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Reimplement FindItem (cleaner, faster, more compliant with MSDN).
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@ -267,7 +267,6 @@ DEFINE_COMMON_NOTIFICATIONS(LISTVIEW_INFO, hwndSelf);
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* forward declarations
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*/
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static BOOL LISTVIEW_GetItemT(LISTVIEW_INFO *, LPLVITEMW, BOOL);
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static INT LISTVIEW_SuperHitTestItem(LISTVIEW_INFO *, LPLVHITTESTINFO, BOOL, BOOL);
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static BOOL LISTVIEW_GetItemMeasures(LISTVIEW_INFO *, INT, LPRECT, LPRECT, LPRECT, LPRECT);
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static void LISTVIEW_AlignLeft(LISTVIEW_INFO *);
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static void LISTVIEW_AlignTop(LISTVIEW_INFO *);
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@ -4359,45 +4358,6 @@ static BOOL LISTVIEW_EnsureVisible(LISTVIEW_INFO *infoPtr, INT nItem, BOOL bPart
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return TRUE;
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}
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/***
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* DESCRIPTION:
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* Retrieves the nearest item, given a position and a direction.
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*
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* PARAMETER(S):
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* [I] infoPtr : valid pointer to the listview structure
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* [I] POINT : start position
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* [I] UINT : direction
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*
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* RETURN:
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* Item index if successdful, -1 otherwise.
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*/
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static INT LISTVIEW_GetNearestItem(LISTVIEW_INFO *infoPtr, POINT pt, UINT vkDirection)
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{
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LVHITTESTINFO ht;
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RECT rcView;
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TRACE("point %ld,%ld, direction %s\n", pt.x, pt.y,
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(vkDirection == VK_DOWN) ? "VK_DOWN" :
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((vkDirection == VK_UP) ? "VK_UP" :
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((vkDirection == VK_LEFT) ? "VK_LEFT" : "VK_RIGHT")));
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if (!LISTVIEW_GetViewRect(infoPtr, &rcView)) return -1;
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if (!LISTVIEW_GetOrigin(infoPtr, &ht.pt)) return -1;
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ht.pt.x += pt.x;
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ht.pt.y += pt.y;
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if (vkDirection == VK_DOWN) ht.pt.y += infoPtr->nItemHeight;
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else if (vkDirection == VK_UP) ht.pt.y -= infoPtr->nItemHeight;
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else if (vkDirection == VK_LEFT) ht.pt.x -= infoPtr->nItemWidth;
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else if (vkDirection == VK_RIGHT) ht.pt.x += infoPtr->nItemWidth;
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if (!PtInRect(&rcView, ht.pt)) return -1;
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return LISTVIEW_SuperHitTestItem(infoPtr, &ht, TRUE, TRUE);
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}
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/***
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* DESCRIPTION:
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* Searches for an item with specific characteristics.
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@ -4414,101 +4374,109 @@ static INT LISTVIEW_GetNearestItem(LISTVIEW_INFO *infoPtr, POINT pt, UINT vkDire
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static LRESULT LISTVIEW_FindItemW(LISTVIEW_INFO *infoPtr, INT nStart,
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LPLVFINDINFOW lpFindInfo)
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{
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POINT ptItem;
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WCHAR szDispText[DISP_TEXT_SIZE] = { '\0' };
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LVITEMW lvItem;
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BOOL bWrap = FALSE;
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INT nItem = nStart;
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INT nLast = infoPtr->nItemCount;
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UINT uView = infoPtr->dwStyle & LVS_TYPEMASK;
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WCHAR szDispText[DISP_TEXT_SIZE] = { '\0' };
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BOOL bWrap = FALSE, bNearest = FALSE;
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INT nItem = nStart + 1, nLast = infoPtr->nItemCount, nNearestItem = -1;
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ULONG xdist, ydist, dist, mindist = 0x7fffffff;
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POINT Position, Destination;
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LVITEMW lvItem;
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if ((nItem >= -1) && (lpFindInfo != NULL))
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{
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if (!lpFindInfo || nItem < 0) return -1;
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lvItem.mask = 0;
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if (lpFindInfo->flags & LVFI_PARAM)
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{
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lvItem.mask |= LVIF_PARAM;
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}
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if (lpFindInfo->flags & (LVFI_STRING | LVFI_PARTIAL))
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{
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lvItem.mask |= LVIF_TEXT;
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lvItem.pszText = szDispText;
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lvItem.cchTextMax = DISP_TEXT_SIZE;
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lvItem.mask |= LVIF_TEXT;
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lvItem.pszText = szDispText;
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lvItem.cchTextMax = DISP_TEXT_SIZE;
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}
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if (lpFindInfo->flags & LVFI_WRAP)
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bWrap = TRUE;
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bWrap = TRUE;
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if (lpFindInfo->flags & LVFI_NEARESTXY)
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if ((lpFindInfo->flags & LVFI_NEARESTXY) &&
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(uView == LVS_ICON || uView ==LVS_SMALLICON))
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{
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ptItem.x = lpFindInfo->pt.x;
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ptItem.y = lpFindInfo->pt.y;
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POINT Origin;
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FIXME("LVFI_NEARESTXY is slow.\n");
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if (!LISTVIEW_GetOrigin(infoPtr, &Origin)) return -1;
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Destination.x = lpFindInfo->pt.x + Origin.x;
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Destination.y = lpFindInfo->pt.y + Origin.y;
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switch(lpFindInfo->vkDirection)
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{
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case VK_DOWN: Destination.y += infoPtr->nItemHeight; break;
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case VK_UP: Destination.y -= infoPtr->nItemHeight; break;
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case VK_RIGHT: Destination.x += infoPtr->nItemWidth; break;
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case VK_LEFT: Destination.x -= infoPtr->nItemWidth; break;
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case VK_HOME: Destination.x = Destination.y = 0; break;
