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77 lines
2.5 KiB
C
77 lines
2.5 KiB
C
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/*
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* IDirect3DVertexDeclaration8 implementation
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*
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* Copyright 2007 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* IDirect3DVertexDeclaration8 is internal to our implementation.
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* It's not visible in the API. */
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IUnknown */
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static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr)
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{
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TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), obj_ptr);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8))
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{
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IUnknown_AddRef(iface);
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*obj_ptr = iface;
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return S_OK;
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}
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*obj_ptr = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface)
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{
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IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
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ULONG ref_count = InterlockedIncrement(&This->ref_count);
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TRACE("(%p) : AddRef increasing to %d\n", This, ref_count);
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return ref_count;
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}
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static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface)
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{
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IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
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ULONG ref_count = InterlockedDecrement(&This->ref_count);
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TRACE("(%p) : Releasing to %d\n", This, ref_count);
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if (!ref_count) {
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IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref_count;
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}
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const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
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{
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IDirect3DVertexDeclaration8Impl_QueryInterface,
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IDirect3DVertexDeclaration8Impl_AddRef,
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IDirect3DVertexDeclaration8Impl_Release
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};
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