wine/dlls/d3d9/device.c

810 lines
36 KiB
C
Raw Normal View History

/*
* IDirect3DDevice9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
/* IDirect3D IUnknown parts follow: */
HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
IDirect3DDevice9Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
return ref;
}
ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
if (ref == 0) {
IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
IWineD3DDevice_Release(This->WineD3DDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DDevice Interface follow: */
HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) : stub\n", This); /* No way of notifying yet! */
return D3D_OK;
}
UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub, emulating 32Mb for now\n", This);
/*
* pretend we have 32MB of any type of memory queried.
*/
return (1024*1024*32);
}
HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) : returning %p\n", This, This->direct3d);
/* Inc ref count */
*ppD3D9 = (IDirect3D9*) This->direct3d;
IDirect3D9_AddRef(*ppD3D9);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pCaps);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) copying to %p\n", This, pParameters);
memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
/* TODO:
IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) {
ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap);
return D3DERR_INVALIDCALL;
}
if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) {
ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap);
return D3DERR_INVALIDCALL;
}
*/
This->xHotSpot = XHotSpot;
This->yHotSpot = YHotSpot;
return D3D_OK;
}
void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
This->xScreenSpace = XScreenSpace;
This->yScreenSpace = YScreenSpace;
return;
}
BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : visible(%d)\n", This, bShow);
This->bCursorVisible = bShow;
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DSurface *retSurface = NULL;
HRESULT rc = D3D_OK;
rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
if (rc == D3D_OK && NULL != ppBackBuffer) {
IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
IWineD3DSurface_Release(retSurface);
}
return rc;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
HDC hDC;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : pRamp@%p\n", This, pRamp);
hDC = GetDC(This->win_handle);
SetDeviceGammaRamp(hDC, (LPVOID) pRamp);
ReleaseDC(This->win_handle, hDC);
return;
}
void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
HDC hDC;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : pRamp@%p\n", This, pRamp);
hDC = GetDC(This->win_handle);
GetDeviceGammaRamp(hDC, pRamp);
ReleaseDC(This->win_handle, hDC);
return;
}
HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
IDirect3DSurface9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppSurface = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DSurface9_Vtbl;
object->ref = 1;
hrc = IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality,
Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppSurface = NULL;
} else {
*ppSurface = (LPDIRECT3DSURFACE9) object;
}
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
IDirect3DSurface9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppSurface = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DSurface9_Vtbl;
object->ref = 1;
hrc = IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool,
&(object->wineD3DSurface), pSharedHandle, (IUnknown *)object);
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateOffscreenPlainSurface failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppSurface = NULL;
} else {
*ppSurface = (LPDIRECT3DSURFACE9) object;
}
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = S_OK;
/* If pRenderTarget == NULL, it seems to default to back buffer */
