wine/include/d3drmobj.h

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2008-08-07 16:21:17 +00:00
/*
* Copyright (C) 2008 Vijay Kiran Kamuju
* Copyright (C) 2010 Christian Costa
2008-08-07 16:21:17 +00:00
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DRMOBJ_H__
#define __D3DRMOBJ_H__
#include <objbase.h>
#define VIRTUAL
#include <d3drmdef.h>
#include <d3d.h>
#ifdef __cplusplus
extern "C" {
#endif
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(IID_IDirect3DRMObject, 0xeb16cb00, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMVisual, 0xeb16cb04, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
typedef struct IDirect3DRMObject *LPDIRECT3DRMOBJECT, **LPLPDIRECT3DRMOBJECT;
typedef struct IDirect3DRMObject2 *LPDIRECT3DRMOBJECT2, **LPLPDIRECT3DRMOBJECT2;
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typedef struct IDirect3DRMDevice *LPDIRECT3DRMDEVICE, **LPLPDIRECT3DRMDEVICE;
typedef struct IDirect3DRMDevice2 *LPDIRECT3DRMDEVICE2, **LPLPDIRECT3DRMDEVICE2;
typedef struct IDirect3DRMDevice3 *LPDIRECT3DRMDEVICE3, **LPLPDIRECT3DRMDEVICE3;
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typedef struct IDirect3DRMViewport *LPDIRECT3DRMVIEWPORT, **LPLPDIRECT3DRMVIEWPORT;
typedef struct IDirect3DRMViewport2 *LPDIRECT3DRMVIEWPORT2, **LPLPDIRECT3DRMVIEWPORT2;
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typedef struct IDirect3DRMFrame *LPDIRECT3DRMFRAME, **LPLPDIRECT3DRMFRAME;
typedef struct IDirect3DRMFrame2 *LPDIRECT3DRMFRAME2, **LPLPDIRECT3DRMFRAME2;
typedef struct IDirect3DRMFrame3 *LPDIRECT3DRMFRAME3, **LPLPDIRECT3DRMFRAME3;
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typedef struct IDirect3DRMVisual *LPDIRECT3DRMVISUAL, **LPLPDIRECT3DRMVISUAL;
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typedef struct IDirect3DRMMesh *LPDIRECT3DRMMESH, **LPLPDIRECT3DRMMESH;
typedef struct IDirect3DRMMeshBuilder *LPDIRECT3DRMMESHBUILDER, **LPLPDIRECT3DRMMESHBUILDER;
typedef struct IDirect3DRMMeshBuilder2 *LPDIRECT3DRMMESHBUILDER2, **LPLPDIRECT3DRMMESHBUILDER2;
typedef struct IDirect3DRMMeshBuilder3 *LPDIRECT3DRMMESHBUILDER3, **LPLPDIRECT3DRMMESHBUILDER3;
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typedef struct IDirect3DRMFace *LPDIRECT3DRMFACE, **LPLPDIRECT3DRMFACE;
typedef struct IDirect3DRMFace2 *LPDIRECT3DRMFACE2, **LPLPDIRECT3DRMFACE2;
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typedef struct IDirect3DRMLight *LPDIRECT3DRMLIGHT, **LPLPDIRECT3DRMLIGHT;
typedef struct IDirect3DRMTexture *LPDIRECT3DRMTEXTURE, **LPLPDIRECT3DRMTEXTURE;
typedef struct IDirect3DRMTexture2 *LPDIRECT3DRMTEXTURE2, **LPLPDIRECT3DRMTEXTURE2;
typedef struct IDirect3DRMTexture3 *LPDIRECT3DRMTEXTURE3, **LPLPDIRECT3DRMTEXTURE3;
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typedef struct IDirect3DRMWrap *LPDIRECT3DRMWRAP, **LPLPDIRECT3DRMWRAP;
typedef struct IDirect3DRMMaterial *LPDIRECT3DRMMATERIAL, **LPLPDIRECT3DRMMATERIAL;
typedef struct IDirect3DRMMaterial2 *LPDIRECT3DRMMATERIAL2, **LPLPDIRECT3DRMMATERIAL2;
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typedef struct IDirect3DRMAnimation *LPDIRECT3DRMANIMATION, **LPLPDIRECT3DRMANIMATION;
typedef struct IDirect3DRMAnimation2 *LPDIRECT3DRMANIMATION2, **LPLPDIRECT3DRMANIMATION2;
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typedef struct IDirect3DRMAnimationSet *LPDIRECT3DRMANIMATIONSET, **LPLPDIRECT3DRMANIMATIONSET;
typedef struct IDirect3DRMAnimationSet2 *LPDIRECT3DRMANIMATIONSET2, **LPLPDIRECT3DRMANIMATIONSET2;
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typedef struct IDirect3DRMUserVisual *LPDIRECT3DRMUSERVISUAL, **LPLPDIRECT3DRMUSERVISUAL;
typedef struct IDirect3DRMShadow *LPDIRECT3DRMSHADOW, **LPLPDIRECT3DRMSHADOW;
typedef struct IDirect3DRMShadow2 *LPDIRECT3DRMSHADOW2, **LPLPDIRECT3DRMSHADOW2;
typedef struct IDirect3DRMArray *LPDIRECT3DRMARRAY, **LPLPDIRECT3DRMARRAY;
typedef struct IDirect3DRMObjectArray *LPDIRECT3DRMOBJECTARRAY, **LPLPDIRECT3DRMOBJECTARRAY;
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typedef struct IDirect3DRMDeviceArray *LPDIRECT3DRMDEVICEARRAY, **LPLPDIRECT3DRMDEVICEARRAY;
typedef struct IDirect3DRMFaceArray *LPDIRECT3DRMFACEARRAY, **LPLPDIRECT3DRMFACEARRAY;
typedef struct IDirect3DRMViewportArray *LPDIRECT3DRMVIEWPORTARRAY, **LPLPDIRECT3DRMVIEWPORTARRAY;
typedef struct IDirect3DRMFrameArray *LPDIRECT3DRMFRAMEARRAY, **LPLPDIRECT3DRMFRAMEARRAY;
typedef struct IDirect3DRMAnimationArray *LPDIRECT3DRMANIMATIONARRAY, **LPLPDIRECT3DRMANIMATIONARRAY;
typedef struct IDirect3DRMVisualArray *LPDIRECT3DRMVISUALARRAY, **LPLPDIRECT3DRMVISUALARRAY;
typedef struct IDirect3DRMPickedArray *LPDIRECT3DRMPICKEDARRAY, **LPLPDIRECT3DRMPICKEDARRAY;
typedef struct IDirect3DRMPicked2Array *LPDIRECT3DRMPICKED2ARRAY, **LPLPDIRECT3DRMPICKED2ARRAY;
typedef struct IDirect3DRMLightArray *LPDIRECT3DRMLIGHTARRAY, **LPLPDIRECT3DRMLIGHTARRAY;
typedef struct IDirect3DRMProgressiveMesh *LPDIRECT3DRMPROGRESSIVEMESH, **LPLPDIRECT3DRMPROGRESSIVEMESH;
typedef struct IDirect3DRMClippedVisual *LPDIRECT3DRMCLIPPEDVISUAL, **LPLPDIRECT3DRMCLIPPEDVISUAL;
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/* ********************************************************************
Types and structures
******************************************************************** */
typedef void (__cdecl *D3DRMOBJECTCALLBACK)(LPDIRECT3DRMOBJECT obj, LPVOID arg);
typedef void (__cdecl *D3DRMFRAMEMOVECALLBACK)(LPDIRECT3DRMFRAME obj, LPVOID arg, D3DVALUE delta);
typedef void (__cdecl *D3DRMFRAME3MOVECALLBACK)(LPDIRECT3DRMFRAME3 obj, LPVOID arg, D3DVALUE delta);
typedef void (__cdecl *D3DRMUPDATECALLBACK)(LPDIRECT3DRMDEVICE obj, LPVOID arg, int, LPD3DRECT);
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typedef int (__cdecl *D3DRMUSERVISUALCALLBACK)(LPDIRECT3DRMUSERVISUAL obj, LPVOID arg,
D3DRMUSERVISUALREASON reason, LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMVIEWPORT view);
typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE *);
typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE3 *);
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typedef void (__cdecl *D3DRMLOADCALLBACK)(LPDIRECT3DRMOBJECT object, REFIID objectguid, LPVOID arg);
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typedef struct _D3DRMPICKDESC
{
ULONG ulFaceIdx;
LONG lGroupIdx;
D3DVECTOR vPosition;
} D3DRMPICKDESC, *LPD3DRMPICKDESC;
typedef struct _D3DRMPICKDESC2
{
ULONG ulFaceIdx;
LONG lGroupIdx;
D3DVECTOR vPosition;
D3DVALUE tu;
D3DVALUE tv;
D3DVECTOR dvNormal;
D3DCOLOR dcColor;
} D3DRMPICKDESC2, *LPD3DRMPICKDESC2;
/*****************************************************************************
* IDirect3DRMObject interface
*/
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#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
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#define INTERFACE IDirect3DRMObject
DECLARE_INTERFACE_(IDirect3DRMObject,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMObject_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMObject_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMObject_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMObject_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMObject_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMObject_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMObject_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMObject_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMObject_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMObject_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMObject_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DRMObject_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMObject_AddRef(p) (p)->AddRef()
#define IDirect3DRMObject_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMObject_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMObject_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMObject_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMObject_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMObject_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMObject_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMObject_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMObject_GetClassName(p,a,b) (p)->GetClassName(a,b)
#endif
/*****************************************************************************
* IDirect3DRMObject2 interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRMObject2
DECLARE_INTERFACE_(IDirect3DRMObject2,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject2 methods ***/
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK pFunc, LPVOID pArg) PURE;
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK pFunc, LPVOID pArg) PURE;
STDMETHOD(GetClientData)(THIS_ DWORD id, LPVOID* ppData) PURE;
STDMETHOD(GetDirect3DRM)(THIS_ LPDIRECT3DRM* ppDirect3DRM) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD pSize, LPSTR pName) PURE;
STDMETHOD(SetClientData)(THIS_ DWORD id, LPVOID pData, DWORD flags) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR pName) PURE;
STDMETHOD(GetAge)(THIS_ DWORD flags, LPDWORD pAge) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
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#define IDirect3DRMObject2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMObject2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMObject2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject2 methods ***/
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#define IDirect3DRMObject2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMObject2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMObject2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMObject2_GetClientData(p,a,b) (p)->lpVtbl->SetClientData(p,a,b)
#define IDirect3DRMObject2_GetDirect3DRM(p,a) (p)->lpVtbl->GetDirect3DRM(p,a)
#define IDirect3DRMObject2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMObject2_SetClientData(p,a,b,c) (p)->lpVtbl->SetClientData(p,a,b,c)
#define IDirect3DRMObject2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMObject2_GetAge(p,a,b) (p)->lpVtbl->GetAge(p,a,b)
#else
/*** IUnknown methods ***/
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#define IDirect3DRMObject2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMObject2_AddRef(p) (p)->AddRef()
#define IDirect3DRMObject2_Release(p) (p)->Release()
/*** IDirect3DRMObject2 methods ***/
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#define IDirect3DRMObject2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMObject2_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMObject2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMObject2_GetClientData(p,a,b) (p)->SetClientData(a,b)
#define IDirect3DRMObject2_GetDirect3DRM(p,a) (p)->GetDirect3DRM(a)
#define IDirect3DRMObject2_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMObject2_SetClientData(p,a,b,c) (p)->SetClientData(a,b,c)
#define IDirect3DRMObject2_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMObject2_GetAge(p,a,b) (p)->GetAge(a,b)
#endif
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/*****************************************************************************
* IDirect3DRMVisual interface
*/
#define INTERFACE IDirect3DRMVisual
DECLARE_INTERFACE_(IDirect3DRMVisual,IDirect3DRMObject)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMVisual_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMVisual_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMVisual_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMVisual_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMVisual_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMVisual_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMVisual_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMVisual_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMVisual_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMVisual_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMVisual_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DRMVisual_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMVisual_AddRef(p) (p)->AddRef()
#define IDirect3DRMVisual_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMVisual_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMVisual_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMVisual_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMVisual_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMVisual_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMVisual_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMVisual_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMVisual_GetClassName(p,a,b) (p)->GetClassName(a,b)
#endif
/*****************************************************************************
* IDirect3DRMDevice interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRMDevice
DECLARE_INTERFACE_(IDirect3DRMDevice,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK pFunc, LPVOID pArg) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK pFunc, LPVOID pArg) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMDevice methods ***/
STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE;
STDMETHOD(InitFromD3D)(THIS_ LPDIRECT3D pD3D, LPDIRECT3DDEVICE pD3DDev) PURE;
STDMETHOD(InitFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height) PURE;
STDMETHOD(Update)(THIS) PURE;
STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE;
STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
STDMETHOD(SetDither)(THIS_ BOOL) PURE;
STDMETHOD(SetShades)(THIS_ DWORD) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
STDMETHOD_(BOOL, GetDither)(THIS) PURE;
STDMETHOD_(DWORD, GetShades)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE;
STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE;
STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE;
STDMETHOD(GetDirect3DDevice)(THIS_ LPDIRECT3DDEVICE *) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
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#define IDirect3DRMDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMDevice_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
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#define IDirect3DRMDevice_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMDevice_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMDevice_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMDevice_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMDevice_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMDevice_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMDevice_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMDevice_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMDevice methods ***/
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#define IDirect3DRMDevice_Init(p,a,b) (p)->lpVtbl->Init(p,a,b)
#define IDirect3DRMDevice_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b)
#define IDirect3DRMDevice_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
#define IDirect3DRMDevice_Update(p) (p)->lpVtbl->Update(p)
#define IDirect3DRMDevice_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b)
#define IDirect3DRMDevice_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b,c)
#define IDirect3DRMDevice_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a)
#define IDirect3DRMDevice_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p)
#define IDirect3DRMDevice_SetDither(p,a) (p)->lpVtbl->SetDither(p,a)
#define IDirect3DRMDevice_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
#define IDirect3DRMDevice_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMDevice_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a)
#define IDirect3DRMDevice_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a)
#define IDirect3DRMDevice_GetDither(p) (p)->lpVtbl->GetDither(p)
#define IDirect3DRMDevice_GetShades(p) (p)->lpVtbl->GetShades(p)
#define IDirect3DRMDevice_GetHeight(p) (p)->lpVtbl->GetHeight(p)
#define IDirect3DRMDevice_GetWidth(p) (p)->lpVtbl->GetWidth(p)
#define IDirect3DRMDevice_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p)
#define IDirect3DRMDevice_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p)
#define IDirect3DRMDevice_GetQuality(p) (p)->lpVtbl->GetQuality(p)
#define IDirect3DRMDevice_GetColorModel(p) (p)->lpVtbl->GetColorModel(p)
#define IDirect3DRMDevice_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p)
#define IDirect3DRMDevice_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a)
#else
/*** IUnknown methods ***/
2010-01-12 10:29:58 +00:00
#define IDirect3DRMDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMDevice_AddRef(p) (p)->AddRef()
#define IDirect3DRMDevice_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
2010-01-12 10:29:58 +00:00
#define IDirect3DRMDevice_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMDevice_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMDevice_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMDevice_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMDevice_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMDevice_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMDevice_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMDevice_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMDevice methods ***/
2010-01-12 10:29:58 +00:00
#define IDirect3DRMDevice_Init(p,a,b) (p)->Init(p,a,b)
#define IDirect3DRMDevice_InitFromD3D(p,a,b) (p)->InitFromD3D(p,a,b)
#define IDirect3DRMDevice_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(p,a,b,c,d)
#define IDirect3DRMDevice_Update(p) (p)->Update(p)
#define IDirect3DRMDevice_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(p,a,b)
#define IDirect3DRMDevice_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(p,a,b,c)
#define IDirect3DRMDevice_SetBufferCount(p,a) (p)->SetBufferCount(p,a)
#define IDirect3DRMDevice_GetBufferCount(p) (p)->GetBufferCount(p)
#define IDirect3DRMDevice_SetDither(p,a) (p)->SetDither(p,a)
#define IDirect3DRMDevice_SetShades(p,a) (p)->SetShades(p,a)
#define IDirect3DRMDevice_SetQuality(p,a) (p)->SetQuality(p,a)
#define IDirect3DRMDevice_SetTextureQuality(p,a) (p)->SetTextureQuality(p,a)
#define IDirect3DRMDevice_GetViewports(p,a) (p)->GetViewports(p,a)
#define IDirect3DRMDevice_GetDither(p) (p)->GetDither(p)
#define IDirect3DRMDevice_GetShades(p) (p)->GetShades(p)
#define IDirect3DRMDevice_GetHeight(p) (p)->GetHeight(p)
