wine/server/winstation.c

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/*
* Server-side window stations and desktops handling
*
* Copyright (C) 2002, 2005 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "wine/port.h"
#include <stdio.h>
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "object.h"
#include "handle.h"
#include "request.h"
#include "process.h"
#include "user.h"
#include "wine/unicode.h"
struct winstation
{
struct object obj; /* object header */
unsigned int flags; /* winstation flags */
struct list entry; /* entry in global winstation list */
struct list desktops; /* list of desktops of this winstation */
};
struct desktop
{
struct object obj; /* object header */
unsigned int flags; /* desktop flags */
struct winstation *winstation; /* winstation this desktop belongs to */
struct list entry; /* entry in winstation list of desktops */
};
static struct list winstation_list = LIST_INIT(winstation_list);
static struct winstation *interactive_winstation;
static struct namespace *winstation_namespace;
static void winstation_dump( struct object *obj, int verbose );
static void winstation_destroy( struct object *obj );
static void desktop_dump( struct object *obj, int verbose );
static void desktop_destroy( struct object *obj );
static const struct object_ops winstation_ops =
{
sizeof(struct winstation), /* size */
winstation_dump, /* dump */
no_add_queue, /* add_queue */
NULL, /* remove_queue */
NULL, /* signaled */
NULL, /* satisfied */
no_signal, /* signal */
no_get_fd, /* get_fd */
winstation_destroy /* destroy */
};
static const struct object_ops desktop_ops =
{
sizeof(struct desktop), /* size */
desktop_dump, /* dump */
no_add_queue, /* add_queue */
NULL, /* remove_queue */
NULL, /* signaled */
NULL, /* satisfied */
no_signal, /* signal */
no_get_fd, /* get_fd */
desktop_destroy /* destroy */
};
#define DESKTOP_ALL_ACCESS 0x01ff
/* create a winstation object */
static struct winstation *create_winstation( const WCHAR *name, size_t len, unsigned int flags )
{
struct winstation *winstation;
if (!winstation_namespace && !(winstation_namespace = create_namespace( 7, FALSE )))
return NULL;
if (memchrW( name, '\\', len / sizeof(WCHAR) )) /* no backslash allowed in name */
{
set_error( STATUS_INVALID_PARAMETER );
return NULL;
}
if ((winstation = create_named_object( winstation_namespace, &winstation_ops, name, len )))
{
if (get_error() != STATUS_OBJECT_NAME_COLLISION)
{
/* initialize it if it didn't already exist */
winstation->flags = flags;
list_add_tail( &winstation_list, &winstation->entry );
list_init( &winstation->desktops );
}
}
return winstation;
}
static void winstation_dump( struct object *obj, int verbose )
{
struct winstation *winstation = (struct winstation *)obj;
fprintf( stderr, "Winstation flags=%x ", winstation->flags );
dump_object_name( &winstation->obj );
fputc( '\n', stderr );
}
static void winstation_destroy( struct object *obj )
{
struct winstation *winstation = (struct winstation *)obj;
if (winstation == interactive_winstation) interactive_winstation = NULL;
list_remove( &winstation->entry );
}
/* retrieve the process window station, checking the handle access rights */
inline static struct winstation *get_process_winstation( struct process *process,
unsigned int access )
{
return (struct winstation *)get_handle_obj( process, process->winstation,
access, &winstation_ops );
}
/* build the full name of a desktop object */
static WCHAR *build_desktop_name( const WCHAR *name, size_t len,
struct winstation *winstation, size_t *res_len )
{
const WCHAR *winstation_name;
WCHAR *full_name;
size_t winstation_len;
if (memchrW( name, '\\', len / sizeof(WCHAR) ))
{
set_error( STATUS_INVALID_PARAMETER );
return NULL;
}
if (!(winstation_name = get_object_name( &winstation->obj, &winstation_len )))
winstation_len = 0;
*res_len = winstation_len + len + sizeof(WCHAR);
if (!(full_name = mem_alloc( *res_len ))) return NULL;
memcpy( full_name, winstation_name, winstation_len );
full_name[winstation_len / sizeof(WCHAR)] = '\\';
memcpy( full_name + (winstation_len + 1) / sizeof(WCHAR), name, len );
return full_name;
}
/* create a desktop object */
static struct desktop *create_desktop( const WCHAR *name, size_t len, unsigned int flags,
struct winstation *winstation )
{
struct desktop *desktop;
WCHAR *full_name;
size_t full_len;
if (!(full_name = build_desktop_name( name, len, winstation, &full_len ))) return NULL;
if ((desktop = create_named_object( winstation_namespace, &desktop_ops, full_name, full_len )))
{
if (get_error() != STATUS_OBJECT_NAME_COLLISION)
{
/* initialize it if it didn't already exist */
desktop->flags = flags;
desktop->winstation = (struct winstation *)grab_object( winstation );
list_add_tail( &winstation->desktops, &desktop->entry );
}
}
free( full_name );
return desktop;
}
static void desktop_dump( struct object *obj, int verbose )
{
struct desktop *desktop = (struct desktop *)obj;
fprintf( stderr, "Desktop flags=%x winstation=%p ", desktop->flags, desktop->winstation );
dump_object_name( &desktop->obj );
fputc( '\n', stderr );
}
static void desktop_destroy( struct object *obj )
{
struct desktop *desktop = (struct desktop *)obj;
list_remove( &desktop->entry );
release_object( desktop->winstation );
}
/* close a desktop handle if allowed */
static void close_desktop_handle( struct process *process, obj_handle_t handle )
{
struct thread *thread;
/* make sure it's not in use by any thread in the process */
LIST_FOR_EACH_ENTRY( thread, &process->thread_list, struct thread, proc_entry )
{
if (thread->desktop == handle)
{
set_error( STATUS_DEVICE_BUSY );
return;
}
}
close_handle( process, handle, NULL );
}
/* connect a process to its window station */
void connect_process_winstation( struct process *process, const WCHAR *name, size_t len )
{
struct winstation *winstation;
if (process->winstation) return; /* already has one */
/* check for an inherited winstation handle (don't ask...) */
if ((process->winstation = find_inherited_handle( process, &winstation_ops )) != 0) return;
if (name)
{
winstation = create_winstation( name, len, 0 );
}
else
{
if (!interactive_winstation)
{
static const WCHAR winsta0W[] = {'W','i','n','S','t','a','0'};
interactive_winstation = create_winstation( winsta0W, sizeof(winsta0W), 0 );
winstation = interactive_winstation;
}
else winstation = (struct winstation *)grab_object( interactive_winstation );
}
if (winstation)
{
if ((process->winstation = alloc_handle( process, winstation, WINSTA_ALL_ACCESS, FALSE )))
{
int fd = -1;
/* FIXME: Windows doesn't do it this way */
set_handle_info( process, process->winstation, HANDLE_FLAG_PROTECT_FROM_CLOSE,
HANDLE_FLAG_PROTECT_FROM_CLOSE, &fd );
}
release_object( winstation );
}
clear_error(); /* ignore errors */
}
/* connect a thread to its desktop */
void connect_thread_desktop( struct thread *thread, const WCHAR *name, size_t len )
{
struct desktop *desktop;
struct winstation *winstation;
struct process *process = thread->process;
if (thread->desktop) return; /* already has one */
if ((winstation = get_process_winstation( process, WINSTA_CREATEDESKTOP )))
{
static const WCHAR defaultW[] = {'D','e','f','a','u','l','t'};
if (!name)
{
name = defaultW;
len = sizeof(defaultW);
}
if ((desktop = create_desktop( name, len, 0, winstation )))
{
thread->desktop = alloc_handle( process, desktop, DESKTOP_ALL_ACCESS, FALSE );
release_object( desktop );
}
release_object( winstation );
}
clear_error(); /* ignore errors */
}
/* close the desktop of a given thread */
void close_thread_desktop( struct thread *thread )
{
obj_handle_t handle = thread->desktop;
thread->desktop = 0;
if (handle) close_desktop_handle( thread->process, handle );
clear_error(); /* ignore errors */
}
/* create a window station */
DECL_HANDLER(create_winstation)
{
struct winstation *winstation;
reply->handle = 0;
if ((winstation = create_winstation( get_req_data(), get_req_data_size(), req->flags )))
{
reply->handle = alloc_handle( current->process, winstation, req->access, req->inherit );
release_object( winstation );
}
}
