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wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
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63da5f26c2
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@ -377,6 +377,10 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
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localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
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if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
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IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
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}
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hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain);
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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@ -367,6 +367,10 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapte
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localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
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if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
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IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
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}
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hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D9CB_CreateAdditionalSwapChain);
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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@ -389,6 +393,7 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapte
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HeapFree(GetProcessHeap(), 0, object);
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*ppReturnedDeviceInterface = NULL;
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}
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return hr;
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}
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@ -323,7 +323,8 @@ IDirectDrawImpl_Release(IDirectDraw7 *iface)
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* DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
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*
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* Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
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* DDSCL_SETFOCUSWINDOW (partially)
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* DDSCL_SETFOCUSWINDOW (partially),
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* DDSCL_MULTITHREADED (work in progress)
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*
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* Unhandled flags, which should be implemented
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* DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
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@ -334,8 +335,7 @@ IDirectDrawImpl_Release(IDirectDraw7 *iface)
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* Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
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*
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* These seem not really imporant for wine
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* DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX,
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* DDSCL_MULTITHREDED
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* DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
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*
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* Returns:
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* DD_OK if the cooperative level was set successfully
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@ -501,13 +501,19 @@ IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
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}
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}
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if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
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{
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FIXME("DirectDraw is not thread safe yet\n");
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/* Enable thread safety in wined3d */
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IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
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}
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/* Unhandled flags */
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if(cooplevel & DDSCL_ALLOWREBOOT)
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WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
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if(cooplevel & DDSCL_ALLOWMODEX)
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WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
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if(cooplevel & DDSCL_MULTITHREADED)
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FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This);
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if(cooplevel & DDSCL_FPUSETUP)
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WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
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if(cooplevel & DDSCL_FPUPRESERVE)
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@ -1830,6 +1830,22 @@ static void WINAPI IWineD3DDeviceImpl_SetFullscreen(IWineD3DDevice *iface, BOOL
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This->ddraw_fullscreen = fullscreen;
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}
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/* Enables thead safety in the wined3d device and its resources. Called by DirectDraw
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* from SetCooperativeLeven if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
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* CreateDevice if D3DCREATE_MULTITHREADED is passed.
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*
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* There is no way to deactivate thread safety once it is enabled
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*/
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static void WINAPI IWineD3DDeviceImpl_SetMultithreaded(IWineD3DDevice *iface) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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FIXME("No thread safety in wined3d yet\n");
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/*For now just store the flag(needed in case of ddraw) */
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This->createParms.BehaviorFlags |= WINED3DCREATE_MULTITHREADED;
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return;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, UINT iSwapChain, WINED3DDISPLAYMODE* pMode) {
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DEVMODEW devmode;
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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@ -5779,6 +5795,7 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
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IWineD3DDeviceImpl_Init3D,
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IWineD3DDeviceImpl_Uninit3D,
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IWineD3DDeviceImpl_SetFullscreen,
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IWineD3DDeviceImpl_SetMultithreaded,
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IWineD3DDeviceImpl_EvictManagedResources,
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IWineD3DDeviceImpl_GetAvailableTextureMem,
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IWineD3DDeviceImpl_GetBackBuffer,
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@ -299,5 +299,8 @@ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
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#define WINED3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
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#define WINED3DPS_END() 0x0000FFFF
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#define WINED3DVS_END() 0x0000FFFF
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/* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
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#define WINED3DCREATE_MULTITHREADED 0x00000004
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#endif
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@ -356,6 +356,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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STDMETHOD(Init3D)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain);
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STDMETHOD(Uninit3D)(THIS, D3DCB_DESTROYSURFACEFN pFn, D3DCB_DESTROYSWAPCHAINFN pFn2);
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STDMETHOD_(void, SetFullscreen)(THIS_ BOOL fullscreen);
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STDMETHOD_(void, SetMultithreaded)(THIS);
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STDMETHOD(EvictManagedResources)(THIS) PURE;
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STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
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STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT BackBuffer, WINED3DBACKBUFFER_TYPE, struct IWineD3DSurface** ppBackBuffer) PURE;
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@ -492,6 +493,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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#define IWineD3DDevice_Init3D(p, a, b) (p)->lpVtbl->Init3D(p, a, b)
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#define IWineD3DDevice_Uninit3D(p, a, b) (p)->lpVtbl->Uninit3D(p, a, b)
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#define IWineD3DDevice_SetFullscreen(p, a) (p)->lpVtbl->SetFullscreen(p, a)
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#define IWineD3DDevice_SetMultithreaded(p) (p)->lpVtbl->SetMultithreaded(p)
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#define IWineD3DDevice_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
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#define IWineD3DDevice_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
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#define IWineD3DDevice_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
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@ -1569,7 +1569,6 @@ typedef enum _WINED3DSURFTYPE {
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/* IWineD3D::CreateDevice behaviour flags */
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#define WINED3DCREATE_FPU_PRESERVE 0x00000002
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#define WINED3DCREATE_MULTITHREADED 0x00000004
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#define WINED3DCREATE_PUREDEVICE 0x00000010
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#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
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#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
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