#define IDirect3DRMDevice_GetWidth(p) (p)->GetWidth(p)
#define IDirect3DRMDevice_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn(p)
#define IDirect3DRMDevice_GetWireframeOptions(p) (p)->GetWireframeOptions(p)
#define IDirect3DRMDevice_GetQuality(p) (p)->GetQuality(p)
#define IDirect3DRMDevice_GetColorModel(p) (p)->GetColorModel(p)
#define IDirect3DRMDevice_GetTextureQuality(p) (p)->GetTextureQuality(p)
#define IDirect3DRMDevice_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(p,a)
#endif
/*****************************************************************************
* IDirect3DRMDevice2 interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRMDevice2
DECLARE_INTERFACE_(IDirect3DRMDevice2,IDirect3DRMDevice)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK pFunc, LPVOID pArg) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK pFunc, LPVOID pArg) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMDevice methods ***/
STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE;
STDMETHOD(InitFromD3D)(THIS_ LPDIRECT3D pD3D, LPDIRECT3DDEVICE pD3DDev) PURE;
STDMETHOD(InitFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height) PURE;
STDMETHOD(Update)(THIS) PURE;
STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE;
STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
STDMETHOD(SetDither)(THIS_ BOOL) PURE;
STDMETHOD(SetShades)(THIS_ DWORD) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
STDMETHOD_(BOOL, GetDither)(THIS) PURE;
STDMETHOD_(DWORD, GetShades)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE;
STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE;
STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE;
STDMETHOD(GetDirect3DDevice)(THIS_ LPDIRECT3DDEVICE *) PURE;
/*** IDirect3DRMDevice2 methods ***/
STDMETHOD(InitFromD3D2)(THIS_ LPDIRECT3D2 pD3D, LPDIRECT3DDEVICE2 pD3DDev) PURE;
STDMETHOD(InitFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack) PURE;
STDMETHOD(SetRenderMode)(THIS_ DWORD flags) PURE;
STDMETHOD_(DWORD, GetRenderMode)(THIS) PURE;
STDMETHOD(GetDirect3DDevice2)(THIS_ LPDIRECT3DDEVICE2 *) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMDevice2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMDevice2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMDevice2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMDevice2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMDevice2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMDevice2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMDevice2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMDevice2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMDevice2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMDevice methods ***/
#define IDirect3DRMDevice2_Init(p,a,b) (p)->lpVtbl->Init(p,a,b)
#define IDirect3DRMDevice2_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b)
#define IDirect3DRMDevice2_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
#define IDirect3DRMDevice2_Update(p) (p)->lpVtbl->Update(p)
#define IDirect3DRMDevice2_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b)
#define IDirect3DRMDevice2_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b,c)
#define IDirect3DRMDevice2_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a)
#define IDirect3DRMDevice2_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p)
#define IDirect3DRMDevice2_SetDither(p,a) (p)->lpVtbl->SetDither(p,a)
#define IDirect3DRMDevice2_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
#define IDirect3DRMDevice2_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMDevice2_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a)
#define IDirect3DRMDevice2_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a)
#define IDirect3DRMDevice2_GetDither(p) (p)->lpVtbl->GetDither(p)
#define IDirect3DRMDevice2_GetShades(p) (p)->lpVtbl->GetShades(p)
#define IDirect3DRMDevice2_GetHeight(p) (p)->lpVtbl->GetHeight(p)
#define IDirect3DRMDevice2_GetWidth(p) (p)->lpVtbl->GetWidth(p)
#define IDirect3DRMDevice2_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p)
#define IDirect3DRMDevice2_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p)
#define IDirect3DRMDevice2_GetQuality(p) (p)->lpVtbl->GetQuality(p)
#define IDirect3DRMDevice2_GetColorModel(p) (p)->lpVtbl->GetColorModel(p)
#define IDirect3DRMDevice2_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p)
#define IDirect3DRMDevice2_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a)
/*** IDirect3DRMDevice2 methods ***/
#define IDirect3DRMDevice2_InitFromD3D2(p,a,b) (p)->lpVtbl->InitFromD3D2(p,a,b)
#define IDirect3DRMDevice2_InitFromSurface(p,a,b,c) (p)->lpVtbl->InitFromSurface(p,a,b,c)
#define IDirect3DRMDevice2_SetRenderMode(p,a) (p)->lpVtbl->SetRenderMode(p,a)
#define IDirect3DRMDevice2_GetRenderMode(p) (p)->lpVtbl->GetRenderMode(p)
#define IDirect3DRMDevice2_GetDirect3DDevice2(p,a) (p)->lpVtbl->GetDirect3DDevice2(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMDevice2_AddRef(p) (p)->AddRef()
#define IDirect3DRMDevice2_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMDevice2_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMDevice2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMDevice2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMDevice2_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMDevice2_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMDevice2_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMDevice2_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMDevice2_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMDevice methods ***/
#define IDirect3DRMDevice2_Init(p,a,b) (p)->Init(p,a,b)
#define IDirect3DRMDevice2_InitFromD3D(p,a,b) (p)->InitFromD3D(p,a,b)
#define IDirect3DRMDevice2_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(p,a,b,c,d)
#define IDirect3DRMDevice2_Update(p) (p)->Update(p)
#define IDirect3DRMDevice2_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(p,a,b)
#define IDirect3DRMDevice2_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(p,a,b,c)
#define IDirect3DRMDevice2_SetBufferCount(p,a) (p)->SetBufferCount(p,a)
#define IDirect3DRMDevice2_GetBufferCount(p) (p)->GetBufferCount(p)
#define IDirect3DRMDevice2_SetDither(p,a) (p)->SetDither(p,a)
#define IDirect3DRMDevice2_SetShades(p,a) (p)->SetShades(p,a)
#define IDirect3DRMDevice2_SetQuality(p,a) (p)->SetQuality(p,a)
#define IDirect3DRMDevice2_SetTextureQuality(p,a) (p)->SetTextureQuality(p,a)
#define IDirect3DRMDevice2_GetViewports(p,a) (p)->GetViewports(p,a)
#define IDirect3DRMDevice2_GetDither(p) (p)->GetDither(p)
#define IDirect3DRMDevice2_GetShades(p) (p)->GetShades(p)
#define IDirect3DRMDevice2_GetHeight(p) (p)->GetHeight(p)
#define IDirect3DRMDevice2_GetWidth(p) (p)->GetWidth(p)
#define IDirect3DRMDevice2_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn(p)
#define IDirect3DRMDevice2_GetWireframeOptions(p) (p)->GetWireframeOptions(p)
#define IDirect3DRMDevice2_GetQuality(p) (p)->GetQuality(p)
#define IDirect3DRMDevice2_GetColorModel(p) (p)->GetColorModel(p)
#define IDirect3DRMDevice2_GetTextureQuality(p) (p)->GetTextureQuality(p)
#define IDirect3DRMDevice2_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(p,a)
/*** IDirect3DRMDevice2 methods ***/
#define IDirect3DRMDevice2_InitFromD3D2(p,a,b) (p)->InitFromD3D2(a,b)
#define IDirect3DRMDevice2_InitFromSurface(p,a,b,c) (p)->InitFromSurface(a,b,c)
#define IDirect3DRMDevice2_SetRenderMode(p,a) (p)->SetRenderMode(a)
#define IDirect3DRMDevice2_GetRenderMode(p) (p)->GetRenderMode()
#define IDirect3DRMDevice2_GetDirect3DDevice2(p,a) (p)->GetDirect3DDevice2(a)
#endif
/*****************************************************************************
* IDirect3DRMDevice3 interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRMDevice3
DECLARE_INTERFACE_(IDirect3DRMDevice3,IDirect3DRMObject)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK pFunc, LPVOID pArg) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK pFunc, LPVOID pArg) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMDevice methods ***/
STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE;
STDMETHOD(InitFromD3D)(THIS_ LPDIRECT3D pD3D, LPDIRECT3DDEVICE pD3DDev) PURE;
STDMETHOD(InitFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height) PURE;
STDMETHOD(Update)(THIS) PURE;
STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE;
STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
STDMETHOD(SetDither)(THIS_ BOOL) PURE;
STDMETHOD(SetShades)(THIS_ DWORD) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
STDMETHOD_(BOOL, GetDither)(THIS) PURE;
STDMETHOD_(DWORD, GetShades)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE;
STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE;
STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE;
STDMETHOD(GetDirect3DDevice)(THIS_ LPDIRECT3DDEVICE *) PURE;
/*** IDirect3DRMDevice2 methods ***/
STDMETHOD(InitFromD3D2)(THIS_ LPDIRECT3D2 pD3D, LPDIRECT3DDEVICE2 pD3DDev) PURE;
STDMETHOD(InitFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack) PURE;
STDMETHOD(SetRenderMode)(THIS_ DWORD flags) PURE;
STDMETHOD_(DWORD, GetRenderMode)(THIS) PURE;
STDMETHOD(GetDirect3DDevice2)(THIS_ LPDIRECT3DDEVICE2 *) PURE;
/*** IDirect3DRMDevice3 methods ***/
STDMETHOD(FindPreferredTextureFormat)(THIS_ DWORD BitDepths, DWORD flags, LPDDPIXELFORMAT pDDPF) PURE;
STDMETHOD(RenderStateChange)(THIS_ D3DRENDERSTATETYPE drsType, DWORD val, DWORD flags) PURE;
STDMETHOD(LightStateChange)(THIS_ D3DLIGHTSTATETYPE drsType, DWORD val, DWORD flags) PURE;
STDMETHOD(GetStateChangeOptions)(THIS_ DWORD StateClass, DWORD StateNum, LPDWORD pFlags) PURE;
STDMETHOD(SetStateChangeOptions)(THIS_ DWORD StateClass, DWORD StateNum, DWORD flags) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMDevice3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMDevice3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMDevice3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMDevice3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMDevice3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMDevice3_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMDevice3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMDevice3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMDevice3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMDevice methods ***/
#define IDirect3DRMDevice3_Init(p,a,b) (p)->lpVtbl->Init(p,a,b)
#define IDirect3DRMDevice3_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b)
#define IDirect3DRMDevice3_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
#define IDirect3DRMDevice3_Update(p) (p)->lpVtbl->Update(p)
#define IDirect3DRMDevice3_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b)
#define IDirect3DRMDevice3_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b,c)
#define IDirect3DRMDevice3_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a)
#define IDirect3DRMDevice3_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p)
#define IDirect3DRMDevice3_SetDither(p,a) (p)->lpVtbl->SetDither(p,a)
#define IDirect3DRMDevice3_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
#define IDirect3DRMDevice3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMDevice3_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a)
#define IDirect3DRMDevice3_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a)
#define IDirect3DRMDevice3_GetDither(p) (p)->lpVtbl->GetDither(p)
#define IDirect3DRMDevice3_GetShades(p) (p)->lpVtbl->GetShades(p)
#define IDirect3DRMDevice3_GetHeight(p) (p)->lpVtbl->GetHeight(p)
#define IDirect3DRMDevice3_GetWidth(p) (p)->lpVtbl->GetWidth(p)
#define IDirect3DRMDevice3_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p)
#define IDirect3DRMDevice3_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p)
#define IDirect3DRMDevice3_GetQuality(p) (p)->lpVtbl->GetQuality(p)
#define IDirect3DRMDevice3_GetColorModel(p) (p)->lpVtbl->GetColorModel(p)
#define IDirect3DRMDevice3_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p)
#define IDirect3DRMDevice3_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a)
/*** IDirect3DRMDevice2 methods ***/
#define IDirect3DRMDevice3_InitFromD3D2(p,a,b) (p)->lpVtbl->InitFromD3D2(p,a,b)
#define IDirect3DRMDevice3_InitFromSurface(p,a,b,c) (p)->lpVtbl->InitFromSurface(p,a,b,c)
#define IDirect3DRMDevice3_SetRenderMode(p,a) (p)->lpVtbl->SetRenderMode(p,a)
#define IDirect3DRMDevice3_GetRenderMode(p) (p)->lpVtbl->GetRenderMode(p)
#define IDirect3DRMDevice3_GetDirect3DDevice2(p,a) (p)->lpVtbl->GetDirect3DDevice2(p,a)
/*** IDirect3DRMDevice3 methods ***/
#define IDirect3DRMDevice3_FindPreferredTextureFormat(p,a,b,c) (p)->lpVtbl->FindPreferredTextureFormat(p,a,b)
#define IDirect3DRMDevice3_RenderStateChange(p,a,b,c) (p)->lpVtbl->RenderStateChange(p,a,b)
#define IDirect3DRMDevice3_LightStateChange(p,a,b,c) (p)->lpVtbl->LightStateChange(p,a,b)
#define IDirect3DRMDevice3_GetStateChangeOptions(p,a,b,c) (p)->lpVtbl->GetStateChangeOptions(p,a,b)
#define IDirect3DRMDevice3_SetStateChangeOptions(p,a,b,c) (p)->lpVtbl->SetStateChangeOptions(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DRMDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMDevice3_AddRef(p) (p)->AddRef()
#define IDirect3DRMDevice3_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMDevice3_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMDevice3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMDevice3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMDevice3_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMDevice3_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMDevice3_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMDevice3_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMDevice3_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMDevice methods ***/
#define IDirect3DRMDevice3_Init(p,a,b) (p)->Init(p,a,b)
#define IDirect3DRMDevice3_InitFromD3D(p,a,b) (p)->InitFromD3D(p,a,b)
#define IDirect3DRMDevice3_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(p,a,b,c,d)
#define IDirect3DRMDevice3_Update(p) (p)->Update(p)
#define IDirect3DRMDevice3_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(p,a,b)
#define IDirect3DRMDevice3_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(p,a,b,c)
#define IDirect3DRMDevice3_SetBufferCount(p,a) (p)->SetBufferCount(p,a)
#define IDirect3DRMDevice3_GetBufferCount(p) (p)->GetBufferCount(p)
#define IDirect3DRMDevice3_SetDither(p,a) (p)->SetDither(p,a)
#define IDirect3DRMDevice3_SetShades(p,a) (p)->SetShades(p,a)
#define IDirect3DRMDevice3_SetQuality(p,a) (p)->SetQuality(p,a)
#define IDirect3DRMDevice3_SetTextureQuality(p,a) (p)->SetTextureQuality(p,a)
#define IDirect3DRMDevice3_GetViewports(p,a) (p)->GetViewports(p,a)
#define IDirect3DRMDevice3_GetDither(p) (p)->GetDither(p)
#define IDirect3DRMDevice3_GetShades(p) (p)->GetShades(p)
#define IDirect3DRMDevice3_GetHeight(p) (p)->GetHeight(p)
#define IDirect3DRMDevice3_GetWidth(p) (p)->GetWidth(p)
#define IDirect3DRMDevice3_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn(p)
#define IDirect3DRMDevice3_GetWireframeOptions(p) (p)->GetWireframeOptions(p)
#define IDirect3DRMDevice3_GetQuality(p) (p)->GetQuality(p)
#define IDirect3DRMDevice3_GetColorModel(p) (p)->GetColorModel(p)
#define IDirect3DRMDevice3_GetTextureQuality(p) (p)->GetTextureQuality(p)
#define IDirect3DRMDevice3_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(p,a)
/*** IDirect3DRMDevice2 methods ***/
#define IDirect3DRMDevice3_InitFromD3D2(p,a,b) (p)->InitFromD3D2(a,b)
#define IDirect3DRMDevice3_InitFromSurface(p,a,b,c) (p)->InitFromSurface(a,b,c)
#define IDirect3DRMDevice3_SetRenderMode(p,a) (p)->SetRenderMode(a)
#define IDirect3DRMDevice3_GetRenderMode(p) (p)->GetRenderMode()
#define IDirect3DRMDevice3_GetDirect3DDevice2(p,a) (p)->GetDirect3DDevice2(a)
/*** IDirect3DRMDevice3 methods ***/
#define IDirect3DRMDevice3_FindPreferredTextureFormat(p,a,b,c) (p)->FindPreferredTextureFormat(a,b,c)
#define IDirect3DRMDevice3_RenderStateChange(p,a,b,c) (p)->RenderStateChange(a,b,c)
#define IDirect3DRMDevice3_LightStateChange(p,a,b,c) (p)->LightStateChange(a,b,c)
#define IDirect3DRMDevice3_GetStateChangeOptions(p,a,b,c) (p)->GetStateChangeOptions(a,b,c)
#define IDirect3DRMDevice3_SetStateChangeOptions(p,a,b,c) (p)->SetStateChangeOptions(a,b,c)
#endif
/*****************************************************************************
* IDirect3DRMViewport interface
*/
#define INTERFACE IDirect3DRMViewport
DECLARE_INTERFACE_(IDirect3DRMViewport,IDirect3DRMObject)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMViewport methods ***/
STDMETHOD(Init) (THIS_ LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMFRAME camera, DWORD xpos, DWORD ypos,
DWORD width, DWORD height) PURE;
STDMETHOD(Clear)(THIS) PURE;
STDMETHOD(Render)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetField)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetUniformScaling)(THIS_ BOOL) PURE;
STDMETHOD(SetCamera)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(SetProjection)(THIS_ D3DRMPROJECTIONTYPE) PURE;
STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE;
STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE;
STDMETHOD(Configure)(THIS_ LONG x, LONG y, DWORD width, DWORD height) PURE;
STDMETHOD(ForceUpdate)(THIS_ DWORD x1, DWORD y1, DWORD x2, DWORD y2) PURE;
STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE;
STDMETHOD(GetCamera)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DRMDEVICE *) PURE;
STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE;
STDMETHOD(Pick)(THIS_ LONG x, LONG y, LPDIRECT3DRMPICKEDARRAY *return_visuals) PURE;
STDMETHOD_(BOOL, GetUniformScaling)(THIS) PURE;
STDMETHOD_(LONG, GetX)(THIS) PURE;
STDMETHOD_(LONG, GetY)(THIS) PURE;
STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetField)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE;
STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE;
STDMETHOD(GetDirect3DViewport)(THIS_ LPDIRECT3DVIEWPORT *) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMViewport_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMViewport_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMViewport_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMViewport_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMViewport_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMViewport_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMViewport_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMViewport_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMViewport_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMViewport methods ***/