/* open a handle to a window station */
DECL_HANDLER(open_winstation)
{
if (winstation_namespace)
reply->handle = open_object( winstation_namespace, get_req_data(), get_req_data_size(),
&winstation_ops, req->access, req->inherit );
else
set_error( STATUS_OBJECT_NAME_NOT_FOUND );
}
/* close a window station */
DECL_HANDLER(close_winstation)
{
struct winstation *winstation;
if ((winstation = (struct winstation *)get_handle_obj( current->process, req->handle,
0, &winstation_ops )))
{
if (req->handle != current->process->winstation)
close_handle( current->process, req->handle, NULL );
else
set_error( STATUS_ACCESS_DENIED );
release_object( winstation );
}
}
/* get the process current window station */
DECL_HANDLER(get_process_winstation)
{
reply->handle = current->process->winstation;
}
/* set the process current window station */
DECL_HANDLER(set_process_winstation)
{
struct winstation *winstation;
if ((winstation = (struct winstation *)get_handle_obj( current->process, req->handle,
0, &winstation_ops )))
{
/* FIXME: should we close the old one? */
current->process->winstation = req->handle;
release_object( winstation );
}
}
/* create a desktop */
DECL_HANDLER(create_desktop)
{
struct desktop *desktop;
struct winstation *winstation;
reply->handle = 0;
if ((winstation = get_process_winstation( current->process, WINSTA_CREATEDESKTOP )))
{
if ((desktop = create_desktop( get_req_data(), get_req_data_size(),
req->flags, winstation )))
{
reply->handle = alloc_handle( current->process, desktop, req->access, req->inherit );
release_object( desktop );
}
release_object( winstation );
}
}
/* open a handle to a desktop */
DECL_HANDLER(open_desktop)
{
struct winstation *winstation;
if ((winstation = get_process_winstation( current->process, 0 /* FIXME: access rights? */ )))
{
size_t full_len;
WCHAR *full_name;
if ((full_name = build_desktop_name( get_req_data(), get_req_data_size(),
winstation, &full_len )))
{
reply->handle = open_object( winstation_namespace, full_name, full_len,
&desktop_ops, req->access, req->inherit );
free( full_name );
}
release_object( winstation );
}
}
/* close a desktop */
DECL_HANDLER(close_desktop)
{
struct desktop *desktop;
/* make sure it is a desktop handle */
if ((desktop = (struct desktop *)get_handle_obj( current->process, req->handle,
0, &desktop_ops )))
{
close_desktop_handle( current->process, req->handle );
release_object( desktop );
}
}
/* get the thread current desktop */
DECL_HANDLER(get_thread_desktop)
{
struct thread *thread;
if (!(thread = get_thread_from_id( req->tid ))) return;
reply->handle = thread->desktop;
release_object( thread );
}
/* set the thread current desktop */
DECL_HANDLER(set_thread_desktop)
{
struct desktop *desktop;
if ((desktop = (struct desktop *)get_handle_obj( current->process, req->handle, 0, &desktop_ops )))
{
/* FIXME: should we close the old one? */
current->desktop = req->handle;
release_object( desktop );
}
}
/* get/set information about a user object (window station or desktop) */
DECL_HANDLER(set_user_object_info)
{
struct object *obj;
if (!(obj = get_handle_obj( current->process, req->handle, 0, NULL ))) return;
if (obj->ops == &desktop_ops)
{
struct desktop *desktop = (struct desktop *)obj;
reply->is_desktop = 1;
reply->old_obj_flags = desktop->flags;
if (req->flags & SET_USER_OBJECT_FLAGS) desktop->flags = req->obj_flags;
}
else if (obj->ops == &winstation_ops)
{
struct winstation *winstation = (struct winstation *)obj;
reply->is_desktop = 0;
reply->old_obj_flags = winstation->flags;
if (req->flags & SET_USER_OBJECT_FLAGS) winstation->flags = req->obj_flags;
}
else
{
set_error( STATUS_OBJECT_TYPE_MISMATCH );
release_object( obj );
return;
}
if (get_reply_max_size())
{
size_t len;
const WCHAR *ptr, *name = get_object_name( obj, &len );
/* if there is a backslash return the part of the name after it */
if (name && (ptr = memchrW( name, '\\', len )))
{
name = ptr + 1;
len -= (ptr - name) * sizeof(WCHAR);
}
if (name) set_reply_data( name, min( len, get_reply_max_size() ));
}
release_object( obj );
}