if (pRenderTarget == NULL) pRenderTarget = (IDirect3DSurface9*) This->backBuffer;
/* If we are trying to set what we already have, don't bother */
if ((IDirect3DSurface9Impl*) pRenderTarget == This->renderTarget) {
TRACE("Trying to do a NOP SetRenderTarget operation\n");
} else {
/* Otherwise, set the render target up */
TRACE("(%p) : newRender@%p (default is backbuffer=(%p))\n", This, pRenderTarget, This->backBuffer);
hr = E_FAIL; /* not supported yet */
}
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p)->returning (%p) default is backbuffer=(%p)\n", This, This->renderTarget, This->backBuffer);
*ppRenderTarget = (LPDIRECT3DSURFACE9) This->renderTarget;
IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppRenderTarget);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = S_OK;
/* If we are trying to set what we already have, don't bother */
if ((IDirect3DSurface9Impl*) pZStencilSurface == This->stencilBufferTarget) {
TRACE("Trying to do a NOP SetDepthStencilSurface operation\n");
} else {
/* Otherwise, set the target up */
TRACE("(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))\n", This, pZStencilSurface, This->depthStencilBuffer);
hr = E_FAIL; /* not supported yet */
}
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
*ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
if (NULL != *ppZStencilSurface) IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_BeginScene(This->WineD3DDevice);
}
HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_EndScene(This->WineD3DDevice);
}
HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
}
HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
}
HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DBaseTexture *retTexture = NULL;
HRESULT rc = D3D_OK;
rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
if (rc == D3D_OK && NULL != ppTexture) {
IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
IWineD3DBaseTexture_Release(retTexture);
}
return rc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
*PaletteNumber = This->currentPalette;
FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return 0.0f;
}
HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
}
HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
OffsetInBytes, Stride);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DVertexBuffer *retStream = NULL;
HRESULT rc = D3D_OK;
rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
if (rc == D3D_OK && NULL != pStream) {
IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
IWineD3DVertexBuffer_Release(retStream);
}
return rc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
return IWineD3DDevice_SetIndices(This->WineD3DDevice,
pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
0);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DIndexBuffer *retIndexData = NULL;
HRESULT rc = D3D_OK;
UINT tmp;
rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
if (rc == D3D_OK && NULL != ppIndexData) {
IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
IWineD3DVertexBuffer_Release(retIndexData);
}
return rc;
}
HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
{
IDirect3DDevice9Impl_QueryInterface,
IDirect3DDevice9Impl_AddRef,
IDirect3DDevice9Impl_Release,
IDirect3DDevice9Impl_TestCooperativeLevel,
IDirect3DDevice9Impl_GetAvailableTextureMem,
IDirect3DDevice9Impl_EvictManagedRessources,
IDirect3DDevice9Impl_GetDirect3D,
IDirect3DDevice9Impl_GetDeviceCaps,
IDirect3DDevice9Impl_GetDisplayMode,
IDirect3DDevice9Impl_GetCreationParameters,
IDirect3DDevice9Impl_SetCursorProperties,
IDirect3DDevice9Impl_SetCursorPosition,
IDirect3DDevice9Impl_ShowCursor,
IDirect3DDevice9Impl_CreateAdditionalSwapChain,
IDirect3DDevice9Impl_GetSwapChain,
IDirect3DDevice9Impl_GetNumberOfSwapChains,
IDirect3DDevice9Impl_Reset,
IDirect3DDevice9Impl_Present,
IDirect3DDevice9Impl_GetBackBuffer,
IDirect3DDevice9Impl_GetRasterStatus,