#define IDirect3DRMViewport_Init(p,a,b,c,d) (p)->lpVtbl->Init(p,a,b,c,d)
#define IDirect3DRMViewport_Clear(p) (p)->lpVtbl->Clear(p)
#define IDirect3DRMViewport_Render(p,a) (p)->lpVtbl->Render(p,a)
#define IDirect3DRMViewport_SetFront(p,a) (p)->lpVtbl->SetFront(p,a)
#define IDirect3DRMViewport_SetBack(p,a) (p)->lpVtbl->(p,a)
#define IDirect3DRMViewport_SetField(p,a) (p)->lpVtbl->(p,a)
#define IDirect3DRMViewport_SetUniformScaling(p,a) (p)->lpVtbl->SetUniformScaling(p,a)
#define IDirect3DRMViewport_SetCamera(p,a) (p)->lpVtbl->SetCamera(p,a)
#define IDirect3DRMViewport_SetProjection(p,a) (p)->lpVtbl->SetProjection(p,a)
#define IDirect3DRMViewport_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b)
#define IDirect3DRMViewport_InverseTransform(p,a,b) (p)->lpVtbl->(p,a,b)
#define IDirect3DRMViewport_Configure(p,a,b,c,d) (p)->lpVtbl->Configure(p,a,b,c,d)
#define IDirect3DRMViewport_ForceUpdate(p,a,b,c,d) (p)->lpVtbl->ForceUpdate(p,a,b,c,d)
#define IDirect3DRMViewport_SetPlane(p,a,b,c,d) (p)->lpVtbl->SetPlane(p,a,b,c,d)
#define IDirect3DRMViewport_GetCamera(p,a) (p)->lpVtbl->(p,a)
#define IDirect3DRMViewport_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DRMViewport_GetPlane(p,a,b,c,d) (p)->lpVtbl->GetPlane(p,a,b,c,d)
#define IDirect3DRMViewport_Pick(p,a,b,c) (p)->lpVtbl->Pick(p,a,b,c)
#define IDirect3DRMViewport_GetUniformScaling(p) (p)->lpVtbl->GetUniformScaling(p)
#define IDirect3DRMViewport_GetX(p) (p)->lpVtbl->GetX(p)
#define IDirect3DRMViewport_GetY(p) (p)->lpVtbl->GetY(p)
#define IDirect3DRMViewport_GetWidth(p) (p)->lpVtbl->GetWidth(p)
#define IDirect3DRMViewport_GetHeight(p) (p)->lpVtbl->GetHeight(p)
#define IDirect3DRMViewport_GetField(p) (p)->lpVtbl->GetField(p)
#define IDirect3DRMViewport_GetBack(p) (p)->lpVtbl->GetBack(p)
#define IDirect3DRMViewport_GetFront(p) (p)->lpVtbl->GetFront(p)
#define IDirect3DRMViewport_GetProjection(p) (p)->lpVtbl->GetProjection(p)
#define IDirect3DRMViewport_GetDirect3DViewport(p,a) (p)->lpVtbl->GetDirect3DViewport(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMViewport_AddRef(p) (p)->AddRef()
#define IDirect3DRMViewport_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMViewport_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMViewport_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMViewport_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMViewport_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMViewport_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMViewport_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMViewport_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMViewport_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMViewport methods ***/
#define IDirect3DRMViewport_Init(p,a,b,c,d) (p)->Init(p,a,b,c,d)
#define IDirect3DRMViewport_Clear(p) (p)->Clear(p)
#define IDirect3DRMViewport_Render(p,a) (p)->Render(p,a)
#define IDirect3DRMViewport_SetFront(p,a) (p)->SetFront(p,a)
#define IDirect3DRMViewport_SetBack(p,a) (p)->(p,a)
#define IDirect3DRMViewport_SetField(p,a) (p)->(p,a)
#define IDirect3DRMViewport_SetUniformScaling(p,a) (p)->SetUniformScaling(p,a)
#define IDirect3DRMViewport_SetCamera(p,a) (p)->SetCamera(p,a)
#define IDirect3DRMViewport_SetProjection(p,a) (p)->SetProjection(p,a)
#define IDirect3DRMViewport_Transform(p,a,b) (p)->Transform(p,a,b)
#define IDirect3DRMViewport_InverseTransform(p,a,b) (p)->(p,a,b)
#define IDirect3DRMViewport_Configure(p,a,b,c,d) (p)->Configure(p,a,b,c,d)
#define IDirect3DRMViewport_ForceUpdate(p,a,b,c,d) (p)->ForceUpdate(p,a,b,c,d)
#define IDirect3DRMViewport_SetPlane(p,a,b,c,d) (p)->SetPlane(p,a,b,c,d)
#define IDirect3DRMViewport_GetCamera(p,a) (p)->GetCamera(p,a)
#define IDirect3DRMViewport_GetDevice(p,a) (p)->GetDevice(p,a)
#define IDirect3DRMViewport_GetPlane(p,a,b,c,d) (p)->GetPlane(p,a,b,c,d)
#define IDirect3DRMViewport_Pick(p,a,b,c) (p)->Pick(p,a,b,c)
#define IDirect3DRMViewport_GetUniformScaling(p) (p)->GetUniformScaling(p)
#define IDirect3DRMViewport_GetX(p) (p)->GetX(p)
#define IDirect3DRMViewport_GetY(p) (p)->GetY(p)
#define IDirect3DRMViewport_GetWidth(p) (p)->GetWidth(p)
#define IDirect3DRMViewport_GetHeight(p) (p)->GetHeight(p)
#define IDirect3DRMViewport_GetField(p) (p)->GetField(p)
#define IDirect3DRMViewport_GetBack(p) (p)->GetBack(p)
#define IDirect3DRMViewport_GetFront(p) (p)->GetFront(p)
#define IDirect3DRMViewport_GetProjection(p) (p)->GetProjection(p)
#define IDirect3DRMViewport_GetDirect3DViewport(p,a) (p)->GetDirect3DViewport(p,a)
#endif
/*****************************************************************************
* IDirect3DRMViewport2 interface
*/
#define INTERFACE IDirect3DRMViewport2
DECLARE_INTERFACE_(IDirect3DRMViewport2,IDirect3DRMObject)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMViewport2 methods ***/
STDMETHOD(Init) (THIS_ LPDIRECT3DRMDEVICE3 dev, LPDIRECT3DRMFRAME3 camera, DWORD xpos, DWORD ypos,
DWORD width, DWORD height) PURE;
STDMETHOD(Clear)(THIS_ DWORD flags) PURE;
STDMETHOD(Render)(THIS_ LPDIRECT3DRMFRAME3) PURE;
STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetField)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetUniformScaling)(THIS_ BOOL) PURE;
STDMETHOD(SetCamera)(THIS_ LPDIRECT3DRMFRAME3) PURE;
STDMETHOD(SetProjection)(THIS_ D3DRMPROJECTIONTYPE) PURE;
STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE;
STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE;
STDMETHOD(Configure)(THIS_ LONG x, LONG y, DWORD width, DWORD height) PURE;
STDMETHOD(ForceUpdate)(THIS_ DWORD x1, DWORD y1, DWORD x2, DWORD y2) PURE;
STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE;
STDMETHOD(GetCamera)(THIS_ LPDIRECT3DRMFRAME3 *) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DRMDEVICE3 *) PURE;
STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE;
STDMETHOD(Pick)(THIS_ LONG x, LONG y, LPDIRECT3DRMPICKEDARRAY *return_visuals) PURE;
STDMETHOD_(BOOL, GetUniformScaling)(THIS) PURE;
STDMETHOD_(LONG, GetX)(THIS) PURE;
STDMETHOD_(LONG, GetY)(THIS) PURE;
STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetField)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE;
STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE;
STDMETHOD(GetDirect3DViewport)(THIS_ LPDIRECT3DVIEWPORT *) PURE;
STDMETHOD(TransformVectors)(THIS_ DWORD NumVectors, LPD3DRMVECTOR4D pDstVectors,
LPD3DVECTOR pSrcVectors) PURE;
STDMETHOD(InverseTransformVectors)(THIS_ DWORD NumVectors, LPD3DVECTOR pDstVectors,
LPD3DRMVECTOR4D pSrcVectors) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMViewport2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMViewport_2Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMViewport2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMViewport2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMViewport2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMViewport2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMViewport2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMViewport2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMViewport2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMViewport2 methods ***/
#define IDirect3DRMViewport2_Init(p,a,b,c,d,e,f) (p)->lpVtbl->Init(p,a,b,c,d,e,f)
#define IDirect3DRMViewport2_Clear(p,a) (p)->lpVtbl->Clear(p,a)
#define IDirect3DRMViewport2_Render(p,a) (p)->lpVtbl->Render(p,a)
#define IDirect3DRMViewport2_SetFront(p,a) (p)->lpVtbl->SetFront(p,a)
#define IDirect3DRMViewport2_SetBack(p,a) (p)->lpVtbl->(p,a)
#define IDirect3DRMViewport2_SetField(p,a) (p)->lpVtbl->(p,a)
#define IDirect3DRMViewport2_SetUniformScaling(p,a) (p)->lpVtbl->SetUniformScaling(p,a)
#define IDirect3DRMViewport2_SetCamera(p,a) (p)->lpVtbl->SetCamera(p,a)
#define IDirect3DRMViewport2_SetProjection(p,a) (p)->lpVtbl->SetProjection(p,a)
#define IDirect3DRMViewport2_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b)
#define IDirect3DRMViewport2_InverseTransform(p,a,b) (p)->lpVtbl->(p,a,b)
#define IDirect3DRMViewport2_Configure(p,a,b,c,d) (p)->lpVtbl->Configure(p,a,b,c,d)
#define IDirect3DRMViewport2_ForceUpdate(p,a,b,c,d) (p)->lpVtbl->ForceUpdate(p,a,b,c,d)
#define IDirect3DRMViewport2_SetPlane(p,a,b,c,d) (p)->lpVtbl->SetPlane(p,a,b,c,d)
#define IDirect3DRMViewport2_GetCamera(p,a) (p)->lpVtbl->(p,a)
#define IDirect3DRMViewport2_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DRMViewport2_GetPlane(p,a,b,c,d) (p)->lpVtbl->GetPlane(p,a,b,c,d)
#define IDirect3DRMViewport2_Pick(p,a,b,c) (p)->lpVtbl->Pick(p,a,b,c)
#define IDirect3DRMViewport2_GetUniformScaling(p) (p)->lpVtbl->GetUniformScaling(p)
#define IDirect3DRMViewport2_GetX(p) (p)->lpVtbl->GetX(p)
#define IDirect3DRMViewport2_GetY(p) (p)->lpVtbl->GetY(p)
#define IDirect3DRMViewport2_GetWidth(p) (p)->lpVtbl->GetWidth(p)
#define IDirect3DRMViewport2_GetHeight(p) (p)->lpVtbl->GetHeight(p)
#define IDirect3DRMViewport2_GetField(p) (p)->lpVtbl->GetField(p)
#define IDirect3DRMViewport2_GetBack(p) (p)->lpVtbl->GetBack(p)
#define IDirect3DRMViewport2_GetFront(p) (p)->lpVtbl->GetFront(p)
#define IDirect3DRMViewport2_GetProjection(p) (p)->lpVtbl->GetProjection(p)
#define IDirect3DRMViewport2_GetDirect3DViewport(p,a) (p)->lpVtbl->GetDirect3DViewport(p,a)
#define IDirect3DRMViewport2_TransformVectors(p,a,b,c) (p)->lpVtbl->TransformVectors(p,a,b,c)
#define IDirect3DRMViewport2_InverseTransformVectors(p,a,b,c) (p)->lpVtbl->InverseTransformVectors(p,ab,c)
#else
/*** IUnknown methods ***/
#define IDirect3DRMViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMViewport2_AddRef(p) (p)->AddRef()
#define IDirect3DRMViewport2_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMViewport2_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMViewport2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMViewport2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMViewport2_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMViewport2_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMViewport2_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMViewport2_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMViewport2_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMViewport2 methods ***/
#define IDirect3DRMViewport2_Init(p,a,b,c,d) (p)->Init(p,a,b,c,d)
#define IDirect3DRMViewport2_Clear(p) (p)->Clear(p)
#define IDirect3DRMViewport2_Render(p,a) (p)->Render(p,a)
#define IDirect3DRMViewport2_SetFront(p,a) (p)->SetFront(p,a)
#define IDirect3DRMViewport2_SetBack(p,a) (p)->(p,a)
#define IDirect3DRMViewport2_SetField(p,a) (p)->(p,a)
#define IDirect3DRMViewport2_SetUniformScaling(p,a) (p)->SetUniformScaling(p,a)
#define IDirect3DRMViewport2_SetCamera(p,a) (p)->SetCamera(p,a)
#define IDirect3DRMViewport2_SetProjection(p,a) (p)->SetProjection(p,a)
#define IDirect3DRMViewport2_Transform(p,a,b) (p)->Transform(p,a,b)
#define IDirect3DRMViewport2_InverseTransform(p,a,b) (p)->(p,a,b)
#define IDirect3DRMViewport2_Configure(p,a,b,c,d) (p)->Configure(p,a,b,c,d)
#define IDirect3DRMViewport2_ForceUpdate(p,a,b,c,d) (p)->ForceUpdate(p,a,b,c,d)
#define IDirect3DRMViewport2_SetPlane(p,a,b,c,d) (p)->SetPlane(p,a,b,c,d)
#define IDirect3DRMViewport2_GetCamera(p,a) (p)->GetCamera(p,a)
#define IDirect3DRMViewport2_GetDevice(p,a) (p)->GetDevice(p,a)
#define IDirect3DRMViewport2_GetPlane(p,a,b,c,d) (p)->GetPlane(p,a,b,c,d)
#define IDirect3DRMViewport2_Pick(p,a,b,c) (p)->Pick(p,a,b,c)
#define IDirect3DRMViewport2_GetUniformScaling(p) (p)->GetUniformScaling(p)
#define IDirect3DRMViewport2_GetX(p) (p)->GetX(p)
#define IDirect3DRMViewport2_GetY(p) (p)->GetY(p)
#define IDirect3DRMViewport2_GetWidth(p) (p)->GetWidth(p)
#define IDirect3DRMViewport2_GetHeight(p) (p)->GetHeight(p)
#define IDirect3DRMViewport2_GetField(p) (p)->GetField(p)
#define IDirect3DRMViewport2_GetBack(p) (p)->GetBack(p)
#define IDirect3DRMViewport2_GetFront(p) (p)->GetFront(p)
#define IDirect3DRMViewport2_GetProjection(p) (p)->GetProjection(p)
#define IDirect3DRMViewport2_GetDirect3DViewport(p,a) (p)->GetDirect3DViewport(p,a)
#define IDirect3DRMViewport2_TransformVectors(p,a,b,c) (p)->TransformVectors(a,b,c)
#define IDirect3DRMViewport2_InverseTransformVectors(p,a,b,c) (p)->InverseTransformVectors(ab,c)
#endif
/*****************************************************************************
* IDirect3DRMFrame interface
*/
#define INTERFACE IDirect3DRMFrame
DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMFrame methods ***/
STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME child) PURE;
STDMETHOD(AddLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE;
STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE;
STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(AddVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE;
STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE;
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE;
STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK,
LPVOID pArg)PURE;
STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME target, LPDIRECT3DRMFRAME reference, D3DRMFRAMECONSTRAINT) PURE;
STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE;
STDMETHOD(DeleteVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE;
STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
STDMETHOD(GetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE;
STDMETHOD_(BOOL, GetSceneFogEnable)(THIS) PURE;
STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE;
STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE;
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE;
STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE;
STDMETHOD(SetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE;
STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMFrame_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMFrame_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMFrame_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFrame_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMFrame_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMFrame_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMFrame_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMFrame_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMFrame_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMFrame_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMFrame_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMFrame methods ***/
#define IDirect3DRMFrame_AddChild(p,a) (p)->lpVtbl->AddChild(p,a)
#define IDirect3DRMFrame_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
#define IDirect3DRMFrame_AddMoveCallback(p,a,b) (p)->lpVtbl->AddMoveCallback(p,a,b)
#define IDirect3DRMFrame_AddTransform(p,a,b) (p)->lpVtbl->AddTransform(p,a,b)
#define IDirect3DRMFrame_AddTranslation(p,a,b,c,d) (p)->lpVtbl->AddTranslation(p,a,b,c,d)
#define IDirect3DRMFrame_AddScale(p,a,b,c,d) (p)->lpVtbl->AddScale(p,a,b,c,d)
#define IDirect3DRMFrame_AddRotation(p,a,b,c,d,e) (p)->lpVtbl->AddRotation(p,a,b,c,d,e)
#define IDirect3DRMFrame_AddVisual(p,a) (p)->lpVtbl->AddVisual(p,a)
#define IDirect3DRMFrame_GetChildren(p,a) (p)->lpVtbl->GetChildren(p,a)
#define IDirect3DRMFrame_GetColor(p) (p)->lpVtbl->GetColor(p)
#define IDirect3DRMFrame_GetLights(p,a) (p)->lpVtbl->GetLights(p,a)
#define IDirect3DRMFrame_GetMaterialMode(p) (p)->lpVtbl->GetMaterialMode(p)
#define IDirect3DRMFrame_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IDirect3DRMFrame_GetPosition(p,a,b) (p)->lpVtbl->GetPosition(p,a,b)
#define IDirect3DRMFrame_GetRotation(p,a,b,c) (p)->lpVtbl->GetRotation(p,a,b,c)
#define IDirect3DRMFrame_GetScene(p,a) (p)->lpVtbl->GetScene(p,a)
#define IDirect3DRMFrame_GetSortMode(p) (p)->lpVtbl->GetSortMode(p)
#define IDirect3DRMFrame_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
#define IDirect3DRMFrame_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a)
#define IDirect3DRMFrame_GetVelocity(p,a,b,c) (p)->lpVtbl->GetVelocity(p,a,b,c)
#define IDirect3DRMFrame_GetOrientation(p,a,b,c) (p)->lpVtbl->GetOrientation(p,a,b,c)
#define IDirect3DRMFrame_GetVisuals(p,a) (p)->lpVtbl->GetVisuals(p,a)
#define IDirect3DRMFrame_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b)
#define IDirect3DRMFrame_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b)
#define IDirect3DRMFrame_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
#define IDirect3DRMFrame_LookAt(p,a,b,c) (p)->lpVtbl->LookAt(p,a,b,c)
#define IDirect3DRMFrame_Move(p,a) (p)->lpVtbl->Move(p,a)
#define IDirect3DRMFrame_DeleteChild(p,a) (p)->lpVtbl->DeleteChild(p,a)
#define IDirect3DRMFrame_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
#define IDirect3DRMFrame_DeleteMoveCallback(p,a,b) (p)->lpVtbl->DeleteMoveCallback(p,a,b)
#define IDirect3DRMFrame_DeleteVisual(p,a) (p)->lpVtbl->DeleteVisual(p,a)
#define IDirect3DRMFrame_GetSceneBackground(p) (p)->lpVtbl->GetSceneBackground(p)
#define IDirect3DRMFrame_GetSceneBackgroundDepth(p,a) (p)->lpVtbl->GetSceneBackgroundDepth(p,a)
#define IDirect3DRMFrame_GetSceneFogColor(p) (p)->lpVtbl->GetSceneFogColor(p)
#define IDirect3DRMFrame_GetSceneFogEnable(p) (p)->lpVtbl->GetSceneFogEnable(p)
#define IDirect3DRMFrame_GetSceneFogMode(p) (p)->lpVtbl->GetSceneFogMode(p)
#define IDirect3DRMFrame_GetSceneFogParams(p,a,b,c) (p)->lpVtbl->GetSceneFogParams(p,a,b,c)
#define IDirect3DRMFrame_SetSceneBackground(p,a) (p)->lpVtbl->SetSceneBackground(p,a)
#define IDirect3DRMFrame_SetSceneBackgroundRGB(p,a,b,c) (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c)
#define IDirect3DRMFrame_SetSceneBackgroundDepth(p,a) (p)->lpVtbl->SetSceneBackgroundDepth(p,a)
#define IDirect3DRMFrame_SetSceneBackgroundImage(p,a) (p)->lpVtbl->SetSceneBackgroundImage(p,a)
#define IDirect3DRMFrame_SetSceneFogEnable(p,a) (p)->lpVtbl->SetSceneFogEnable(p,a)
#define IDirect3DRMFrame_SetSceneFogColor(p,a) (p)->lpVtbl->SetSceneFogColor(p,a)
#define IDirect3DRMFrame_SetSceneFogMode(p,a) (p)->lpVtbl->SetSceneFogMode(p,a)
#define IDirect3DRMFrame_SetSceneFogParams(p,a,b,c) (p)->lpVtbl->SetSceneFogParams(p,a,b,c)
#define IDirect3DRMFrame_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMFrame_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMFrame_GetZbufferMode(p) (p)->lpVtbl->GetZbufferMode(p)
#define IDirect3DRMFrame_SetMaterialMode(p,a) (p)->lpVtbl->SetMaterialMode(p,a)
#define IDirect3DRMFrame_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
#define IDirect3DRMFrame_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
#define IDirect3DRMFrame_SetRotation(p,a,b,c,d,e) (p)->lpVtbl->SetRotation(p,a,b,c,d,e)
#define IDirect3DRMFrame_SetSortMode(p,a) (p)->lpVtbl->SetSortMode(p,a)
#define IDirect3DRMFrame_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMFrame_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMFrame_SetVelocity(p,a,b,c,d,e) (p)->lpVtbl->SetVelocity(p,a,b,c,d,e)
#define IDirect3DRMFrame_SetZbufferMode(p,a) (p)->lpVtbl->SetZbufferMode(p,a)
#define IDirect3DRMFrame_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DRMFrame_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMFrame_AddRef(p) (p)->AddRef()
#define IDirect3DRMFrame_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFrame_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMFrame_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMFrame_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMFrame_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMFrame_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMFrame_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMFrame_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMFrame_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMFrame methods ***/
#define IDirect3DRMFrame_AddChild(p,a) (p)->AddChild(a)
#define IDirect3DRMFrame_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DRMFrame_AddMoveCallback(p,a,b) (p)->AddMoveCallback(a,b)
#define IDirect3DRMFrame_AddTransform(p,a,b) (p)->AddTransform(a,b)
#define IDirect3DRMFrame_AddTranslation(p,a,b,c,d) (p)->AddTranslation(a,b,c,d)
#define IDirect3DRMFrame_AddScale(p,a,b,c,d) (p)->AddScale(a,b,c,d)
#define IDirect3DRMFrame_AddRotation(p,a,b,c,d,e) (p)->AddRotation(a,b,c,d,e)
#define IDirect3DRMFrame_AddVisual(p,a) (p)->AddVisual(a)
#define IDirect3DRMFrame_GetChildren(p,a) (p)->GetChildren(a)
#define IDirect3DRMFrame_GetColor(p) (p)->GetColor()
#define IDirect3DRMFrame_GetLights(p,a) (p)->GetLights(a)
#define IDirect3DRMFrame_GetMaterialMode(p) (p)->GetMaterialMode()
#define IDirect3DRMFrame_GetParent(p,a) (p)->GetParent(a)
#define IDirect3DRMFrame_GetPosition(p,a,b) (p)->GetPosition(a,b)
#define IDirect3DRMFrame_GetRotation(p,a,b,c) (p)->GetRotation(a,b,c)
#define IDirect3DRMFrame_GetScene(p,a) (p)->GetScene(a)
#define IDirect3DRMFrame_GetSortMode(p) (p)->GetSortMode()
#define IDirect3DRMFrame_GetTexture(p,a) (p)->GetTexture(a)
#define IDirect3DRMFrame_GetTransform(p,a) (p)->GetTransform(a)
#define IDirect3DRMFrame_GetVelocity(p,a,b,c) (p)->GetVelocity(a,b,c)
#define IDirect3DRMFrame_GetOrientation(p,a,b,c) (p)->GetOrientation(a,b,c)
#define IDirect3DRMFrame_GetVisuals(p,a) (p)->GetVisuals(a)
#define IDirect3DRMFrame_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b)
#define IDirect3DRMFrame_InverseTransform(p,a,b) (p)->InverseTransform(a,b)
#define IDirect3DRMFrame_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
#define IDirect3DRMFrame_LookAt(p,a,b,c) (p)->LookAt(a,b,c)
#define IDirect3DRMFrame_Move(p,a) (p)->Move(a)
#define IDirect3DRMFrame_DeleteChild(p,a) (p)->DeleteChild(a)
#define IDirect3DRMFrame_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DRMFrame_DeleteMoveCallback(p,a,b) (p)->DeleteMoveCallback(a,b)
#define IDirect3DRMFrame_DeleteVisual(p,a) (p)->DeleteVisual(a)
#define IDirect3DRMFrame_GetSceneBackground(p) (p)->GetSceneBackground()
#define IDirect3DRMFrame_GetSceneBackgroundDepth(p,a) (p)->GetSceneBackgroundDepth(a)
#define IDirect3DRMFrame_GetSceneFogColor(p) (p)->GetSceneFogColor()
#define IDirect3DRMFrame_GetSceneFogEnable(p) (p)->GetSceneFogEnable()
#define IDirect3DRMFrame_GetSceneFogMode(p) (p)->GetSceneFogMode()
#define IDirect3DRMFrame_GetSceneFogParams(p,a,b,c) (p)->GetSceneFogParams(a,b,c)
#define IDirect3DRMFrame_SetSceneBackground(p,a) (p)->SetSceneBackground(a)
#define IDirect3DRMFrame_SetSceneBackgroundRGB(p,a,b,c) (p)->SetSceneBackgroundRGB(a,b,c)
#define IDirect3DRMFrame_SetSceneBackgroundDepth(p,a) (p)->SetSceneBackgroundDepth(a)
#define IDirect3DRMFrame_SetSceneBackgroundImage(p,a) (p)->SetSceneBackgroundImage(a)
#define IDirect3DRMFrame_SetSceneFogEnable(p,a) (p)->SetSceneFogEnable(a)
#define IDirect3DRMFrame_SetSceneFogColor(p,a) (p)->SetSceneFogColor(a)
#define IDirect3DRMFrame_SetSceneFogMode(p,a) (p)->SetSceneFogMode(a)
#define IDirect3DRMFrame_SetSceneFogParams(p,a,b,c) (p)->SetSceneFogParams(a,b,c)
#define IDirect3DRMFrame_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMFrame_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMFrame_GetZbufferMode(p) (p)->GetZbufferMode()
#define IDirect3DRMFrame_SetMaterialMode(p,a) (p)->SetMaterialMode(a)
#define IDirect3DRMFrame_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g)
#define IDirect3DRMFrame_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
#define IDirect3DRMFrame_SetRotation(p,a,b,c,d,e) (p)->SetRotation(a,b,c,d,e)
#define IDirect3DRMFrame_SetSortMode(p,a) (p)->SetSortMode(a)
#define IDirect3DRMFrame_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMFrame_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMFrame_SetVelocity(p,a,b,c,d,e) (p)->SetVelocity(a,b,c,d,e)
#define IDirect3DRMFrame_SetZbufferMode(p,a) (p)->SetZbufferMode(a)
#define IDirect3DRMFrame_Transform(p,a,b) (p)->Transform(a,b)
#endif
/*****************************************************************************
* IDirect3DRMFrame2 interface
*/
#define INTERFACE IDirect3DRMFrame2
DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMFrame methods ***/
STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME child) PURE;
STDMETHOD(AddLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE;
STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE;
STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(AddVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE;
STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE;
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE;
STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK,
LPVOID pArg)PURE;
STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME target, LPDIRECT3DRMFRAME reference, D3DRMFRAMECONSTRAINT) PURE;
STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE;
STDMETHOD(DeleteVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE;
STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
STDMETHOD(GetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE;
STDMETHOD_(BOOL, GetSceneFogEnable)(THIS) PURE;
STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE;
STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE;
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE;
STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE;
STDMETHOD(SetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE;
STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
/*** IDirect3DRMFrame2 methods ***/
STDMETHOD(AddMoveCallback2)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg, DWORD flags) PURE;
STDMETHOD(GetBox)(THIS_ LPD3DRMBOX) PURE;
STDMETHOD_(BOOL, GetBoxEnable)(THIS) PURE;
STDMETHOD(GetAxes)(THIS_ LPD3DVECTOR dir, LPD3DVECTOR up);
STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE;
STDMETHOD_(BOOL, GetInheritAxes)(THIS);
STDMETHOD(GetHierarchyBox)(THIS_ LPD3DRMBOX) PURE;
STDMETHOD(SetBox)(THIS_ LPD3DRMBOX) PURE;
STDMETHOD(SetBoxEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
STDMETHOD(SetInheritAxes)(THIS_ BOOL inherit_from_parent);
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetQuaternion)(THIS_ LPDIRECT3DRMFRAME reference, D3DRMQUATERNION *q) PURE;
STDMETHOD(RayPick)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DRMRAY ray, DWORD flags,
LPDIRECT3DRMPICKED2ARRAY *return_visuals) PURE;
STDMETHOD(Save)(THIS_ LPCSTR filename, D3DRMXOFFORMAT d3dFormat, D3DRMSAVEOPTIONS d3dSaveFlags);
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMFrame2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMFrame2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMFrame2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFrame2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMFrame2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMFrame2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMFrame2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMFrame2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMFrame2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMFrame2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMFrame2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMFrame methods ***/
#define IDirect3DRMFrame2_AddChild(p,a) (p)->lpVtbl->AddChild(p,a)
#define IDirect3DRMFrame2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
#define IDirect3DRMFrame2_AddMoveCallback(p,a,b) (p)->lpVtbl->AddMoveCallback(p,a,b)
#define IDirect3DRMFrame2_AddTransform(p,a,b) (p)->lpVtbl->AddTransform(p,a,b)
#define IDirect3DRMFrame2_AddTranslation(p,a,b,c,d) (p)->lpVtbl->AddTranslation(p,a,b,c,d)
#define IDirect3DRMFrame2_AddScale(p,a,b,c,d) (p)->lpVtbl->AddScale(p,a,b,c,d)
#define IDirect3DRMFrame2_AddRotation(p,a,b,c,d,e) (p)->lpVtbl->AddRotation(p,a,b,c,d,e)
#define IDirect3DRMFrame2_AddVisual(p,a) (p)->lpVtbl->AddVisual(p,a)
#define IDirect3DRMFrame2_GetChildren(p,a) (p)->lpVtbl->GetChildren(p,a)
#define IDirect3DRMFrame2_GetColor(p) (p)->lpVtbl->GetColor(p)
#define IDirect3DRMFrame2_GetLights(p,a) (p)->lpVtbl->GetLights(p,a)
#define IDirect3DRMFrame2_GetMaterialMode(p) (p)->lpVtbl->GetMaterialMode(p)
#define IDirect3DRMFrame2_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IDirect3DRMFrame2_GetPosition(p,a,b) (p)->lpVtbl->GetPosition(p,a,b)
#define IDirect3DRMFrame2_GetRotation(p,a,b,c) (p)->lpVtbl->GetRotation(p,a,b,c)
#define IDirect3DRMFrame2_GetScene(p,a) (p)->lpVtbl->GetScene(p,a)
#define IDirect3DRMFrame2_GetSortMode(p) (p)->lpVtbl->GetSortMode(p)
#define IDirect3DRMFrame2_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
#define IDirect3DRMFrame2_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a)
#define IDirect3DRMFrame2_GetVelocity(p,a,b,c) (p)->lpVtbl->GetVelocity(p,a,b,c)
#define IDirect3DRMFrame2_GetOrientation(p,a,b,c) (p)->lpVtbl->GetOrientation(p,a,b,c)
#define IDirect3DRMFrame2_GetVisuals(p,a) (p)->lpVtbl->GetVisuals(p,a)
#define IDirect3DRMFrame2_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b)
#define IDirect3DRMFrame2_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b)
#define IDirect3DRMFrame2_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
#define IDirect3DRMFrame2_LookAt(p,a,b,c) (p)->lpVtbl->LookAt(p,a,b,c)
#define IDirect3DRMFrame2_Move(p,a) (p)->lpVtbl->Move(p,a)
#define IDirect3DRMFrame2_DeleteChild(p,a) (p)->lpVtbl->DeleteChild(p,a)
#define IDirect3DRMFrame2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
#define IDirect3DRMFrame2_DeleteMoveCallback(p,a,b) (p)->lpVtbl->DeleteMoveCallback(p,a,b)
#define IDirect3DRMFrame2_DeleteVisual(p,a) (p)->lpVtbl->DeleteVisual(p,a)
#define IDirect3DRMFrame2_GetSceneBackground(p) (p)->lpVtbl->GetSceneBackground(p)
#define IDirect3DRMFrame2_GetSceneBackgroundDepth(p,a) (p)->lpVtbl->GetSceneBackgroundDepth(p,a)
#define IDirect3DRMFrame2_GetSceneFogColor(p) (p)->lpVtbl->GetSceneFogColor(p)
#define IDirect3DRMFrame2_GetSceneFogEnable(p) (p)->lpVtbl->GetSceneFogEnable(p)
#define IDirect3DRMFrame2_GetSceneFogMode(p) (p)->lpVtbl->GetSceneFogMode(p)
#define IDirect3DRMFrame2_GetSceneFogParams(p,a,b,c) (p)->lpVtbl->GetSceneFogParams(p,a,b,c)
#define IDirect3DRMFrame2_SetSceneBackground(p,a) (p)->lpVtbl->SetSceneBackground(p,a)
#define IDirect3DRMFrame2_SetSceneBackgroundRGB(p,a,b,c) (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c)
#define IDirect3DRMFrame2_SetSceneBackgroundDepth(p,a) (p)->lpVtbl->SetSceneBackgroundDepth(p,a)
#define IDirect3DRMFrame2_SetSceneBackgroundImage(p,a) (p)->lpVtbl->SetSceneBackgroundImage(p,a)
#define IDirect3DRMFrame2_SetSceneFogEnable(p,a) (p)->lpVtbl->SetSceneFogEnable(p,a)
#define IDirect3DRMFrame2_SetSceneFogColor(p,a) (p)->lpVtbl->SetSceneFogColor(p,a)
#define IDirect3DRMFrame2_SetSceneFogMode(p,a) (p)->lpVtbl->SetSceneFogMode(p,a)
#define IDirect3DRMFrame2_SetSceneFogParams(p,a,b,c) (p)->lpVtbl->SetSceneFogParams(p,a,b,c)
#define IDirect3DRMFrame2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMFrame2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMFrame2_GetZbufferMode(p) (p)->lpVtbl->GetZbufferMode(p)
#define IDirect3DRMFrame2_SetMaterialMode(p,a) (p)->lpVtbl->SetMaterialMode(p,a)
#define IDirect3DRMFrame2_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
#define IDirect3DRMFrame2_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
#define IDirect3DRMFrame2_SetRotation(p,a,b,c,d,e) (p)->lpVtbl->SetRotation(p,a,b,c,d,e)
#define IDirect3DRMFrame2_SetSortMode(p,a) (p)->lpVtbl->SetSortMode(p,a)
#define IDirect3DRMFrame2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMFrame2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMFrame2_SetVelocity(p,a,b,c,d,e) (p)->lpVtbl->SetVelocity(p,a,b,c,d,e)
#define IDirect3DRMFrame2_SetZbufferMode(p,a) (p)->lpVtbl->SetZbufferMode(p,a)
#define IDirect3DRMFrame2_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b)
/*** IDirect3DRMFrame2 methods ***/
#define IDirect3DRMFrame2_AddMoveCallback2(p,a,b,c) (p)->lpVtbl->AddMoveCallback2(p,a,b,c)
#define IDirect3DRMFrame2_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
#define IDirect3DRMFrame2_GetBoxEnable(p) (p)->lpVtbl->GetBoxEnable(p)
#define IDirect3DRMFrame2_GetAxes(p,a,b) (p)->lpVtbl->GetAxes(p,a,b)
#define IDirect3DRMFrame2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DRMFrame2_GetInheritAxes(p,a,b) (p)->lpVtbl->GetInheritAxes(p,a,b)
#define IDirect3DRMFrame2_GetHierarchyBox(p,a) (p)->lpVtbl->GetHierarchyBox(p,a)
#define IDirect3DRMFrame2_SetBox(p,a) (p)->lpVtbl->SetBox(p,a)
#define IDirect3DRMFrame2_SetBoxEnable(p,a) (p)->lpVtbl->SetBoxEnable(p,a)
#define IDirect3DRMFrame2_SetAxes(p,a,b,c,d,e,f) (p)->lpVtbl->SetAxes(p,a,b,c,d,e,f)
#define IDirect3DRMFrame2_SetInheritAxes(p,a) (p)->lpVtbl->SetInheritAxes(p,a)
#define IDirect3DRMFrame2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DRMFrame2_SetQuaternion(p,a,b) (p)->lpVtbl->SetQuaternion(p,a,b)
#define IDirect3DRMFrame2_RayPick(p,a,b,c,d) (p)->lpVtbl->RayPick(p,a,b,c,d)
#define IDirect3DRMFrame2_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
#else
/*** IUnknown methods ***/
#define IDirect3DRMFrame2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMFrame2_AddRef(p) (p)->AddRef()
#define IDirect3DRMFrame2_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFrame2_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMFrame2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMFrame2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMFrame2_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMFrame2_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMFrame2_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMFrame2_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMFrame2_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMFrame methods ***/
#define IDirect3DRMFrame2_AddChild(p,a) (p)->AddChild(a)
#define IDirect3DRMFrame2_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DRMFrame2_AddMoveCallback(p,a,b) (p)->AddMoveCallback(a,b)
#define IDirect3DRMFrame2_AddTransform(p,a,b) (p)->AddTransform(a,b)
#define IDirect3DRMFrame2_AddTranslation(p,a,b,c,d) (p)->AddTranslation(a,b,c,d)
#define IDirect3DRMFrame2_AddScale(p,a,b,c,d) (p)->AddScale(a,b,c,d)
#define IDirect3DRMFrame2_AddRotation(p,a,b,c,d,e) (p)->AddRotation(a,b,c,d,e)
#define IDirect3DRMFrame2_AddVisual(p,a) (p)->AddVisual(a)
#define IDirect3DRMFrame2_GetChildren(p,a) (p)->GetChildren(a)
#define IDirect3DRMFrame2_GetColor(p) (p)->GetColor()
#define IDirect3DRMFrame2_GetLights(p,a) (p)->GetLights(a)
#define IDirect3DRMFrame2_GetMaterialMode(p) (p)->GetMaterialMode()
#define IDirect3DRMFrame2_GetParent(p,a) (p)->GetParent(a)
#define IDirect3DRMFrame2_GetPosition(p,a,b) (p)->GetPosition(a,b)
#define IDirect3DRMFrame2_GetRotation(p,a,b,c) (p)->GetRotation(a,b,c)
#define IDirect3DRMFrame2_GetScene(p,a) (p)->GetScene(a)
#define IDirect3DRMFrame2_GetSortMode(p) (p)->GetSortMode()
#define IDirect3DRMFrame2_GetTexture(p,a) (p)->GetTexture(a)
#define IDirect3DRMFrame2_GetTransform(p,a) (p)->GetTransform(a)
#define IDirect3DRMFrame2_GetVelocity(p,a,b,c) (p)->GetVelocity(a,b,c)
#define IDirect3DRMFrame2_GetOrientation(p,a,b,c) (p)->GetOrientation(a,b,c)
#define IDirect3DRMFrame2_GetVisuals(p,a) (p)->GetVisuals(a)
#define IDirect3DRMFrame2_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b)
#define IDirect3DRMFrame2_InverseTransform(p,a,b) (p)->InverseTransform(a,b)
#define IDirect3DRMFrame2_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
#define IDirect3DRMFrame2_LookAt(p,a,b,c) (p)->LookAt(a,b,c)
#define IDirect3DRMFrame2_Move(p,a) (p)->Move(a)
#define IDirect3DRMFrame2_DeleteChild(p,a) (p)->DeleteChild(a)
#define IDirect3DRMFrame2_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DRMFrame2_DeleteMoveCallback(p,a,b) (p)->DeleteMoveCallback(a,b)
#define IDirect3DRMFrame2_DeleteVisual(p,a) (p)->DeleteVisual(a)
#define IDirect3DRMFrame2_GetSceneBackground(p) (p)->GetSceneBackground()
#define IDirect3DRMFrame2_GetSceneBackgroundDepth(p,a) (p)->GetSceneBackgroundDepth(a)
#define IDirect3DRMFrame2_GetSceneFogColor(p) (p)->GetSceneFogColor()
#define IDirect3DRMFrame2_GetSceneFogEnable(p) (p)->GetSceneFogEnable()
#define IDirect3DRMFrame2_GetSceneFogMode(p) (p)->GetSceneFogMode()
#define IDirect3DRMFrame2_GetSceneFogParams(p,a,b,c) (p)->GetSceneFogParams(a,b,c)
#define IDirect3DRMFrame2_SetSceneBackground(p,a) (p)->SetSceneBackground(a)
#define IDirect3DRMFrame2_SetSceneBackgroundRGB(p,a,b,c) (p)->SetSceneBackgroundRGB(a,b,c)
#define IDirect3DRMFrame2_SetSceneBackgroundDepth(p,a) (p)->SetSceneBackgroundDepth(a)
#define IDirect3DRMFrame2_SetSceneBackgroundImage(p,a) (p)->SetSceneBackgroundImage(a)
#define IDirect3DRMFrame2_SetSceneFogEnable(p,a) (p)->SetSceneFogEnable(a)
#define IDirect3DRMFrame2_SetSceneFogColor(p,a) (p)->SetSceneFogColor(a)
#define IDirect3DRMFrame2_SetSceneFogMode(p,a) (p)->SetSceneFogMode(a)
#define IDirect3DRMFrame2_SetSceneFogParams(p,a,b,c) (p)->SetSceneFogParams(a,b,c)
#define IDirect3DRMFrame2_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMFrame2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMFrame2_GetZbufferMode(p) (p)->GetZbufferMode()
