wine/dlls/dpnet/server.c

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2004-04-07 20:39:00 +00:00
/*
* DirectPlay8 Server
*
* Copyright 2004 Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "config.h"
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "winreg.h"
#include "objbase.h"
#include "wine/debug.h"
#include "dplay8.h"
#include "dpnet_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(dpnet);
HRESULT DPNET_CreateDirectPlay8Server(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) {
WARN("(%p, %s, %p): stub.\n", punkOuter, debugstr_guid(riid), ppobj);
return CLASS_E_CLASSNOTAVAILABLE;
}