wine/dlls/d3d8/Makefile.in

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TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = d3d8.dll
IMPORTLIB = libd3d8.$(IMPLIBEXT)
IMPORTS = wined3d user32 gdi32 advapi32 kernel32
EXTRAINCL = @X_CFLAGS@
EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
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C_SRCS = \
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basetexture.c \
cubetexture.c \
d3d8_main.c \
device.c \
directx.c \
indexbuffer.c \
pixelshader.c \
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resource.c \
stateblock.c \
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surface.c \
swapchain.c \
texture.c \
vertexbuffer.c \
vertexshader.c \
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volume.c \
volumetexture.c
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RC_SRCS = version.rc
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SUBDIRS = tests
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@MAKE_DLL_RULES@
### Dependencies: