wine/dlls/d3d8/Makefile.in

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MODULE = d3d8.dll
IMPORTLIB = d3d8
IMPORTS = dxguid uuid wined3d
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C_SRCS = \
buffer.c \
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cubetexture.c \
d3d8_main.c \
device.c \
directx.c \
shader.c \
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surface.c \
swapchain.c \
texture.c \
vertexdeclaration.c \
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volume.c \
volumetexture.c
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RC_SRCS = version.rc
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@MAKE_DLL_RULES@