wine/dlls/d3d10core/view.c

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/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#define NONAMELESSUNION
#include "d3d10core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
static IWineD3DResource *wined3d_resource_from_resource(ID3D10Resource *resource)
{
D3D10_RESOURCE_DIMENSION dimension;
ID3D10Resource_GetType(resource, &dimension);
switch(dimension)
{
case D3D10_RESOURCE_DIMENSION_BUFFER:
return (IWineD3DResource *)((struct d3d10_buffer *)resource)->wined3d_buffer;
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
return (IWineD3DResource *)((struct d3d10_texture2d *)resource)->wined3d_surface;
default:
FIXME("Unhandled resource dimension %#x.\n", dimension);
return NULL;
}
}
static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
{
D3D10_RESOURCE_DIMENSION dimension;
HRESULT hr;
ID3D10Resource_GetType(resource, &dimension);
switch(dimension)
{
case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
{
ID3D10Texture1D *texture;
D3D10_TEXTURE1D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
return E_INVALIDARG;
}
ID3D10Texture1D_GetDesc(texture, &texture_desc);
ID3D10Texture1D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
desc->u.Texture1D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
desc->u.Texture1DArray.MipSlice = 0;
desc->u.Texture1DArray.FirstArraySlice = 0;
desc->u.Texture1DArray.ArraySize = 1;
}
return S_OK;
}
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
{
ID3D10Texture2D *texture;
D3D10_TEXTURE2D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
return E_INVALIDARG;
}
ID3D10Texture2D_GetDesc(texture, &texture_desc);
ID3D10Texture2D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
desc->u.Texture2D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
}
}
else
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
desc->u.Texture2DArray.MipSlice = 0;
desc->u.Texture2DArray.FirstArraySlice = 0;
desc->u.Texture2DArray.ArraySize = 1;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
desc->u.Texture2DMSArray.FirstArraySlice = 0;
desc->u.Texture2DMSArray.ArraySize = 1;
}
}
return S_OK;
}
case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
{
ID3D10Texture3D *texture;
D3D10_TEXTURE3D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
return E_INVALIDARG;
}
ID3D10Texture3D_GetDesc(texture, &texture_desc);
ID3D10Texture3D_Release(texture);
desc->Format = texture_desc.Format;
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
desc->u.Texture3D.MipSlice = 0;
desc->u.Texture3D.FirstWSlice = 0;
desc->u.Texture3D.WSize = 1;
return S_OK;
}
default:
FIXME("Unhandled resource dimension %#x.\n", dimension);
return E_INVALIDARG;
}
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10RenderTargetView)
|| IsEqualGUID(riid, &IID_ID3D10View)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface)
{
struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface)
{
struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
IWineD3DRendertargetView_Release(This->wined3d_view);
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
/* ID3D10View methods */
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface,
ID3D10Resource **resource)
{
struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
IWineD3DResource *wined3d_resource;
IUnknown *parent;
HRESULT hr;
TRACE("iface %p, resource %p\n", iface, resource);
hr = IWineD3DRendertargetView_GetResource(This->wined3d_view, &wined3d_resource);
if (FAILED(hr))
{
ERR("Failed to get wined3d resource, hr %#x\n", hr);
*resource = NULL;
return;
}
hr = IWineD3DResource_GetParent(wined3d_resource, &parent);
IWineD3DResource_Release(wined3d_resource);
if (FAILED(hr))
{
ERR("Failed to get wined3d resource parent, hr %#x\n", hr);
*resource = NULL;
return;
}
hr = IUnknown_QueryInterface(parent, &IID_ID3D10Resource, (void **)&resource);
IUnknown_Release(parent);
if (FAILED(hr))
{
ERR("Resource parent isn't a d3d10 resource, hr %#x\n", hr);
*resource = NULL;
return;
}
}
/* ID3D10RenderTargetView methods */
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface,
D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
TRACE("iface %p, desc %p\n", iface, desc);
*desc = This->desc;
}
static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
{
/* IUnknown methods */
d3d10_rendertarget_view_QueryInterface,
d3d10_rendertarget_view_AddRef,
d3d10_rendertarget_view_Release,
/* ID3D10DeviceChild methods */
d3d10_rendertarget_view_GetDevice,
d3d10_rendertarget_view_GetPrivateData,
d3d10_rendertarget_view_SetPrivateData,
d3d10_rendertarget_view_SetPrivateDataInterface,
/* ID3D10View methods */
d3d10_rendertarget_view_GetResource,
/* ID3D10RenderTargetView methods */
d3d10_rendertarget_view_GetDesc,
};
HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
IWineD3DResource *wined3d_resource;
HRESULT hr;
view->vtbl = &d3d10_rendertarget_view_vtbl;
view->refcount = 1;
if (!desc)
{
HRESULT hr = set_rtdesc_from_resource(&view->desc, resource);
if (FAILED(hr)) return hr;
}
else
{
view->desc = *desc;
}
wined3d_resource = wined3d_resource_from_resource(resource);
if (!wined3d_resource)
{
ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
return E_FAIL;
}
hr = IWineD3DDevice_CreateRendertargetView(device->wined3d_device,
wined3d_resource, (IUnknown *)view, &view->wined3d_view);
if (FAILED(hr))
{
WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
return hr;
}
return S_OK;
}