2007-10-05 18:03:41 +00:00
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/*
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* Copyright (C) 2007 David Adam
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DX8_H__
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#define __D3DX8_H__
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#include <d3d8.h>
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#include <limits.h>
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#include <d3dx8math.h>
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#include <d3dx8core.h>
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2008-02-04 23:04:42 +00:00
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/* FIXME: #include <d3dx8tex.h> */
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#include <d3dx8mesh.h>
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/* FIXME: #include <d3dx8shape.h> */
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/* FIXME: #include <d3dx8effect.h> */
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2007-10-05 18:03:41 +00:00
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#endif
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