wine/dlls/gameux/main.c

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/*
* Gameux library main file
*
* Copyright (C) 2010 Mariusz Pluciński
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#define COBJMACROS
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "ole2.h"
#include "rpcproxy.h"
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#include "shobjidl.h"
#include "initguid.h"
#include "gameux.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(gameux);
static HINSTANCE instance;
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HRESULT WINAPI DllCanUnloadNow(void)
{
return S_FALSE;
}
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
TRACE("(%p, %d, %p)\n", hInstDLL, fdwReason, lpv);
switch(fdwReason)
{
case DLL_PROCESS_ATTACH:
instance = hInstDLL;
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DisableThreadLibraryCalls(hInstDLL);
break;
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
/***********************************************************************
* DllRegisterServer (GAMEUX.@)
*/
HRESULT WINAPI DllRegisterServer(void)
{
return __wine_register_resources( instance );
}
/***********************************************************************
* DllUnregisterServer (GAMEUX.@)
*/
HRESULT WINAPI DllUnregisterServer(void)
{
return __wine_unregister_resources( instance );
}