#define IDirect3DRMFrame2_SetMaterialMode(p,a) (p)->SetMaterialMode(a)
#define IDirect3DRMFrame2_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g)
#define IDirect3DRMFrame2_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
#define IDirect3DRMFrame2_SetRotation(p,a,b,c,d,e) (p)->SetRotation(a,b,c,d,e)
#define IDirect3DRMFrame2_SetSortMode(p,a) (p)->SetSortMode(a)
#define IDirect3DRMFrame2_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMFrame2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMFrame2_SetVelocity(p,a,b,c,d,e) (p)->SetVelocity(a,b,c,d,e)
#define IDirect3DRMFrame2_SetZbufferMode(p,a) (p)->SetZbufferMode(a)
#define IDirect3DRMFrame2_Transform(p,a,b) (p)->Transform(a,b)
/*** IDirect3DRMFrame2 methods ***/
#define IDirect3DRMFrame2_AddMoveCallback2(p,a,b,c) (p)->AddMoveCallback2(a,b,c)
#define IDirect3DRMFrame2_GetBox(p,a) (p)->GetBox(a)
#define IDirect3DRMFrame2_GetBoxEnable(p) (p)->GetBoxEnable()
#define IDirect3DRMFrame2_GetAxes(p,a,b) (p)->GetAxes(a,b)
#define IDirect3DRMFrame2_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DRMFrame2_GetInheritAxes(p,a,b) (p)->GetInheritAxes(a,b)
#define IDirect3DRMFrame2_GetHierarchyBox(p,a) (p)->GetHierarchyBox(a)
#define IDirect3DRMFrame2_SetBox(p,a) (p)->SetBox(a)
#define IDirect3DRMFrame2_SetBoxEnable(p,a) (p)->SetBoxEnable(a)
#define IDirect3DRMFrame2_SetAxes(p,a,b,c,d,e,f) (p)->SetAxes(a,b,c,d,e,f)
#define IDirect3DRMFrame2_SetInheritAxes(p,a) (p)->SetInheritAxes(a)
#define IDirect3DRMFrame2_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DRMFrame2_SetQuaternion(p,a,b) (p)->SetQuaternion(a,b)
#define IDirect3DRMFrame2_RayPick(p,a,b,c,d) (p)->RayPick(a,b,c,d)
#define IDirect3DRMFrame2_Save(p,a,b,c) (p)->Save(a,b,c)
#endif
/*****************************************************************************
* IDirect3DRMFrame3 interface
*/
#define INTERFACE IDirect3DRMFrame3
DECLARE_INTERFACE_(IDirect3DRMFrame3,IDirect3DRMVisual)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMFrame3 methods ***/
STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME3 child) PURE;
STDMETHOD(AddLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAME3MOVECALLBACK, VOID *arg, DWORD flags) PURE;
STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(AddVisual)(THIS_ LPUNKNOWN) PURE;
STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE;
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME3 *) PURE;
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR return_position) PURE;
STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME3 *) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE;
STDMETHOD(GetTransform)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DRMMATRIX4D rmMatrix) PURE;
STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR return_velocity,
BOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE;
STDMETHOD(GetVisuals)(THIS_ LPDWORD pCount, LPUNKNOWN *) PURE;
STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags,
D3DRMLOADTEXTURE3CALLBACK, LPVOID pArg) PURE;
STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME3 target, LPDIRECT3DRMFRAME3 reference, D3DRMFRAMECONSTRAINT) PURE;
STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME3) PURE;
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAME3MOVECALLBACK, VOID *arg) PURE;
STDMETHOD(DeleteVisual)(THIS_ LPUNKNOWN) PURE;
STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
STDMETHOD(GetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE;
STDMETHOD_(BOOL, GetSceneFogEnable)(THIS) PURE;
STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE;
STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end,
D3DVALUE *return_density) PURE;
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE;
STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE;
STDMETHOD(SetOrientation)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DVALUE x, D3DVALUE y, D3DVALUE z,
D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DVALUE x, D3DVALUE y, D3DVALUE z,
BOOL with_rotation) PURE;
STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE;
STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
STDMETHOD(GetBox)(THIS_ LPD3DRMBOX) PURE;
STDMETHOD_(BOOL, GetBoxEnable)(THIS) PURE;
STDMETHOD(GetAxes)(THIS_ LPD3DVECTOR dir, LPD3DVECTOR up);
STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE;
STDMETHOD_(BOOL, GetInheritAxes)(THIS);
STDMETHOD(GetHierarchyBox)(THIS_ LPD3DRMBOX) PURE;
STDMETHOD(SetBox)(THIS_ LPD3DRMBOX) PURE;
STDMETHOD(SetBoxEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
STDMETHOD(SetInheritAxes)(THIS_ BOOL inherit_from_parent);
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
STDMETHOD(SetQuaternion)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DRMQUATERNION *q) PURE;
STDMETHOD(RayPick)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DRMRAY ray, DWORD flags,
LPDIRECT3DRMPICKED2ARRAY *return_visuals) PURE;
STDMETHOD(Save)(THIS_ LPCSTR filename, D3DRMXOFFORMAT d3dFormat, D3DRMSAVEOPTIONS d3dSaveFlags);
STDMETHOD(TransformVectors)(THIS_ LPDIRECT3DRMFRAME3 reference, DWORD NumVectors,
LPD3DVECTOR pDstVectors, LPD3DVECTOR pSrcVectors) PURE;
STDMETHOD(InverseTransformVectors)(THIS_ LPDIRECT3DRMFRAME3 reference, DWORD NumVectors,
LPD3DVECTOR pDstVectors, LPD3DVECTOR pSrcVectors) PURE;
STDMETHOD(SetTraversalOptions)(THIS_ DWORD flags) PURE;
STDMETHOD(GetTraversalOptions)(THIS_ LPDWORD pFlags) PURE;
STDMETHOD(SetSceneFogMethod)(THIS_ DWORD flags) PURE;
STDMETHOD(GetSceneFogMethod)(THIS_ LPDWORD pFlags) PURE;
STDMETHOD(SetMaterialOverride)(THIS_ LPD3DRMMATERIALOVERRIDE) PURE;
STDMETHOD(GetMaterialOverride)(THIS_ LPD3DRMMATERIALOVERRIDE) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMFrame3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMFrame3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMFrame3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFrame3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMFrame3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMFrame3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMFrame3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMFrame3_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMFrame3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMFrame3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMFrame3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMFrame3 methods ***/
#define IDirect3DRMFrame3_AddChild(p,a) (p)->lpVtbl->AddChild(p,a)
#define IDirect3DRMFrame3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
#define IDirect3DRMFrame3_AddMoveCallback(p,a,b,c) (p)->lpVtbl->AddMoveCallback(p,a,b,c)
#define IDirect3DRMFrame3_AddTransform(p,a,b) (p)->lpVtbl->AddTransform(p,a,b)
#define IDirect3DRMFrame3_AddTranslation(p,a,b,c,d) (p)->lpVtbl->AddTranslation(p,a,b,c,d)
#define IDirect3DRMFrame3_AddScale(p,a,b,c,d) (p)->lpVtbl->AddScale(p,a,b,c,d)
#define IDirect3DRMFrame3_AddRotation(p,a,b,c,d,e) (p)->lpVtbl->AddRotation(p,a,b,c,d,e)
#define IDirect3DRMFrame3_AddVisual(p,a) (p)->lpVtbl->AddVisual(p,a)
#define IDirect3DRMFrame3_GetChildren(p,a) (p)->lpVtbl->GetChildren(p,a)
#define IDirect3DRMFrame3_GetColor(p) (p)->lpVtbl->GetColor(p)
#define IDirect3DRMFrame3_GetLights(p,a) (p)->lpVtbl->GetLights(p,a)
#define IDirect3DRMFrame3_GetMaterialMode(p) (p)->lpVtbl->GetMaterialMode(p)
#define IDirect3DRMFrame3_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IDirect3DRMFrame3_GetPosition(p,a,b) (p)->lpVtbl->GetPosition(p,a,b)
#define IDirect3DRMFrame3_GetRotation(p,a,b,c) (p)->lpVtbl->GetRotation(p,a,b,c)
#define IDirect3DRMFrame3_GetScene(p,a) (p)->lpVtbl->GetScene(p,a)
#define IDirect3DRMFrame3_GetSortMode(p) (p)->lpVtbl->GetSortMode(p)
#define IDirect3DRMFrame3_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
#define IDirect3DRMFrame3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DRMFrame3_GetVelocity(p,a,b,c) (p)->lpVtbl->GetVelocity(p,a,b,c)
#define IDirect3DRMFrame3_GetOrientation(p,a,b,c) (p)->lpVtbl->GetOrientation(p,a,b,c)
#define IDirect3DRMFrame3_GetVisuals(p,a,b) (p)->lpVtbl->GetVisuals(p,a,b)
#define IDirect3DRMFrame3_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b)
#define IDirect3DRMFrame3_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
#define IDirect3DRMFrame3_LookAt(p,a,b,c) (p)->lpVtbl->LookAt(p,a,b,c)
#define IDirect3DRMFrame3_Move(p,a) (p)->lpVtbl->Move(p,a)
#define IDirect3DRMFrame3_DeleteChild(p,a) (p)->lpVtbl->DeleteChild(p,a)
#define IDirect3DRMFrame3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
#define IDirect3DRMFrame3_DeleteMoveCallback(p,a,b) (p)->lpVtbl->DeleteMoveCallback(p,a,b)
#define IDirect3DRMFrame3_DeleteVisual(p,a) (p)->lpVtbl->DeleteVisual(p,a)
#define IDirect3DRMFrame3_GetSceneBackground(p) (p)->lpVtbl->GetSceneBackground(p)
#define IDirect3DRMFrame3_GetSceneBackgroundDepth(p,a) (p)->lpVtbl->GetSceneBackgroundDepth(p,a)
#define IDirect3DRMFrame3_GetSceneFogColor(p) (p)->lpVtbl->GetSceneFogColor(p)
#define IDirect3DRMFrame3_GetSceneFogEnable(p) (p)->lpVtbl->GetSceneFogEnable(p)
#define IDirect3DRMFrame3_GetSceneFogMode(p) (p)->lpVtbl->GetSceneFogMode(p)
#define IDirect3DRMFrame3_GetSceneFogParams(p,a,b,c) (p)->lpVtbl->GetSceneFogParams(p,a,b,c)
#define IDirect3DRMFrame3_SetSceneBackground(p,a) (p)->lpVtbl->SetSceneBackground(p,a)
#define IDirect3DRMFrame3_SetSceneBackgroundRGB(p,a,b,c) (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c)
#define IDirect3DRMFrame3_SetSceneBackgroundDepth(p,a) (p)->lpVtbl->SetSceneBackgroundDepth(p,a)
#define IDirect3DRMFrame3_SetSceneBackgroundImage(p,a) (p)->lpVtbl->SetSceneBackgroundImage(p,a)
#define IDirect3DRMFrame3_SetSceneFogEnable(p,a) (p)->lpVtbl->SetSceneFogEnable(p,a)
#define IDirect3DRMFrame3_SetSceneFogColor(p,a) (p)->lpVtbl->SetSceneFogColor(p,a)
#define IDirect3DRMFrame3_SetSceneFogMode(p,a) (p)->lpVtbl->SetSceneFogMode(p,a)
#define IDirect3DRMFrame3_SetSceneFogParams(p,a,b,c) (p)->lpVtbl->SetSceneFogParams(p,a,b,c)
#define IDirect3DRMFrame3_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMFrame3_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMFrame3_GetZbufferMode(p) (p)->lpVtbl->GetZbufferMode(p)
#define IDirect3DRMFrame3_SetMaterialMode(p,a) (p)->lpVtbl->SetMaterialMode(p,a)
#define IDirect3DRMFrame3_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
#define IDirect3DRMFrame3_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
#define IDirect3DRMFrame3_SetRotation(p,a,b,c,d,e) (p)->lpVtbl->SetRotation(p,a,b,c,d,e)
#define IDirect3DRMFrame3_SetSortMode(p,a) (p)->lpVtbl->SetSortMode(p,a)
#define IDirect3DRMFrame3_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMFrame3_SetVelocity(p,a,b,c,d,e) (p)->lpVtbl->SetVelocity(p,a,b,c,d,e)
#define IDirect3DRMFrame3_SetZbufferMode(p,a) (p)->lpVtbl->SetZbufferMode(p,a)
#define IDirect3DRMFrame3_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b)
#define IDirect3DRMFrame3_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
#define IDirect3DRMFrame3_GetBoxEnable(p) (p)->lpVtbl->GetBoxEnable(p)
#define IDirect3DRMFrame3_GetAxes(p,a,b) (p)->lpVtbl->GetAxes(p,a,b)
#define IDirect3DRMFrame3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DRMFrame3_GetInheritAxes(p) (p)->lpVtbl->GetInheritAxes(p)
#define IDirect3DRMFrame3_GetHierarchyBox(p,a) (p)->lpVtbl->GetHierarchyBox(p,a)
#define IDirect3DRMFrame3_SetBox(p,a) (p)->lpVtbl->SetBox(p,a)
#define IDirect3DRMFrame3_SetBoxEnable(p,a) (p)->lpVtbl->SetBoxEnable(p,a)
#define IDirect3DRMFrame3_SetAxes(p,a,b,c,d,e,f) (p)->lpVtbl->SetAxes(p,a,b,c,d,e,f)
#define IDirect3DRMFrame3_SetInheritAxes(p,a) (p)->lpVtbl->SetInheritAxes(p,a)
#define IDirect3DRMFrame3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DRMFrame3_SetQuaternion(p,a,b) (p)->lpVtbl->SetQuaternion(p,a,b)
#define IDirect3DRMFrame3_RayPick(p,a,b,c,d) (p)->lpVtbl->RayPick(p,a,b,c,d)
#define IDirect3DRMFrame3_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
#define IDirect3DRMFrame3_TransformVectors(p,a,b,c,d) (p)->lpVtbl->TransformVectors(p,a,b,c,d)
#define IDirect3DRMFrame3_InverseTransformVectors(p,a,b,c,d) (p)->lpVtbl->InverseTransformVectors(p,a,b,c,d)
#define IDirect3DRMFrame3_SetTraversalOptions(p,a) (p)->lpVtbl->SetTraversalOptions(p,a)
#define IDirect3DRMFrame3_GetTraversalOptions(p,a) (p)->lpVtbl->GetTraversalOptions(p,a)
#define IDirect3DRMFrame3_SetSceneFogMethod(p,a) (p)->lpVtbl->SetSceneFogMethod(p,a)
#define IDirect3DRMFrame3_GetSceneFogMethod(p,a) (p)->lpVtbl->GetSceneFogMethod(p,a)
#define IDirect3DRMFrame3_SetMaterialOverride(p,a) (p)->lpVtbl->SetMaterialOverride(p,a)
#define IDirect3DRMFrame3_GetMaterialOverride(p,a) (p)->lpVtbl->GetMaterialOverride(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMFrame3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMFrame3_AddRef(p) (p)->AddRef()
#define IDirect3DRMFrame3_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFrame3_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMFrame3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMFrame3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMFrame3_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMFrame3_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMFrame3_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMFrame3_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMFrame3_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMFrame3 methods ***/
#define IDirect3DRMFrame3_AddChild(p,a) (p)->AddChild(a)
#define IDirect3DRMFrame3_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DRMFrame3_AddMoveCallback(p,a,b,c) (p)->AddMoveCallback(a,b,c)
#define IDirect3DRMFrame3_AddTransform(p,a,b) (p)->AddTransform(a,b)
#define IDirect3DRMFrame3_AddTranslation(p,a,b,c,d) (p)->AddTranslation(a,b,c,d)
#define IDirect3DRMFrame3_AddScale(p,a,b,c,d) (p)->AddScale(a,b,c,d)
#define IDirect3DRMFrame3_AddRotation(p,a,b,c,d,e) (p)->AddRotation(a,b,c,d,e)
#define IDirect3DRMFrame3_AddVisual(p,a) (p)->AddVisual(a)
#define IDirect3DRMFrame3_GetChildren(p,a) (p)->GetChildren(a)
#define IDirect3DRMFrame3_GetColor(p) (p)->GetColor()
#define IDirect3DRMFrame3_GetLights(p,a) (p)->GetLights(a)
#define IDirect3DRMFrame3_GetMaterialMode(p) (p)->GetMaterialMode()
#define IDirect3DRMFrame3_GetParent(p,a) (p)->GetParent(a)
#define IDirect3DRMFrame3_GetPosition(p,a,b) (p)->GetPosition(a,b)
#define IDirect3DRMFrame3_GetRotation(p,a,b,c) (p)->GetRotation(a,b,c)
#define IDirect3DRMFrame3_GetScene(p,a) (p)->GetScene(a)
#define IDirect3DRMFrame3_GetSortMode(p) (p)->GetSortMode()
#define IDirect3DRMFrame3_GetTexture(p,a) (p)->GetTexture(a)
#define IDirect3DRMFrame3_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DRMFrame3_GetVelocity(p,a,b,c) (p)->GetVelocity(a,b,c)
#define IDirect3DRMFrame3_GetOrientation(p,a,b,c) (p)->GetOrientation(a,b,c)
#define IDirect3DRMFrame3_GetVisuals(p,a,b) (p)->GetVisuals(a,b)
#define IDirect3DRMFrame3_InverseTransform(p,a,b) (p)->InverseTransform(a,b)
#define IDirect3DRMFrame3_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
#define IDirect3DRMFrame3_LookAt(p,a,b,c) (p)->LookAt(a,b,c)
#define IDirect3DRMFrame3_Move(p,a) (p)->Move(a)
#define IDirect3DRMFrame3_DeleteChild(p,a) (p)->DeleteChild(a)
#define IDirect3DRMFrame3_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DRMFrame3_DeleteMoveCallback(p,a,b) (p)->DeleteMoveCallback(a,b)
#define IDirect3DRMFrame3_DeleteVisual(p,a) (p)->DeleteVisual(a)
#define IDirect3DRMFrame3_GetSceneBackground(p) (p)->GetSceneBackground()
#define IDirect3DRMFrame3_GetSceneBackgroundDepth(p,a) (p)->GetSceneBackgroundDepth(a)
#define IDirect3DRMFrame3_GetSceneFogColor(p) (p)->GetSceneFogColor()
#define IDirect3DRMFrame3_GetSceneFogEnable(p) (p)->GetSceneFogEnable()
#define IDirect3DRMFrame3_GetSceneFogMode(p) (p)->GetSceneFogMode()
#define IDirect3DRMFrame3_GetSceneFogParams(p,a,b,c) (p)->GetSceneFogParams(a,b,c)
#define IDirect3DRMFrame3_SetSceneBackground(p,a) (p)->SetSceneBackground(a)
#define IDirect3DRMFrame3_SetSceneBackgroundRGB(p,a,b,c) (p)->SetSceneBackgroundRGB(a,b,c)
#define IDirect3DRMFrame3_SetSceneBackgroundDepth(p,a) (p)->SetSceneBackgroundDepth(a)
#define IDirect3DRMFrame3_SetSceneBackgroundImage(p,a) (p)->SetSceneBackgroundImage(a)
#define IDirect3DRMFrame3_SetSceneFogEnable(p,a) (p)->SetSceneFogEnable(a)
#define IDirect3DRMFrame3_SetSceneFogColor(p,a) (p)->SetSceneFogColor(a)
#define IDirect3DRMFrame3_SetSceneFogMode(p,a) (p)->SetSceneFogMode(a)
#define IDirect3DRMFrame3_SetSceneFogParams(p,a,b,c) (p)->SetSceneFogParams(a,b,c)
#define IDirect3DRMFrame3_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMFrame3_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMFrame3_GetZbufferMode(p) (p)->GetZbufferMode()
#define IDirect3DRMFrame3_SetMaterialMode(p,a) (p)->SetMaterialMode(a)
#define IDirect3DRMFrame3_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g)
#define IDirect3DRMFrame3_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
#define IDirect3DRMFrame3_SetRotation(p,a,b,c,d,e) (p)->SetRotation(a,b,c,d,e)
#define IDirect3DRMFrame3_SetSortMode(p,a) (p)->SetSortMode(a)
#define IDirect3DRMFrame3_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMFrame3_SetVelocity(p,a,b,c,d,e) (p)->SetVelocity(a,b,c,d,e)
#define IDirect3DRMFrame3_SetZbufferMode(p,a) (p)->SetZbufferMode(a)
#define IDirect3DRMFrame3_Transform(p,a,b) (p)->Transform(a,b)
#define IDirect3DRMFrame3_GetBox(p,a) (p)->GetBox(a)
#define IDirect3DRMFrame3_GetBoxEnable(p) (p)->GetBoxEnable()
#define IDirect3DRMFrame3_GetAxes(p,a,b) (p)->GetAxes(a,b)
#define IDirect3DRMFrame3_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DRMFrame3_GetInheritAxes(p) (p)->GetInheritAxes()
#define IDirect3DRMFrame3_GetHierarchyBox(p,a) (p)->GetHierarchyBox(a)
#define IDirect3DRMFrame3_SetBox(p,a) (p)->SetBox(a)
#define IDirect3DRMFrame3_SetBoxEnable(p,a) (p)->SetBoxEnable(a)
#define IDirect3DRMFrame3_SetAxes(p,a,b,c,d,e,f) (p)->SetAxes(a,b,c,d,e,f)
#define IDirect3DRMFrame3_SetInheritAxes(p,a) (p)->SetInheritAxes(a)
#define IDirect3DRMFrame3_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DRMFrame3_SetQuaternion(p,a,b) (p)->SetQuaternion(a,b)
#define IDirect3DRMFrame3_RayPick(p,a,b,c,d) (p)->RayPick(a,b,c,d)
#define IDirect3DRMFrame3_Save(p,a,b,c) (p)->Save(a,b,c)
#define IDirect3DRMFrame3_TransformVectors(p,a,b,c,d) (p)->TransformVectors(a,b,c,d)
#define IDirect3DRMFrame3_InverseTransformVectors(p,a,b,c,d) (p)->InverseTransformVectors(a,b,c,d)
#define IDirect3DRMFrame3_SetTraversalOptions(p,a) (p)->SetTraversalOptions(a)
