2008-10-20 13:28:08 +00:00
|
|
|
/*
|
2009-09-09 16:12:38 +00:00
|
|
|
* Copyright 2008-2009 Henri Verbeet for CodeWeavers
|
2008-10-20 13:28:08 +00:00
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
|
|
* License along with this library; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "config.h"
|
|
|
|
#include "wine/port.h"
|
|
|
|
|
|
|
|
#include "d3d10_private.h"
|
|
|
|
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
|
|
|
|
|
|
|
|
#define WINE_D3D10_TO_STR(x) case x: return #x
|
|
|
|
|
|
|
|
const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
|
|
|
|
{
|
|
|
|
switch(driver_type)
|
|
|
|
{
|
|
|
|
WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_HARDWARE);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_REFERENCE);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_NULL);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_SOFTWARE);
|
|
|
|
default:
|
|
|
|
FIXME("Unrecognized D3D10_DRIVER_TYPE %#x\n", driver_type);
|
|
|
|
return "unrecognized";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-09-09 16:12:38 +00:00
|
|
|
const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c)
|
|
|
|
{
|
|
|
|
switch (c)
|
|
|
|
{
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVC_SCALAR);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVC_VECTOR);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVC_OBJECT);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVC_STRUCT);
|
|
|
|
default:
|
|
|
|
FIXME("Unrecognized D3D10_SHADER_VARIABLE_CLASS %#x.\n", c);
|
|
|
|
return "unrecognized";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-09-09 16:12:39 +00:00
|
|
|
const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t)
|
|
|
|
{
|
|
|
|
switch (t)
|
|
|
|
{
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_VOID);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_BOOL);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_INT);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_FLOAT);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_STRING);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_UINT);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_UINT8);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_BLEND);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_BUFFER);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY);
|
|
|
|
WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY);
|
|
|
|
default:
|
|
|
|
FIXME("Unrecognized D3D10_SHADER_VARIABLE_TYPE %#x.\n", t);
|
|
|
|
return "unrecognized";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-10-20 13:28:08 +00:00
|
|
|
#undef WINE_D3D10_TO_STR
|
2009-09-08 14:38:00 +00:00
|
|
|
|
|
|
|
void *d3d10_rb_alloc(size_t size)
|
|
|
|
{
|
|
|
|
return HeapAlloc(GetProcessHeap(), 0, size);
|
|
|
|
}
|
|
|
|
|
|
|
|
void *d3d10_rb_realloc(void *ptr, size_t size)
|
|
|
|
{
|
|
|
|
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
|
|
|
|
}
|
|
|
|
|
|
|
|
void d3d10_rb_free(void *ptr)
|
|
|
|
{
|
|
|
|
HeapFree(GetProcessHeap(), 0, ptr);
|
|
|
|
}
|