%p) : AddRef increasing from %d\n", This, ref - 1);
return ref;
}
ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
ULONG ref = InterlockedDecrement(&This->resource.ref);
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TRACE("(%p) : Releasing from %d\n", This, ref + 1);
if (ref == 0) {
IWineD3DResourceImpl_CleanUp(iface);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* class static (not in vtable) */
void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
struct list *e1, *e2;
PrivateData *data;
HRESULT hr;
TRACE("(%p) Cleaning up resource\n", This);
if (This->resource.pool == WINED3DPOOL_DEFAULT) {
TRACE("Decrementing device memory pool by %u\n", This->resource.size);
WineD3DAdapterChangeGLRam(This->resource.wineD3DDevice, -This->resource.size);
}
LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) {
data = LIST_ENTRY(e1, PrivateData, entry);
hr = IWineD3DResourceImpl_FreePrivateData(iface, &data->tag);
if(hr != WINED3D_OK) {
ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr);
}
}
HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
This->resource.allocatedMemory = 0;
This->resource.heapMemory = 0;
if (This->resource.wineD3DDevice != NULL) {
IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface);
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}/* NOTE: this is not really an error for system memory resources */
return;
}
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/* IWineD3DResource Interface follows: */
HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice** ppDevice) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
*ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
IWineD3DDevice_AddRef(*ppDevice);
return WINED3D_OK;
}
static PrivateData* IWineD3DResourceImpl_FindPrivateData(IWineD3DResourceImpl *This,
REFGUID tag)
{
PrivateData *data;
struct list *entry;
TRACE("Searching for private data %s\n", debugstr_guid(tag));
LIST_FOR_EACH(entry, &This->resource.privateData)
{
data = LIST_ENTRY(entry, PrivateData, entry);
if (IsEqualGUID(&data->tag, tag)) {
TRACE("Found %p\n", data);
return data;
}
}
TRACE("Not found\n");
return NULL;
}
HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
PrivateData *data;
TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
IWineD3DResourceImpl_FreePrivateData(iface, refguid);
data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
if (NULL == data) return E_OUTOFMEMORY;
data->tag = *refguid;
data->flags = Flags;
#if 0
(*data)->uniquenessValue = This->uniquenessValue;
#endif
if (Flags & WINED3DSPD_IUNKNOWN) {
if(SizeOfData != sizeof(IUnknown *)) {
WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
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HeapFree(GetProcessHeap(), 0, data);
return WINED3DERR_INVALIDCALL;
}
data->ptr.object = (LPUNKNOWN)pData;
data->size = sizeof(LPUNKNOWN);
IUnknown_AddRef(data->ptr.object);
}
else
{
data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
if (NULL == data->ptr.data) {
HeapFree(GetProcessHeap(), 0, data);
return E_OUTOFMEMORY;
}
data->size = SizeOfData;
memcpy(data->ptr.data, pData, SizeOfData);
}
list_add_tail(&This->resource.privateData, &data->entry);
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
PrivateData *data;
TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
if (data == NULL) return WINED3DERR_NOTFOUND;
#if 0 /* This may not be right. */
if (((*data)->flags & WINED3DSPD_VOLATILE)
&& (*data)->uniquenessValue != This->uniquenessValue)
return DDERR_EXPIRED;
#endif
if (*pSizeOfData < data->size) {
*pSizeOfData = data->size;
return WINED3DERR_MOREDATA;
}
if (data->flags & WINED3DSPD_IUNKNOWN) {
*(LPUNKNOWN *)pData = data->ptr.object;
if(((IWineD3DImpl *) This->resource.wineD3DDevice->wineD3D)->dxVersion != 7) {
/* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
* ddraw because it doesn't know if the pointer returned is an IUnknown * or just a
* Blob
*/
IUnknown_AddRef(data->ptr.object);
}
}
else {
memcpy(pData, data->ptr.data, data->size);
}
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
PrivateData *data;
TRACE("(%p) : %s\n", This, debugstr_guid(refguid));
data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
if (data == NULL) return WINED3DERR_NOTFOUND;
if (data->flags & WINED3DSPD_IUNKNOWN)
{
if (data->ptr.object != NULL)
IUnknown_Release(data->ptr.object);
} else {
HeapFree(GetProcessHeap(), 0, data->ptr.data);
}
list_remove(&data->entry);
HeapFree(GetProcessHeap(), 0, data);
return WINED3D_OK;
}
DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
DWORD PriorityOld = This->resource.priority;
This->resource.priority = PriorityNew;
TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
return PriorityOld;
}
DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p) : returning %d\n", This, This->resource.priority );
return This->resource.priority;
}
/* Preloading of resources is not supported yet */
void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
FIXME("(%p) : stub\n", This);
}
void WINAPI IWineD3DResourceImpl_UnLoad(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
FIXME("(%p) : stub\n", This);
}
WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
return This->resource.resourceType;
}
HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
IUnknown_AddRef(This->resource.parent);
*pParent = This->resource.parent;
return WINED3D_OK;
}
void dumpResources(struct list *list) {
IWineD3DResourceImpl *resource;
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LIST_FOR_EACH_ENTRY(resource, list, IWineD3DResourceImpl, resource.resource_list_entry) {
FIXME("Leftover resource %p with type %d,%s\n", resource, IWineD3DResource_GetType((IWineD3DResource *) resource), debug_d3dresourcetype(IWineD3DResource_GetType((IWineD3DResource *) resource)));
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}
}
static const IWineD3DResourceVtbl IWineD3DResource_Vtbl =
{
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/* IUnknown */
IWineD3DResourceImpl_QueryInterface,
IWineD3DResourceImpl_AddRef,
IWineD3DResourceImpl_Release,
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/* IWineD3DResource */
IWineD3DResourceImpl_GetParent,
IWineD3DResourceImpl_GetDevice,
IWineD3DResourceImpl_SetPrivateData,
IWineD3DResourceImpl_GetPrivateData,
IWineD3DResourceImpl_FreePrivateData,
IWineD3DResourceImpl_SetPriority,
IWineD3DResourceImpl_GetPriority,
IWineD3DResourceImpl_PreLoad,
IWineD3DResourceImpl_UnLoad,
IWineD3DResourceImpl_GetType
};