#define IDirect3DRMFrame3_GetTraversalOptions(p,a) (p)->GetTraversalOptions(a)
#define IDirect3DRMFrame3_SetSceneFogMethod(p,a) (p)->SetSceneFogMethod(a)
#define IDirect3DRMFrame3_GetSceneFogMethod(p,a) (p)->GetSceneFogMethod(a)
#define IDirect3DRMFrame3_SetMaterialOverride(p,a) (p)->SetMaterialOverride(a)
#define IDirect3DRMFrame3_GetMaterialOverride(p,a) (p)->GetMaterialOverride(a)
#endif
/*****************************************************************************
* IDirect3DRMMesh interface
*/
#define INTERFACE IDirect3DRMMesh
DECLARE_INTERFACE_(IDirect3DRMMesh,IDirect3DRMVisual)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMMesh methods ***/
STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
STDMETHOD(AddGroup)(THIS_ unsigned vCount, unsigned fCount, unsigned vPerFace, unsigned *fData,
D3DRMGROUPINDEX *returnId) PURE;
STDMETHOD(SetVertices)(THIS_ D3DRMGROUPINDEX id, unsigned index, unsigned count,
D3DRMVERTEX *values) PURE;
STDMETHOD(SetGroupColor)(THIS_ D3DRMGROUPINDEX id, D3DCOLOR value) PURE;
STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE;
STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE;
STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE;
STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE value) PURE;
STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE;
STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace,
DWORD *fDataSize, unsigned *fData) PURE;
STDMETHOD(GetVertices)(THIS_ D3DRMGROUPINDEX id, DWORD index, DWORD count, D3DRMVERTEX *returnPtr) PURE;
STDMETHOD_(D3DCOLOR, GetGroupColor)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE;
STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMMesh_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMMesh_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMMesh_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMMesh_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMMesh_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMMesh_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMMesh_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMMesh_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMMesh_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMMesh_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMMesh_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMMesh methods ***/
#define IDirect3DRMMesh_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
#define IDirect3DRMMesh_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a,b,c)
#define IDirect3DRMMesh_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
#define IDirect3DRMMesh_AddGroup(p,a,b,c,d,e) (p)->lpVtbl->AddGroup(p,a,b,c,d,e)
#define IDirect3DRMMesh_SetVertices(p,a,b,c,d) (p)->lpVtbl->SetVertices(p,a,b,c,d)
#define IDirect3DRMMesh_SetGroupColor(p,a,b) (p)->lpVtbl->SetGroupColor(p,a,b)
#define IDirect3DRMMesh_SetGroupColorRGB(p,a,b,c,d) (p)->lpVtbl->SetGroupColorRGB(p,a,b,c,d)
#define IDirect3DRMMesh_SetGroupMapping(p,a,b) (p)->lpVtbl->SetGroupMapping(p,a,b)
#define IDirect3DRMMesh_SetGroupQuality(p,a,b) (p)->lpVtbl->SetGroupQuality(p,a,b)
#define IDirect3DRMMesh_SetGroupMaterial(p,a,b) (p)->lpVtbl->SetGroupMaterial(p,a,b)
#define IDirect3DRMMesh_SetGroupTexture(p,a,b) (p)->lpVtbl->SetGroupTexture(p,a,b)
#define IDirect3DRMMesh_GetGroupCount(p) (p)->lpVtbl->GetGroupCount(p)
#define IDirect3DRMMesh_GetGroup(p,a,b,c,d,e,f) (p)->lpVtbl->GetGroup(p,a,b,c,d,e,f)
#define IDirect3DRMMesh_GetVertices(p,a,b,c,d) (p)->lpVtbl->GetVertices(p,a,b,c,d)
#define IDirect3DRMMesh_GetGroupColor(p,a) (p)->lpVtbl->GetGroupColor(p,a)
#define IDirect3DRMMesh_GetGroupMapping(p,a) (p)->lpVtbl->GetGroupMapping(p,a)
#define IDirect3DRMMesh_GetGroupQuality(p,a) (p)->lpVtbl->GetGroupQuality(p,a)
#define IDirect3DRMMesh_GetGroupMaterial(p,a,b) (p)->lpVtbl->GetGroupMaterial(p,a,b)
#define IDirect3DRMMesh_GetGroupTexture(p,a,b) (p)->lpVtbl->GetGroupTexture(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DRMMesh_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMMesh_AddRef(p) (p)->AddRef()
#define IDirect3DRMMesh_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMMesh_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMMesh_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMMesh_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMMesh_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMMesh_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMMesh_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMMesh_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMMesh_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMMesh methods ***/
#define IDirect3DRMMesh_Scale(p,a,b,c) (p)->Scale(a,b,c)
#define IDirect3DRMMesh_Translate(p,a,b,c) (p)->Translate(a,b,c)
#define IDirect3DRMMesh_GetBox(p,a) (p)->GetBox(a)
#define IDirect3DRMMesh_AddGroup(p,a,b,c,d,e) (p)->AddGroup(a,b,c,d,e)
#define IDirect3DRMMesh_SetVertices(p,a,b,c,d) (p)->SetVertices(a,b,c,d)
#define IDirect3DRMMesh_SetGroupColor(p,a,b) (p)->SetGroupColor(a,b)
#define IDirect3DRMMesh_SetGroupColorRGB(p,a,b,c,d) (p)->SetGroupColorRGB(a,b,c,d)
#define IDirect3DRMMesh_SetGroupMapping(p,a,b) (p)->SetGroupMapping(a,b)
#define IDirect3DRMMesh_SetGroupQuality(p,a,b) (p)->SetGroupQuality(a,b)
#define IDirect3DRMMesh_SetGroupMaterial(p,a,b) (p)->SetGroupMaterial(a,b)
#define IDirect3DRMMesh_SetGroupTexture(p,a,b) (p)->SetGroupTexture(a,b)
#define IDirect3DRMMesh_GetGroupCount(p) (p)->GetGroupCount()
#define IDirect3DRMMesh_GetGroup(p,a,b,c,d,e,f) (p)->GetGroup(a,b,c,d,e,f)
#define IDirect3DRMMesh_GetVertices(p,a,b,c,d) (p)->GetVertices(a,b,c,d)
#define IDirect3DRMMesh_GetGroupColor(p,a) (p)->GetGroupColor(a)
#define IDirect3DRMMesh_GetGroupMapping(p,a) (p)->GetGroupMapping(a)
#define IDirect3DRMMesh_GetGroupQuality(p,a) (p)->GetGroupQuality(a)
#define IDirect3DRMMesh_GetGroupMaterial(p,a,b) (p)->lpVtbl->GetGroupMaterial(a,b)
#define IDirect3DRMMesh_GetGroupTexture(p,a,b) (p)->lpVtbl->GetGroupTexture(a,b)
#endif
/*****************************************************************************
* IDirect3DRMProgressiveMesh interface
*/
#define INTERFACE IDirect3DRMProgressiveMesh
DECLARE_INTERFACE_(IDirect3DRMProgressiveMesh,IDirect3DRMVisual)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMProgressiveMesh methods ***/
STDMETHOD(Load) (THIS_ LPVOID pObjLocation, LPVOID pObjId, D3DRMLOADOPTIONS dloLoadflags,
D3DRMLOADTEXTURECALLBACK pCallback, LPVOID lpArg) PURE;
STDMETHOD(GetLoadStatus) (THIS_ LPD3DRMPMESHLOADSTATUS pStatus) PURE;
STDMETHOD(SetMinRenderDetail) (THIS_ D3DVALUE d3dVal) PURE;
STDMETHOD(Abort) (THIS_ DWORD flags) PURE;
STDMETHOD(GetFaceDetail) (THIS_ LPDWORD pCount) PURE;
STDMETHOD(GetVertexDetail) (THIS_ LPDWORD pCount) PURE;
STDMETHOD(SetFaceDetail) (THIS_ DWORD count) PURE;
STDMETHOD(SetVertexDetail) (THIS_ DWORD count) PURE;
STDMETHOD(GetFaceDetailRange) (THIS_ LPDWORD pMin, LPDWORD pMax) PURE;
STDMETHOD(GetVertexDetailRange) (THIS_ LPDWORD pMin, LPDWORD pMax) PURE;
STDMETHOD(GetDetail) (THIS_ D3DVALUE *pdvVal) PURE;
STDMETHOD(SetDetail) (THIS_ D3DVALUE d3dVal) PURE;
STDMETHOD(RegisterEvents) (THIS_ HANDLE event, DWORD flags, DWORD reserved) PURE;
STDMETHOD(CreateMesh) (THIS_ LPDIRECT3DRMMESH *ppD3DRMMesh) PURE;
STDMETHOD(Duplicate) (THIS_ LPDIRECT3DRMPROGRESSIVEMESH *ppD3DRMPMesh) PURE;
STDMETHOD(GetBox) (THIS_ LPD3DRMBOX pBBox) PURE;
STDMETHOD(SetQuality) (THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(GetQuality) (THIS_ LPD3DRMRENDERQUALITY pQuality) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMProgressiveMesh_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMProgressiveMesh_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMProgressiveMesh_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMProgressiveMesh_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMProgressiveMesh_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMProgressiveMesh_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMProgressiveMesh_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMProgressiveMesh_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMProgressiveMesh_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMProgressiveMesh_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMProgressiveMesh_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMProgressiveMesh methods ***/
#define IDirect3DRMProgressiveMesh_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
#define IDirect3DRMProgressiveMesh_GetLoadStatus(p,a) (p)->lpVtbl->GetLoadStatus(p,a)
#define IDirect3DRMProgressiveMesh_SetMinRenderDetail(p,a) (p)->lpVtbl->SetMinRenderDetail(p,a)
#define IDirect3DRMProgressiveMesh_Abort(p,a) (p)->lpVtbl->Abort(p,a)
#define IDirect3DRMProgressiveMesh_GetFaceDetail(p,a) (p)->lpVtbl->GetFaceDetail(p,a)
#define IDirect3DRMProgressiveMesh_GetVertexDetail(p,a) (p)->lpVtbl->GetVertexDetail(p,a)
#define IDirect3DRMProgressiveMesh_SetFaceDetail(p,a) (p)->lpVtbl->SetFaceDetail(p,a)
#define IDirect3DRMProgressiveMesh_SetVertexDetail(p,a) (p)->lpVtbl->SetVertexDetail(p,a)
#define IDirect3DRMProgressiveMesh_GetFaceDetailRange(p,a,b) (p)->lpVtbl->GetFaceDetailRange(p,a,b)
#define IDirect3DRMProgressiveMesh_GetVertexDetailRange(p,a,b) (p)->lpVtbl->GetVertexDetailRange(p,a,b)
#define IDirect3DRMProgressiveMesh_GetDetail(p,a) (p)->lpVtbl->GetDetail(p,a)
#define IDirect3DRMProgressiveMesh_SetDetail(p,a) (p)->lpVtbl->SetDetail(p,a)
#define IDirect3DRMProgressiveMesh_RegisterEvents(p,a,b,c) (p)->lpVtbl->RegisterEvents(p,a,b,c)
#define IDirect3DRMProgressiveMesh_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRMProgressiveMesh_Duplicate(p,a) (p)->lpVtbl->Duplicate(p,a)
#define IDirect3DRMProgressiveMesh_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
#define IDirect3DRMProgressiveMesh_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMProgressiveMesh_GetQuality(p,a) (p)->lpVtbl->GetQuality(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMProgressiveMesh_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMProgressiveMesh_AddRef(p) (p)->AddRef()
#define IDirect3DRMProgressiveMesh_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMProgressiveMesh_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMProgressiveMesh_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMProgressiveMesh_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMProgressiveMesh_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMProgressiveMesh_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMProgressiveMesh_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMProgressiveMesh_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMProgressiveMesh_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMProgressiveMesh methods ***/
#define IDirect3DRMProgressiveMesh_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
#define IDirect3DRMProgressiveMesh_GetLoadStatus(p,a) (p)->GetLoadStatus(a)
#define IDirect3DRMProgressiveMesh_SetMinRenderDetail(p,a) (p)->SetMinRenderDetail(a)
#define IDirect3DRMProgressiveMesh_Abort(p,a) (p)->Abort(a)
#define IDirect3DRMProgressiveMesh_GetFaceDetail(p,a) (p)->GetFaceDetail(a)
#define IDirect3DRMProgressiveMesh_GetVertexDetail(p,a) (p)->GetVertexDetail(a)
#define IDirect3DRMProgressiveMesh_SetFaceDetail(p,a) (p)->SetFaceDetail(a)
#define IDirect3DRMProgressiveMesh_SetVertexDetail(p,a) (p)->SetVertexDetail(a)
#define IDirect3DRMProgressiveMesh_GetFaceDetailRange(p,a,b) (p)->GetFaceDetailRange(a,b)
#define IDirect3DRMProgressiveMesh_GetVertexDetailRange(p,a,b) (p)->GetVertexDetailRange(a,b)
#define IDirect3DRMProgressiveMesh_GetDetail(p,a) (p)->GetDetail(a)
#define IDirect3DRMProgressiveMesh_SetDetail(p,a) (p)->SetDetail(a)
#define IDirect3DRMProgressiveMesh_RegisterEvents(p,a,b,c) (p)->RegisterEvents(a,b,c)
#define IDirect3DRMProgressiveMesh_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRMProgressiveMesh_Duplicate(p,a) (p)->Duplicate(a)
#define IDirect3DRMProgressiveMesh_GetBox(p,a) (p)->GetBox(a)
#define IDirect3DRMProgressiveMesh_SetQuality(p,a) (p)->SetQuality(a)
#define IDirect3DRMProgressiveMesh_GetQuality(p,a) (p)->GetQuality(a)
#endif
/*****************************************************************************
* IDirect3DRMShadow interface
*/
#define INTERFACE IDirect3DRMShadow
DECLARE_INTERFACE_(IDirect3DRMShadow,IDirect3DRMVisual)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMShadow methods ***/
STDMETHOD(Init)(THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light,
D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMShadow_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMShadow_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMShadow_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMShadow_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMShadow_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMShadow_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMShadow_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMShadow_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMShadow_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMShadow_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMShadow_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMShadow methods ***/
#define IDirect3DRMShadow_Init(p,a,b,c,d,e,f,g) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g)
#else
/*** IUnknown methods ***/
#define IDirect3DRMShadow_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMShadow_AddRef(p) (p)->AddRef()
#define IDirect3DRMShadow_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMShadow_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMShadow_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMShadow_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMShadow_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMShadow_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMShadow_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMShadow_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMShadow_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMShadow methods ***/
#define IDirect3DRMShadow_Init(p,a,b,c,d,e,f,g) (p)->Load(a,b,c,d,e,f,g)
#endif
/*****************************************************************************
* IDirect3DRMShadow2 interface
*/
#define INTERFACE IDirect3DRMShadow2
DECLARE_INTERFACE_(IDirect3DRMShadow2,IDirect3DRMVisual)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMShadow methods ***/
STDMETHOD(Init)(THIS_ LPUNKNOWN pUNK, LPDIRECT3DRMLIGHT light,
D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE;
/*** IDirect3DRMShadow2 methods ***/
STDMETHOD(GetVisual)(THIS_ LPDIRECT3DRMVISUAL *) PURE;
STDMETHOD(SetVisual)(THIS_ LPUNKNOWN pUNK, DWORD) PURE;
STDMETHOD(GetLight)(THIS_ LPDIRECT3DRMLIGHT *) PURE;
STDMETHOD(SetLight)(THIS_ LPDIRECT3DRMLIGHT, DWORD) PURE;
STDMETHOD(GetPlane)(THIS_ LPD3DVALUE px, LPD3DVALUE py, LPD3DVALUE pz,
LPD3DVALUE nx, LPD3DVALUE ny, LPD3DVALUE nz) PURE;
STDMETHOD(SetPlane)(THIS_ D3DVALUE px, D3DVALUE py, D3DVALUE pz,
D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, DWORD) PURE;
STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE;
STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMShadow2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMShadow2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMShadow2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMShadow2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMShadow2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMShadow2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMShadow2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMShadow2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMShadow2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMShadow2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMShadow2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMShadow methods ***/
#define IDirect3DRMShadow2_Init(p,a,b,c,d,e,f,g) (p)->lpVtbl->Init(p,a,b,c,d,e,f,g)
/*** IDirect3DRMShadow2 methods ***/
#define IDirect3DRMShadow2_GetVisual(p,a) (p)->lpVtbl->GetVisual(p,a)
#define IDirect3DRMShadow2_SetVisual(p,a,b) (p)->lpVtbl->SetVisual(p,a,b)
#define IDirect3DRMShadow2_GetLight(p,a) (p)->lpVtbl->GetLight(p,a)
#define IDirect3DRMShadow2_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
#define IDirect3DRMShadow2_GetPlane(p,a,b,c,d,e,f) (p)->lpVtbl->GetPlane(p,a,b,c,d,e,f)
#define IDirect3DRMShadow2_SetPlane(p,a,b,c,d,e,f) (p)->lpVtbl->SetPlane(p,a,b,c,d,e,f)
#define IDirect3DRMShadow2_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a)
#define IDirect3DRMShadow2_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMShadow2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMShadow2_AddRef(p) (p)->AddRef()
#define IDirect3DRMShadow2_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMShadow2_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMShadow2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMShadow2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMShadow2_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMShadow2_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMShadow2_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMShadow2_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMShadow2_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMShadow methods ***/
#define IDirect3DRMShadow2_Init(p,a,b,c,d,e,f,g) (p)->Init(a,b,c,d,e,f,g)
/*** IDirect3DRMShadow2 methods ***/
#define IDirect3DRMShadow2_GetVisual(p,a) (p)->GetVisual(a)
#define IDirect3DRMShadow2_SetVisual(p,a,b) (p)->SetVisual(a,b)
#define IDirect3DRMShadow2_GetLight(p,a) (p)->GetLight(a)
#define IDirect3DRMShadow2_SetLight(p,a,b) (p)->SetLight(a,b)
#define IDirect3DRMShadow2_GetPlane(p,a,b,c,d,e,f) (p)->GetPlane(a,b,c,d,e,f)
#define IDirect3DRMShadow2_SetPlane(p,a,b,c,d,e,f) (p)->SetPlane(a,b,c,d,e,f)
#define IDirect3DRMShadow2_GetOptions(p,a) (p)->GetOptions(a)
#define IDirect3DRMShadow2_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
#endif
/*****************************************************************************
* IDirect3DRMFace interface
*/
#define INTERFACE IDirect3DRMFace
DECLARE_INTERFACE_(IDirect3DRMFace,IDirect3DRMObject)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMFace methods ***/
STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMFace_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMFace_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMFace_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFace_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMFace_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMFace_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMFace_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMFace_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMFace_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMFace_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMFace_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMFace methods ***/
#define IDirect3DRMFace_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
#define IDirect3DRMFace_AddVertexAndNormalIndexed(p,a,b) (p)->lpVtbl->AddVertexAndNormalIndexed(p,a,b)
#define IDirect3DRMFace_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMFace_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMFace_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMFace_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
#define IDirect3DRMFace_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DRMFace_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMFace_GetVertex(p,a,b,c) (p)->lpVtbl->GetVertex(p,a,b,c)
#define IDirect3DRMFace_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c)
#define IDirect3DRMFace_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
#define IDirect3DRMFace_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b)
#define IDirect3DRMFace_GetNormal(p,a) (p)->lpVtbl->GetNormal(p,a)
#define IDirect3DRMFace_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
#define IDirect3DRMFace_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
#define IDirect3DRMFace_GetVertexIndex(p,a) (p)->lpVtbl->GetVertexIndex(p,a)
#define IDirect3DRMFace_GetTextureCoordinateIndex(p,a) (p)->lpVtbl->GetTextureCoordinateIndex(p,a)
#define IDirect3DRMFace_GetColor(p,a) (p)->lpVtbl->GetColor(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMFace_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMFace_AddRef(p) (p)->AddRef()
#define IDirect3DRMFace_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFace_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMFace_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMFace_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMFace_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMFace_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMFace_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMFace_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMFace_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMFace methods ***/
#define IDirect3DRMFace_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
#define IDirect3DRMFace_AddVertexAndNormalIndexed(p,a,b) (p)->AddVertexAndNormalIndexed(a,b)
#define IDirect3DRMFace_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMFace_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMFace_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMFace_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
#define IDirect3DRMFace_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DRMFace_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMFace_GetVertex(p,a,b,c) (p)->GetVertex(a,b,c)
#define IDirect3DRMFace_GetVertices(p,a,b,c) (p)->GetVertices(a,b,c)
#define IDirect3DRMFace_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
#define IDirect3DRMFace_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b)
#define IDirect3DRMFace_GetNormal(p,a) (p)->GetNormal(a)
#define IDirect3DRMFace_GetTexture(p,a) (p)->GetTexture(a)
#define IDirect3DRMFace_GetVertexCount(p) (p)->GetVertexCount()
#define IDirect3DRMFace_GetVertexIndex(p,a) (p)->GetVertexIndex(a)
#define IDirect3DRMFace_GetTextureCoordinateIndex(p,a) (p)->GetTextureCoordinateIndex(a)
#define IDirect3DRMFace_GetColor(p,a) (p)->GetColor(a)
#endif
/*****************************************************************************
* IDirect3DRMFace2 interface
*/
#define INTERFACE IDirect3DRMFace2
DECLARE_INTERFACE_(IDirect3DRMFace2,IDirect3DRMObject)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMFace methods ***/
STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE;
STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMFace2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMFace2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMFace2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFace2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMFace2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMFace2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMFace2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMFace2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMFace2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMFace2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMFace2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMFace methods ***/
#define IDirect3DRMFace2_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
#define IDirect3DRMFace2_AddVertexAndNormalIndexed(p,a,b) (p)->lpVtbl->AddVertexAndNormalIndexed(p,a,b)
#define IDirect3DRMFace2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMFace2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMFace2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMFace2_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
#define IDirect3DRMFace2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DRMFace2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMFace2_GetVertex(p,a,b,c) (p)->lpVtbl->GetVertex(p,a,b,c)
#define IDirect3DRMFace2_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c)
#define IDirect3DRMFace2_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
#define IDirect3DRMFace2_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b)
#define IDirect3DRMFace2_GetNormal(p,a) (p)->lpVtbl->GetNormal(p,a)
#define IDirect3DRMFace2_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
#define IDirect3DRMFace2_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
#define IDirect3DRMFace2_GetVertexIndex(p,a) (p)->lpVtbl->GetVertexIndex(p,a)
#define IDirect3DRMFace2_GetTextureCoordinateIndex(p,a) (p)->lpVtbl->GetTextureCoordinateIndex(p,a)
#define IDirect3DRMFace2_GetColor(p,a) (p)->lpVtbl->GetColor(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMFace2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMFace2_AddRef(p) (p)->AddRef()
#define IDirect3DRMFace2_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFace2_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMFace2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMFace2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMFace2_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMFace2_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMFace2_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMFace2_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMFace2_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMFace methods ***/
#define IDirect3DRMFace2_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
#define IDirect3DRMFace2_AddVertexAndNormalIndexed(p,a,b) (p)->AddVertexAndNormalIndexed(a,b)
#define IDirect3DRMFace2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMFace2_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMFace2_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMFace2_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
#define IDirect3DRMFace2_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DRMFace2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMFace2_GetVertex(p,a,b,c) (p)->GetVertex(a,b,c)
#define IDirect3DRMFace2_GetVertices(p,a,b,c) (p)->GetVertices(a,b,c)
#define IDirect3DRMFace2_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
#define IDirect3DRMFace2_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b)
#define IDirect3DRMFace2_GetNormal(p,a) (p)->GetNormal(a)
#define IDirect3DRMFace2_GetTexture(p,a) (p)->GetTexture(a)
#define IDirect3DRMFace2_GetVertexCount(p) (p)->GetVertexCount()
#define IDirect3DRMFace2_GetVertexIndex(p,a) (p)->GetVertexIndex(a)
#define IDirect3DRMFace2_GetTextureCoordinateIndex(p,a) (p)->GetTextureCoordinateIndex(a)
#define IDirect3DRMFace2_GetColor(p,a) (p)->GetColor(a)
#endif
/*****************************************************************************
* IDirect3DRMMeshBuilder interface
*/
#define INTERFACE IDirect3DRMMeshBuilder
DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMMeshBuilder methods ***/
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID pArg) PURE;
STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
STDMETHOD(GenerateNormals)(THIS) PURE;
STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE;
STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE;
STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE;
STDMETHOD(AddFaces)(THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data,
LPDIRECT3DRMFACEARRAY*) PURE;
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetPerspective)(THIS_ BOOL) PURE;
STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals,
DWORD *face_data_size, DWORD *face_data) PURE;
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(BOOL, GetPerspective)(THIS) PURE;
STDMETHOD_(int, GetFaceCount)(THIS) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMMeshBuilder_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMMeshBuilder_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMMeshBuilder_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMMeshBuilder_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMMeshBuilder_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMMeshBuilder_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMMeshBuilder_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMMeshBuilder_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMMeshBuilder_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMMeshBuilder_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMMeshBuilder_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMMeshBuilder methods ***/
#define IDirect3DRMMeshBuilder_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
#define IDirect3DRMMeshBuilder_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
#define IDirect3DRMMeshBuilder_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
#define IDirect3DRMMeshBuilder_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a)
#define IDirect3DRMMeshBuilder_SetColorSource(p,a) (p)->lpVtbl->SetColorSource(p,a,b,c)
#define IDirect3DRMMeshBuilder_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
#define IDirect3DRMMeshBuilder_GenerateNormals(p) (p)->lpVtbl->GenerateNormals(p)
#define IDirect3DRMMeshBuilder_GetColorSource(p) (p)->lpVtbl->GetColorSource(p)
#define IDirect3DRMMeshBuilder_AddMesh(p,a) (p)->lpVtbl->AddMesh(p,a)
#define IDirect3DRMMeshBuilder_AddMeshBuilder(p,a) (p)->lpVtbl->AddMeshBuilder(p,a)
#define IDirect3DRMMeshBuilder_AddFrame(p,a) (p)->lpVtbl->AddFrame(p,a)
#define IDirect3DRMMeshBuilder_AddFace(p,a) (p)->lpVtbl->AddFace(p,a)
#define IDirect3DRMMeshBuilder_AddFaces(p,a,b,c,d,e,f) (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder_ReserveSpace(p,a,b,c) (p)->lpVtbl->ReserveSpace(p,a,b,c)
#define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMMeshBuilder_SetMateria(p,a) (p)->lpVtbl->SetMateria(p,a)
#define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
#define IDirect3DRMMeshBuilder_SetVertex(p,a,b,c,d) (p)->lpVtbl->SetVertex(p,a,b,c,d)
#define IDirect3DRMMeshBuilder_SetNormal(p,a,b,c,d) (p)->lpVtbl->SetNormal(p,a,b,c,d)
#define IDirect3DRMMeshBuilder_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
#define IDirect3DRMMeshBuilder_SetVertexColor(p,a,b) (p)->lpVtbl->SetVertexColor(p,a,b)
#define IDirect3DRMMeshBuilder_SetVertexColorRGB(p,a,b,c,d) (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d)
#define IDirect3DRMMeshBuilder_GetFaces(p,a) (p)->lpVtbl->GetFaces(p,a)
#define IDirect3DRMMeshBuilder_GetVertices(p,a,b,c,d,e,f) (p)->lpVtbl->GetVertices(p,a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
#define IDirect3DRMMeshBuilder_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
#define IDirect3DRMMeshBuilder_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c)
#define IDirect3DRMMeshBuilder_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRMMeshBuilder_GetQuality(p) (p)->lpVtbl->GetQuality(p)
#define IDirect3DRMMeshBuilder_GetPerspective(p) (p)->lpVtbl->GetPerspective(p)
#define IDirect3DRMMeshBuilder_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p)
#define IDirect3DRMMeshBuilder_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
#define IDirect3DRMMeshBuilder_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a)
#define IDirect3DRMMeshBuilder_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMMeshBuilder_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMMeshBuilder_AddRef(p) (p)->AddRef()
#define IDirect3DRMMeshBuilder_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMMeshBuilder_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMMeshBuilder_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMMeshBuilder_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMMeshBuilder_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMMeshBuilder_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMMeshBuilder_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMMeshBuilder_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMMeshBuilder_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMMeshBuilder methods ***/
#define IDirect3DRMMeshBuilder_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
#define IDirect3DRMMeshBuilder_Save(p,a,b,c) (p)->Save(a,b,c)
#define IDirect3DRMMeshBuilder_Scale(p,a,b,c) (p)->Scale(a,b,c)
#define IDirect3DRMMeshBuilder_Translate(p,a,b,c) (p)->Translate(a)
#define IDirect3DRMMeshBuilder_SetColorSource(p,a) (p)->SetColorSource(a,b,c)
#define IDirect3DRMMeshBuilder_GetBox(p,a) (p)->GetBox(a)
#define IDirect3DRMMeshBuilder_GenerateNormals(p) (p)->GenerateNormals()
#define IDirect3DRMMeshBuilder_GetColorSource(p) (p)->GetColorSource()
#define IDirect3DRMMeshBuilder_AddMesh(p,a) (p)-->AddMesh(a)
#define IDirect3DRMMeshBuilder_AddMeshBuilder(p,a) (p)->AddMeshBuilder(a)
#define IDirect3DRMMeshBuilder_AddFrame(p,a) (p)->AddFrame(a)
#define IDirect3DRMMeshBuilder_AddFace(p,a) (p)->AddFace(a)
#define IDirect3DRMMeshBuilder_AddFaces(p,a,b,c,d,e,f) (p)->AddFaces(a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder_ReserveSpace(p,a,b,c) (p)->ReserveSpace(a,b,c)
#define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMMeshBuilder_SetMateria(p,a) (p)->SetMateria(a)
#define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->SetQuality(a)
#define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->SetPerspective(a)
#define IDirect3DRMMeshBuilder_SetVertex(p,a,b,c,d) (p)->SetVertex(a,b,c,d)
#define IDirect3DRMMeshBuilder_SetNormal(p,a,b,c,d) (p)->SetNormal(a,b,c,d)
#define IDirect3DRMMeshBuilder_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
#define IDirect3DRMMeshBuilder_SetVertexColor(p,a,b) (p)->SetVertexColor(a,b)
#define IDirect3DRMMeshBuilder_SetVertexColorRGB(p,a,b,c,d) (p)->SetVertexColorRGB(a,b,c,d)
#define IDirect3DRMMeshBuilder_GetFaces(p,a) (p)->GetFaces(a)
#define IDirect3DRMMeshBuilder_GetVertices(p,a,b,c,d,e,f) (p)->GetVertices(a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
#define IDirect3DRMMeshBuilder_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
#define IDirect3DRMMeshBuilder_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c)
#define IDirect3DRMMeshBuilder_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRMMeshBuilder_GetQuality(p) (p)->GetQuality()
#define IDirect3DRMMeshBuilder_GetPerspective(p) (p)->GetPerspective()
#define IDirect3DRMMeshBuilder_GetFaceCount(p) (p)->GetFaceCount()
#define IDirect3DRMMeshBuilder_GetVertexCount(p) (p)->GetVertexCount()
#define IDirect3DRMMeshBuilder_GetVertexColor(p,a) (p)->GetVertexColor(a)
#define IDirect3DRMMeshBuilder_CreateMesh(p,a) (p)->CreateMesh(a)
#endif
/*****************************************************************************
* IDirect3DRMMeshBuilder2 interface
*/
#define INTERFACE IDirect3DRMMeshBuilder2
DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMMeshBuilder methods ***/
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID pArg) PURE;
STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
STDMETHOD(GenerateNormals)(THIS) PURE;
STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE;
STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE;
STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE;
STDMETHOD(AddFaces)(THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data,
LPDIRECT3DRMFACEARRAY*) PURE;
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetPerspective)(THIS_ BOOL) PURE;
STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals,
DWORD *face_data_size, DWORD *face_data) PURE;
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(BOOL, GetPerspective)(THIS) PURE;
STDMETHOD_(int, GetFaceCount)(THIS) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;
/*** IDirect3DRMMeshBuilder2 methods ***/
STDMETHOD(GenerateNormals2)(THIS_ D3DVALUE crease, DWORD flags) PURE;
STDMETHOD(GetFace)(THIS_ DWORD index, LPDIRECT3DRMFACE*) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMMeshBuilder2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMMeshBuilder2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMMeshBuilder2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMMeshBuilder2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMMeshBuilder2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMMeshBuilder2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMMeshBuilder2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMMeshBuilder2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMMeshBuilder2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMMeshBuilder2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMMeshBuilder2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMMeshBuilder methods ***/
#define IDirect3DRMMeshBuilder2_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
#define IDirect3DRMMeshBuilder2_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
#define IDirect3DRMMeshBuilder2_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
#define IDirect3DRMMeshBuilder2_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a)