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case VK_END: Destination.x = infoPtr->rcView.right; Destination.y = infoPtr->rcView.bottom; break;
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case VK_NEXT: Destination.y += infoPtr->rcList.bottom - infoPtr->rcList.top; break;
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case VK_PRIOR: Destination.y -= infoPtr->rcList.bottom - infoPtr->rcList.top; break;
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default: FIXME("Unknown vkDirection=%d\n", lpFindInfo->vkDirection);
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}
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bNearest = TRUE;
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}
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while (1)
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/* if LVFI_PARAM is specified, all other flags are ignored */
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if (lpFindInfo->flags & LVFI_PARAM)
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{
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while (nItem < nLast)
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{
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if (lpFindInfo->flags & LVFI_NEARESTXY)
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{
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nItem = LISTVIEW_GetNearestItem(infoPtr, ptItem,
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lpFindInfo->vkDirection);
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if (nItem != -1)
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{
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/* get position of the new item index */
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if (!ListView_GetItemPosition(infoPtr->hwndSelf, nItem, &ptItem))
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return -1;
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}
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else
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return -1;
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}
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else
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{
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nItem++;
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}
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lvItem.mask |= LVIF_PARAM;
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bNearest = FALSE;
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lvItem.mask &= ~LVIF_TEXT;
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}
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again:
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for (; nItem < nLast; nItem++)
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{
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lvItem.iItem = nItem;
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lvItem.iSubItem = 0;
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if (LISTVIEW_GetItemW(infoPtr, &lvItem))
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{
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if (lvItem.mask & LVIF_TEXT)
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{
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if (!LISTVIEW_GetItemW(infoPtr, &lvItem)) continue;
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if (lvItem.mask & LVIF_PARAM && lpFindInfo->lParam == lvItem.lParam)
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return nItem;
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if (lvItem.mask & LVIF_TEXT)
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{
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if (lpFindInfo->flags & LVFI_PARTIAL)
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{
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if (strstrW(lvItem.pszText, lpFindInfo->psz) == NULL)
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continue;
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if (strstrW(lvItem.pszText, lpFindInfo->psz) == NULL) continue;
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}
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else
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{
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if (lstrcmpW(lvItem.pszText, lpFindInfo->psz) != 0)
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continue;
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if (lstrcmpW(lvItem.pszText, lpFindInfo->psz) != 0) continue;
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}
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}
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}
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if (lvItem.mask & LVIF_PARAM)
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{
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if (lpFindInfo->lParam != lvItem.lParam)
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continue;
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}
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if (!bNearest) return nItem;
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/* This is very inefficient. To do a good job here,
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* we need a sorted array of (x,y) item positions */
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if (!LISTVIEW_GetItemListOrigin(infoPtr, nItem, &Position)) continue;
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return nItem;
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}
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}
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/* compute the distance^2 to the destination */
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xdist = Destination.x - Position.x;
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ydist = Destination.y - Position.y;
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dist = xdist * xdist + ydist * ydist;
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if (bWrap)
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{
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nItem = -1;
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nLast = nStart + 1;
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bWrap = FALSE;
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}
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else
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{
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return -1;
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}
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/* remember the distance, and item if it's closer */
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if (dist < mindist)
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{
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mindist = dist;
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nNearestItem = nItem;
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}
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}
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}
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return -1;
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if (bWrap)
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{
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nItem = 0;
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nLast = min(nStart + 1, infoPtr->nItemCount);
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bWrap = FALSE;
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goto again;
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}
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return nNearestItem;
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}
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/***
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@ -5568,124 +5536,6 @@ static LRESULT LISTVIEW_GetStringWidthT(LISTVIEW_INFO *infoPtr, LPCWSTR lpszText
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return stringSize.cx;
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}
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/***
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* DESCRIPTION:
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* Determines item if a hit or closest if not
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*
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* PARAMETER(S):
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* [I] infoPtr : valid pointer to the listview structure
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* [IO] lpht : hit test information
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* [I] subitem : fill out iSubItem.