IDirect3DDevice9Impl_SetDialogBoxMode,
IDirect3DDevice9Impl_SetGammaRamp,
IDirect3DDevice9Impl_GetGammaRamp,
IDirect3DDevice9Impl_CreateTexture,
IDirect3DDevice9Impl_CreateVolumeTexture,
IDirect3DDevice9Impl_CreateCubeTexture,
IDirect3DDevice9Impl_CreateVertexBuffer,
IDirect3DDevice9Impl_CreateIndexBuffer,
IDirect3DDevice9Impl_CreateRenderTarget,
IDirect3DDevice9Impl_CreateDepthStencilSurface,
IDirect3DDevice9Impl_UpdateSurface,
IDirect3DDevice9Impl_UpdateTexture,
IDirect3DDevice9Impl_GetRenderTargetData,
IDirect3DDevice9Impl_GetFrontBufferData,
IDirect3DDevice9Impl_StretchRects,
IDirect3DDevice9Impl_ColorFill,
IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
IDirect3DDevice9Impl_SetRenderTarget,
IDirect3DDevice9Impl_GetRenderTarget,
IDirect3DDevice9Impl_SetDepthStencilSurface,
IDirect3DDevice9Impl_GetDepthStencilSurface,
IDirect3DDevice9Impl_BeginScene,
IDirect3DDevice9Impl_EndScene,
IDirect3DDevice9Impl_Clear,
IDirect3DDevice9Impl_SetTransform,
IDirect3DDevice9Impl_GetTransform,
IDirect3DDevice9Impl_MultiplyTransform,
IDirect3DDevice9Impl_SetViewport,
IDirect3DDevice9Impl_GetViewport,
IDirect3DDevice9Impl_SetMaterial,
IDirect3DDevice9Impl_GetMaterial,
IDirect3DDevice9Impl_SetLight,
IDirect3DDevice9Impl_GetLight,
IDirect3DDevice9Impl_LightEnable,
IDirect3DDevice9Impl_GetLightEnable,
IDirect3DDevice9Impl_SetClipPlane,
IDirect3DDevice9Impl_GetClipPlane,
IDirect3DDevice9Impl_SetRenderState,
IDirect3DDevice9Impl_GetRenderState,
IDirect3DDevice9Impl_CreateStateBlock,
IDirect3DDevice9Impl_BeginStateBlock,
IDirect3DDevice9Impl_EndStateBlock,
IDirect3DDevice9Impl_SetClipStatus,
IDirect3DDevice9Impl_GetClipStatus,
IDirect3DDevice9Impl_GetTexture,
IDirect3DDevice9Impl_SetTexture,
IDirect3DDevice9Impl_GetTextureStageState,
IDirect3DDevice9Impl_SetTextureStageState,
IDirect3DDevice9Impl_GetSamplerState,
IDirect3DDevice9Impl_SetSamplerState,
IDirect3DDevice9Impl_ValidateDevice,
IDirect3DDevice9Impl_SetPaletteEntries,
IDirect3DDevice9Impl_GetPaletteEntries,
IDirect3DDevice9Impl_SetCurrentTexturePalette,
IDirect3DDevice9Impl_GetCurrentTexturePalette,
IDirect3DDevice9Impl_SetScissorRect,
IDirect3DDevice9Impl_GetScissorRect,
IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
IDirect3DDevice9Impl_SetNPatchMode,
IDirect3DDevice9Impl_GetNPatchMode,
IDirect3DDevice9Impl_DrawPrimitive,
IDirect3DDevice9Impl_DrawIndexedPrimitive,
IDirect3DDevice9Impl_DrawPrimitiveUP,
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
IDirect3DDevice9Impl_ProcessVertices,
IDirect3DDevice9Impl_CreateVertexDeclaration,
IDirect3DDevice9Impl_SetVertexDeclaration,
IDirect3DDevice9Impl_GetVertexDeclaration,
IDirect3DDevice9Impl_SetFVF,
IDirect3DDevice9Impl_GetFVF,
IDirect3DDevice9Impl_CreateVertexShader,
IDirect3DDevice9Impl_SetVertexShader,
IDirect3DDevice9Impl_GetVertexShader,
IDirect3DDevice9Impl_SetVertexShaderConstantF,
IDirect3DDevice9Impl_GetVertexShaderConstantF,
IDirect3DDevice9Impl_SetVertexShaderConstantI,
IDirect3DDevice9Impl_GetVertexShaderConstantI,
IDirect3DDevice9Impl_SetVertexShaderConstantB,
IDirect3DDevice9Impl_GetVertexShaderConstantB,
IDirect3DDevice9Impl_SetStreamSource,
IDirect3DDevice9Impl_GetStreamSource,
IDirect3DDevice9Impl_SetStreamSourceFreq,
IDirect3DDevice9Impl_GetStreamSourceFreq,
IDirect3DDevice9Impl_SetIndices,
IDirect3DDevice9Impl_GetIndices,
IDirect3DDevice9Impl_CreatePixelShader,
IDirect3DDevice9Impl_SetPixelShader,
IDirect3DDevice9Impl_GetPixelShader,
IDirect3DDevice9Impl_SetPixelShaderConstantF,
IDirect3DDevice9Impl_GetPixelShaderConstantF,
IDirect3DDevice9Impl_SetPixelShaderConstantI,
IDirect3DDevice9Impl_GetPixelShaderConstantI,
IDirect3DDevice9Impl_SetPixelShaderConstantB,
IDirect3DDevice9Impl_GetPixelShaderConstantB,
IDirect3DDevice9Impl_DrawRectPatch,
IDirect3DDevice9Impl_DrawTriPatch,
IDirect3DDevice9Impl_DeletePatch,
IDirect3DDevice9Impl_CreateQuery
};