#define IDirect3DRMMeshBuilder2_SetColorSource(p,a) (p)->lpVtbl->SetColorSource(p,a,b,c)
#define IDirect3DRMMeshBuilder2_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
#define IDirect3DRMMeshBuilder2_GenerateNormals(p) (p)->lpVtbl->GenerateNormals(p)
#define IDirect3DRMMeshBuilder2_GetColorSource(p) (p)->lpVtbl->GetColorSource(p)
#define IDirect3DRMMeshBuilder2_AddMesh(p,a) (p)->lpVtbl->AddMesh(p,a)
#define IDirect3DRMMeshBuilder2_AddMeshBuilder(p,a) (p)->lpVtbl->AddMeshBuilder(p,a)
#define IDirect3DRMMeshBuilder2_AddFrame(p,a) (p)->lpVtbl->AddFrame(p,a)
#define IDirect3DRMMeshBuilder2_AddFace(p,a) (p)->lpVtbl->AddFace(p,a)
#define IDirect3DRMMeshBuilder2_AddFaces(p,a,b,c,d,e,f) (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder2_ReserveSpace(p,a,b,c) (p)->lpVtbl->ReserveSpace(p,a,b,c)
#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMMeshBuilder2_SetMateria(p,a) (p)->lpVtbl->SetMateria(p,a)
#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
#define IDirect3DRMMeshBuilder2_SetVertex(p,a,b,c,d) (p)->lpVtbl->SetVertex(p,a,b,c,d)
#define IDirect3DRMMeshBuilder2_SetNormal(p,a,b,c,d) (p)->lpVtbl->SetNormal(p,a,b,c,d)
#define IDirect3DRMMeshBuilder2_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
#define IDirect3DRMMeshBuilder2_SetVertexColor(p,a,b) (p)->lpVtbl->SetVertexColor(p,a,b)
#define IDirect3DRMMeshBuilder2_SetVertexColorRGB(p,a,b,c,d) (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d)
#define IDirect3DRMMeshBuilder2_GetFaces(p,a) (p)->lpVtbl->GetFaces(p,a)
#define IDirect3DRMMeshBuilder2_GetVertices(p,a,b,c,d,e,f) (p)->lpVtbl->GetVertices(p,a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder2_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
#define IDirect3DRMMeshBuilder2_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
#define IDirect3DRMMeshBuilder2_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c)
#define IDirect3DRMMeshBuilder2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRMMeshBuilder2_GetQuality(p) (p)->lpVtbl->GetQuality(p)
#define IDirect3DRMMeshBuilder2_GetPerspective(p) (p)->lpVtbl->GetPerspective(p)
#define IDirect3DRMMeshBuilder2_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p)
#define IDirect3DRMMeshBuilder2_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
#define IDirect3DRMMeshBuilder2_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a)
#define IDirect3DRMMeshBuilder2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
/*** IDirect3DRMMeshBuilder2 methods ***/
#define IDirect3DRMMeshBuilder2_GenerateNormals2(p,a,b) (p)->lpVtbl->GenerateNormals2(p,a,b)
#define IDirect3DRMMeshBuilder2_GetFace(p,a,b) (p)->lpVtbl->GetFace(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DRMMeshBuilder2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMMeshBuilder2_AddRef(p) (p)->AddRef()
#define IDirect3DRMMeshBuilder2_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMMeshBuilder2_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMMeshBuilder2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMMeshBuilder2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMMeshBuilder2_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMMeshBuilder2_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMMeshBuilder2_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMMeshBuilder2_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMMeshBuilder2_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMMeshBuilder methods ***/
#define IDirect3DRMMeshBuilder2_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
#define IDirect3DRMMeshBuilder2_Save(p,a,b,c) (p)->Save(a,b,c)
#define IDirect3DRMMeshBuilder2_Scale(p,a,b,c) (p)->Scale(a,b,c)
#define IDirect3DRMMeshBuilder2_Translate(p,a,b,c) (p)->Translate(a)
#define IDirect3DRMMeshBuilder2_SetColorSource(p,a) (p)->SetColorSource(a,b,c)
#define IDirect3DRMMeshBuilder2_GetBox(p,a) (p)->GetBox(a)
#define IDirect3DRMMeshBuilder2_GenerateNormals(p) (p)->GenerateNormals()
#define IDirect3DRMMeshBuilder2_GetColorSource(p) (p)->GetColorSource()
#define IDirect3DRMMeshBuilder2_AddMesh(p,a) (p)-->AddMesh(a)
#define IDirect3DRMMeshBuilder2_AddMeshBuilder(p,a) (p)->AddMeshBuilder(a)
#define IDirect3DRMMeshBuilder2_AddFrame(p,a) (p)->AddFrame(a)
#define IDirect3DRMMeshBuilder2_AddFace(p,a) (p)->AddFace(a)
#define IDirect3DRMMeshBuilder2_AddFaces(p,a,b,c,d,e,f) (p)->AddFaces(a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder2_ReserveSpace(p,a,b,c) (p)->ReserveSpace(a,b,c)
#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMMeshBuilder2_SetMateria(p,a) (p)->SetMateria(a)
#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->SetQuality(a)
#define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->SetPerspective(a)
#define IDirect3DRMMeshBuilder2_SetVertex(p,a,b,c,d) (p)->SetVertex(a,b,c,d)
#define IDirect3DRMMeshBuilder2_SetNormal(p,a,b,c,d) (p)->SetNormal(a,b,c,d)
#define IDirect3DRMMeshBuilder2_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
#define IDirect3DRMMeshBuilder2_SetVertexColor(p,a,b) (p)->SetVertexColor(a,b)
#define IDirect3DRMMeshBuilder2_SetVertexColorRGB(p,a,b,c,d) (p)->SetVertexColorRGB(a,b,c,d)
#define IDirect3DRMMeshBuilder2_GetFaces(p,a) (p)->GetFaces(a)
#define IDirect3DRMMeshBuilder2_GetVertices(p,a,b,c,d,e,f) (p)->GetVertices(a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder2_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
#define IDirect3DRMMeshBuilder2_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
#define IDirect3DRMMeshBuilder2_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c)
#define IDirect3DRMMeshBuilder2_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRMMeshBuilder2_GetQuality(p) (p)->GetQuality()
#define IDirect3DRMMeshBuilder2_GetPerspective(p) (p)->GetPerspective()
#define IDirect3DRMMeshBuilder2_GetFaceCount(p) (p)->GetFaceCount()
#define IDirect3DRMMeshBuilder2_GetVertexCount(p) (p)->GetVertexCount()
#define IDirect3DRMMeshBuilder2_GetVertexColor(p,a) (p)->GetVertexColor(a)
#define IDirect3DRMMeshBuilder2_CreateMesh(p,a) (p)->CreateMesh(a)
/*** IDirect3DRMMeshBuilder2 methods ***/
#define IDirect3DRMMeshBuilder2_GenerateNormals2(p,a,b) (p)->GenerateNormals2(a,b)
#define IDirect3DRMMeshBuilder2_GetFace(p,a,b) (p)->GetFace(a,b)
#endif
/*****************************************************************************
* IDirect3DRMMeshBuilder3 interface
*/
#define INTERFACE IDirect3DRMMeshBuilder3
DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMMeshBuilder3 methods ***/
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK, LPVOID pArg) PURE;
STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
STDMETHOD(GenerateNormals)(THIS_ D3DVALUE crease, DWORD flags) PURE;
STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE;
STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER3) PURE;
STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME3) PURE;
STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE2) PURE;
STDMETHOD(AddFaces)(THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data,
LPDIRECT3DRMFACEARRAY*) PURE;
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetPerspective)(THIS_ BOOL) PURE;
STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
STDMETHOD(GetGeometry)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals,
DWORD *face_data_size, DWORD *face_data) PURE;
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE2*) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(BOOL, GetPerspective)(THIS) PURE;
STDMETHOD_(int, GetFaceCount)(THIS) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;
STDMETHOD(GetFace)(THIS_ DWORD index, LPDIRECT3DRMFACE2 *) PURE;
STDMETHOD(GetVertex)(THIS_ DWORD index, LPD3DVECTOR pVector) PURE;
STDMETHOD(GetNormal)(THIS_ DWORD index, LPD3DVECTOR pVector) PURE;
STDMETHOD(DeleteVertices)(THIS_ DWORD IndexFirst, DWORD count) PURE;
STDMETHOD(DeleteNormals)(THIS_ DWORD IndexFirst, DWORD count) PURE;
STDMETHOD(DeleteFace)(THIS_ LPDIRECT3DRMFACE2) PURE;
STDMETHOD(Empty)(THIS_ DWORD flags) PURE;
STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
STDMETHOD(AddFacesIndexed)(THIS_ DWORD flags, DWORD *pvIndices, DWORD *pIndexFirst, DWORD *pCount) PURE;
STDMETHOD(CreateSubMesh)(THIS_ LPUNKNOWN *) PURE;
STDMETHOD(GetParentMesh)(THIS_ DWORD, LPUNKNOWN *) PURE;
STDMETHOD(GetSubMeshes)(THIS_ LPDWORD pCount, LPUNKNOWN *) PURE;
STDMETHOD(DeleteSubMesh)(THIS_ LPUNKNOWN) PURE;
STDMETHOD(Enable)(THIS_ DWORD) PURE;
STDMETHOD(GetEnable)(THIS_ DWORD *) PURE;
STDMETHOD(AddTriangles)(THIS_ DWORD flags, DWORD format, DWORD VertexCount, LPVOID pvData) PURE;
STDMETHOD(SetVertices)(THIS_ DWORD IndexFirst, DWORD count, LPD3DVECTOR) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD IndexFirst, LPDWORD pCount, LPD3DVECTOR) PURE;
STDMETHOD(SetNormals)(THIS_ DWORD IndexFirst, DWORD count, LPD3DVECTOR) PURE;
STDMETHOD(GetNormals)(THIS_ DWORD IndexFirst, LPDWORD pCount, LPD3DVECTOR) PURE;
STDMETHOD_(int, GetNormalCount)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMMeshBuilder3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMMeshBuilder3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMMeshBuilder3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMMeshBuilder3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMMeshBuilder3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMMeshBuilder3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMMeshBuilder3_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMMeshBuilder3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMMeshBuilder3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMMeshBuilder3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMMeshBuilder3 methods ***/
#define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
#define IDirect3DRMMeshBuilder3_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
#define IDirect3DRMMeshBuilder3_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
#define IDirect3DRMMeshBuilder3_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a)
#define IDirect3DRMMeshBuilder3_SetColorSource(p,a) (p)->lpVtbl->SetColorSource(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
#define IDirect3DRMMeshBuilder3_GenerateNormals(p,a,b) (p)->lpVtbl->GenerateNormals(p,a,b)
#define IDirect3DRMMeshBuilder3_GetColorSource(p) (p)->lpVtbl->GetColorSource(p)
#define IDirect3DRMMeshBuilder3_AddMesh(p,a) (p)->lpVtbl->AddMesh(p,a)
#define IDirect3DRMMeshBuilder3_AddMeshBuilder(p,a) (p)->lpVtbl->AddMeshBuilder(p,a)
#define IDirect3DRMMeshBuilder3_AddFrame(p,a) (p)->lpVtbl->AddFrame(p,a)
#define IDirect3DRMMeshBuilder3_AddFace(p,a) (p)->lpVtbl->AddFace(p,a)
#define IDirect3DRMMeshBuilder3_AddFaces(p,a,b,c,d,e,f) (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder3_ReserveSpace(p,a,b,c) (p)->lpVtbl->ReserveSpace(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMMeshBuilder3_SetMateria(p,a) (p)->lpVtbl->SetMateria(p,a)
#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
#define IDirect3DRMMeshBuilder3_SetVertex(p,a,b,c,d) (p)->lpVtbl->SetVertex(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetNormal(p,a,b,c,d) (p)->lpVtbl->SetNormal(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetVertexColor(p,a,b) (p)->lpVtbl->SetVertexColor(p,a,b)
#define IDirect3DRMMeshBuilder3_SetVertexColorRGB(p,a,b,c,d) (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_GetFaces(p,a) (p)->lpVtbl->GetFaces(p,a)
#define IDirect3DRMMeshBuilder3_GetGeometry(p,a,b,c,d,e,f) (p)->lpVtbl->GetGeometry(p,a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c)
#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->lpVtbl->GetQuality(p)
#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->lpVtbl->GetPerspective(p)
#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p)
#define IDirect3DRMMeshBuilder3_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
#define IDirect3DRMMeshBuilder3_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a)
#define IDirect3DRMMeshBuilder3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRMMeshBuilder3_GetFace(p,a,b) (p)->lpVtbl->GetFace(p,a,b)
#define IDirect3DRMMeshBuilder3_GetVertex(p,a,b) (p)->lpVtbl->GetVertex(p,a,b)
#define IDirect3DRMMeshBuilder3_GetNormal(p,a,b) (p)->lpVtbl->GetNormal(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteVertices(p,a,b) (p)->lpVtbl->DeleteVertices(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteNormals(p,a,b) (p)->lpVtbl->DeleteNormals(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteFace(p,a) (p)->lpVtbl->DeleteFace(p,a)
#define IDirect3DRMMeshBuilder3_Empty(p,a) (p)->lpVtbl->Empty(p,a)
#define IDirect3DRMMeshBuilder3_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
#define IDirect3DRMMeshBuilder3_AddFacesIndexed(p,a,b,c,d) (p)->lpVtbl->AddFacesIndexed(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_CreateSubMesh(p,a) (p)->lpVtbl->CreateSubMesh(p,a)
#define IDirect3DRMMeshBuilder3_GetParentMesh(p,a,b) (p)->lpVtbl->GetParentMesh(p,a,b)
#define IDirect3DRMMeshBuilder3_GetSubMeshes(p,a,b) (p)->lpVtbl->GetSubMeshes(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteSubMesh(p,a) (p)->lpVtbl->DeleteSubMesh(p,a)
#define IDirect3DRMMeshBuilder3_Enable(p,a) (p)->lpVtbl->Enable(p,a)
#define IDirect3DRMMeshBuilder3_AddTriangles(p,a,b,c,d) (p)->lpVtbl->AddTriangles(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetVertices(p,a,b,c) (p)->lpVtbl->SetVertices(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetNormals(p,a,b,c) (p)->lpVtbl->SetNormals(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetNormals(p,a,b,c) (p)->lpVtbl->GetNormals(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetNormalCount(p) (p)->lpVtbl->GetNormalCount(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMMeshBuilder3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMMeshBuilder3_AddRef(p) (p)->AddRef()
#define IDirect3DRMMeshBuilder3_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMMeshBuilder3_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMMeshBuilder3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMMeshBuilder3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMMeshBuilder3_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMMeshBuilder3_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMMeshBuilder3_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMMeshBuilder3_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMMeshBuilder3_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMMeshBuilder3 methods ***/
#define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
#define IDirect3DRMMeshBuilder3_Save(p,a,b,c) (p)->Save(a,b,c)
#define IDirect3DRMMeshBuilder3_Scale(p,a,b,c) (p)->Scale(a,b,c)
#define IDirect3DRMMeshBuilder3_Translate(p,a,b,c) (p)->Translate(a)
#define IDirect3DRMMeshBuilder3_SetColorSource(p,a) (p)->SetColorSource(a,b,c)
#define IDirect3DRMMeshBuilder3_GetBox(p,a) (p)->GetBox(a)
#define IDirect3DRMMeshBuilder3_GenerateNormals(p,a,b) (p)->GenerateNormals(a,b)
#define IDirect3DRMMeshBuilder3_GetColorSource(p) (p)->GetColorSource()
#define IDirect3DRMMeshBuilder3_AddMesh(p,a) (p)-->AddMesh(a)
#define IDirect3DRMMeshBuilder3_AddMeshBuilder(p,a) (p)->AddMeshBuilder(a)
#define IDirect3DRMMeshBuilder3_AddFrame(p,a) (p)->AddFrame(a)
#define IDirect3DRMMeshBuilder3_AddFace(p,a) (p)->AddFace(a)
#define IDirect3DRMMeshBuilder3_AddFaces(p,a,b,c,d,e,f) (p)->AddFaces(a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder3_ReserveSpace(p,a,b,c) (p)->ReserveSpace(a,b,c)
#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMMeshBuilder3_SetMateria(p,a) (p)->SetMateria(a)
#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->SetQuality(a)
#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->SetPerspective(a)
#define IDirect3DRMMeshBuilder3_SetVertex(p,a,b,c,d) (p)->SetVertex(a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetNormal(p,a,b,c,d) (p)->SetNormal(a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
#define IDirect3DRMMeshBuilder3_SetVertexColor(p,a,b) (p)->SetVertexColor(a,b)
#define IDirect3DRMMeshBuilder3_SetVertexColorRGB(p,a,b,c,d) (p)->SetVertexColorRGB(a,b,c,d)
#define IDirect3DRMMeshBuilder3_GetFaces(p,a) (p)->GetFaces(a)
#define IDirect3DRMMeshBuilder3_GetGeometry(p,a,b,c,d,e,f) (p)->GetGeometry(a,b,c,d,e,f)
#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c)
#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->GetQuality()
#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->GetPerspective()
#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->GetFaceCount()
#define IDirect3DRMMeshBuilder3_GetVertexCount(p) (p)->GetVertexCount()
#define IDirect3DRMMeshBuilder3_GetVertexColor(p,a) (p)->GetVertexColor(a)
#define IDirect3DRMMeshBuilder3_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRMMeshBuilder3_GetFace(p,a,b) (p)->GetFace(p,a,b)
#define IDirect3DRMMeshBuilder3_GetVertex(p,a,b) (p)->GetVertex(p,a,b)
#define IDirect3DRMMeshBuilder3_GetNormal(p,a,b) (p)->GetNormal(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteVertices(p,a,b) (p)->DeleteVertices(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteNormals(p,a,b) (p)->DeleteNormals(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteFace(p,a) (p)->DeleteFace(p,a)
#define IDirect3DRMMeshBuilder3_Empty(p,a) (p)->Empty(p,a)
#define IDirect3DRMMeshBuilder3_Optimize(p,a) (p)->Optimize(p,a)
#define IDirect3DRMMeshBuilder3_AddFacesIndexed(p,a,b,c,d) (p)->AddFacesIndexed(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_CreateSubMesh(p,a) (p)->CreateSubMesh(p,a)
#define IDirect3DRMMeshBuilder3_GetParentMesh(p,a,b) (p)->GetParentMesh(p,a,b)
#define IDirect3DRMMeshBuilder3_GetSubMeshes(p,a,b) (p)->GetSubMeshes(p,a,b)
#define IDirect3DRMMeshBuilder3_DeleteSubMesh(p,a) (p)->DeleteSubMesh(p,a)
#define IDirect3DRMMeshBuilder3_Enable(p,a) (p)->Enable(p,a)
#define IDirect3DRMMeshBuilder3_AddTriangles(p,a,b,c,d) (p)->AddTriangles(p,a,b,c,d)
#define IDirect3DRMMeshBuilder3_SetVertices(p,a,b,c) (p)->SetVertices(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetVertices(p,a,b,c) (p)->GetVertices(p,a,b,c)
#define IDirect3DRMMeshBuilder3_SetNormals(p,a,b,c) (p)->SetNormals(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetNormals(p,a,b,c) (p)->GetNormals(p,a,b,c)
#define IDirect3DRMMeshBuilder3_GetNormalCount(p) (p)->GetNormalCount(p,a)
#endif
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#ifdef __cplusplus
};
#endif
#endif /* __D3DRMOBJ_H__ */