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* [I] bNearItem : return the nearest item
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*
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* RETURN:
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* SUCCESS : item index of hit
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* FAILURE : -1
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*/
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static INT LISTVIEW_SuperHitTestItem(LISTVIEW_INFO *infoPtr, LPLVHITTESTINFO lpht, BOOL subitem, BOOL bNearItem)
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{
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LONG lStyle = infoPtr->dwStyle;
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UINT uView = lStyle & LVS_TYPEMASK;
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INT i,j,topindex,bottomindex,nearestItem;
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RECT rcItem,rcSubItem;
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DWORD xterm, yterm, dist, mindist;
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TRACE("(lpht->pt=%s, subitem=%d\n", debugpoint(&lpht->pt), subitem);
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nearestItem = -1;
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mindist = -1;
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/* FIXME: get the visible range */
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topindex = LISTVIEW_GetTopIndex(infoPtr);
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if (uView == LVS_REPORT)
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{
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bottomindex = topindex + LISTVIEW_GetCountPerColumn(infoPtr) + 1;
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bottomindex = min(bottomindex,infoPtr->nItemCount);
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}
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else
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{
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bottomindex = infoPtr->nItemCount;
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}
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/* FIXME iter */
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for (i = topindex; i < bottomindex; i++)
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{
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rcItem.left = LVIR_BOUNDS;
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if (LISTVIEW_GetItemRect(infoPtr, i, &rcItem))
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{
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if (PtInRect(&rcItem, lpht->pt))
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{
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rcSubItem = rcItem;
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rcItem.left = LVIR_ICON;
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if (LISTVIEW_GetItemRect(infoPtr, i, &rcItem))
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{
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if (PtInRect(&rcItem, lpht->pt))
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{
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lpht->flags = LVHT_ONITEMICON;
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lpht->iItem = i;
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goto set_subitem;
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}
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}
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rcItem.left = LVIR_LABEL;
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if (LISTVIEW_GetItemRect(infoPtr, i, &rcItem))
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{
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if (PtInRect(&rcItem, lpht->pt))
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{
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lpht->flags = LVHT_ONITEMLABEL;
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lpht->iItem = i;
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goto set_subitem;
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}
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}
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lpht->flags = LVHT_ONITEMSTATEICON;
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lpht->iItem = i;
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set_subitem:
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if (subitem)
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{
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INT nColumnCount = Header_GetItemCount(infoPtr->hwndHeader);
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lpht->iSubItem = 0;
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rcSubItem.right = rcSubItem.left;
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for (j = 0; j < nColumnCount; j++)
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{
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rcSubItem.left = rcSubItem.right;
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rcSubItem.right += LISTVIEW_GetColumnWidth(infoPtr, j);
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if (PtInRect(&rcSubItem, lpht->pt))
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{
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lpht->iSubItem = j;
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break;
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}
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}
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}
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TRACE("hit on item %d\n", i);
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return i;
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}
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else if (bNearItem)
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{
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/*
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* Now compute distance from point to center of boundary
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* box. Since we are only interested in the relative
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* distance, we can skip the nasty square root operation
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*/
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xterm = rcItem.left + (rcItem.right - rcItem.left)/2 - lpht->pt.x;
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yterm = rcItem.top + (rcItem.bottom - rcItem.top)/2 - lpht->pt.y;
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dist = xterm * xterm + yterm * yterm;
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if (mindist < 0 || dist < mindist)
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{
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mindist = dist;
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nearestItem = i;
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}
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}
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}
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}
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lpht->flags = LVHT_NOWHERE;
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return bNearItem ? nearestItem : -1;
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}
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/***
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* DESCRIPTION:
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* Determines which listview item is located at the specified position.
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