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wined3d: Add a couple of traces to the vertexdeclaration creation code.
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2886e9b0e8
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@ -269,6 +269,51 @@ const char* debug_d3dusagequery(DWORD usagequery) {
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}
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}
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const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method) {
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switch (method) {
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#define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
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WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_DEFAULT);
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WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALU);
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WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALV);
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WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_CROSSUV);
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WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_UV);
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WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUP);
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WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUPPRESAMPLED);
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#undef WINED3DDECLMETHOD_TO_STR
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default:
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FIXME("Unrecognized %u declaration method!\n", method);
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return "unrecognized";
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}
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}
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const char* debug_d3ddecltype(WINED3DDECLTYPE type) {
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switch (type) {
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#define WINED3DDECLTYPE_TO_STR(u) case u: return #u
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT1);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT2);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT3);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT4);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_D3DCOLOR);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UBYTE4);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT2);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT4);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UBYTE4N);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT2N);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT4N);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_USHORT2N);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_USHORT4N);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UDEC3);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_DEC3N);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT16_2);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT16_4);
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WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UNUSED);
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#undef WINED3DDECLTYPE_TO_STR
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default:
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FIXME("Unrecognized %u declaration type!\n", type);
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return "unrecognized";
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}
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}
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const char* debug_d3ddeclusage(BYTE usage) {
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switch (usage) {
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#define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
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@ -600,6 +645,7 @@ const char* debug_d3dpool(WINED3DPOOL Pool) {
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return "unrecognized";
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}
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}
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/*****************************************************************************
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* Useful functions mapping GL <-> D3D values
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*/
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@ -170,6 +170,16 @@ typedef enum _D3DVSDT_TYPE {
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#define D3DVSD_END() 0xFFFFFFFF
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#define D3DVSD_NOP() 0x00000000
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static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
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TRACE(" Stream: %d\n", element->Stream);
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TRACE(" Offset: %d\n", element->Offset);
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TRACE(" Type: %s (%#x)\n", debug_d3ddecltype(element->Type), element->Type);
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TRACE(" Method: %s (%#x)\n", debug_d3ddeclmethod(element->Method), element->Method);
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TRACE(" Usage: %s (%#x)\n", debug_d3ddeclusage(element->Usage), element->Usage);
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TRACE("Usage index: %d\n", element->UsageIndex);
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TRACE(" Register: %d\n", element->Reg);
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}
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static DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
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const DWORD token = *pToken;
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DWORD tokenlen = 1;
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@ -298,6 +308,8 @@ IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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convToW[nTokens].Type = type;
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convToW[nTokens].Offset = offset;
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convToW[nTokens].Reg = reg;
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TRACE("Adding element %ld:\n", nTokens);
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dump_wined3dvertexelement(&convToW[nTokens]);
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offset += glTypeLookup[type].size * glTypeLookup[type].typesize;
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++nTokens;
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} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0x10000000 & tokentype ) {
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@ -386,6 +398,8 @@ static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DVertexDec
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for(i = 0; i < This->declaration9NumElements; ++i) {
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memcpy(This->pDeclarationWine + i, This->pDeclaration9 + i, sizeof(D3DVERTEXELEMENT9));
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This->pDeclarationWine[i].Reg = -1;
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TRACE("Adding element %d:\n", i);
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dump_wined3dvertexelement(&This->pDeclarationWine[i]);
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}
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This->declarationWNumElements = This->declaration9NumElements;
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@ -1216,6 +1216,8 @@ const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
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const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
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const char* debug_d3dusage(DWORD usage);
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const char* debug_d3dusagequery(DWORD usagequery);
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const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
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const char* debug_d3ddecltype(WINED3DDECLTYPE type);
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const char* debug_d3ddeclusage(BYTE usage);
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const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
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const char* debug_d3drenderstate(DWORD state);
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@ -893,6 +893,16 @@ typedef struct glDescriptor {
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int/*GLenum*/ glType;
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} glDescriptor;
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typedef enum _WINED3DDECLMETHOD {
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WINED3DDECLMETHOD_DEFAULT = 0,
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WINED3DDECLMETHOD_PARTIALU = 1,
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WINED3DDECLMETHOD_PARTIALV = 2,
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WINED3DDECLMETHOD_CROSSUV = 3,
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WINED3DDECLMETHOD_UV = 4,
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WINED3DDECLMETHOD_LOOKUP = 5,
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WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
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} WINED3DDECLMETHOD;
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typedef enum _WINED3DDECLTYPE {
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WINED3DDECLTYPE_FLOAT1 = 0,
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WINED3DDECLTYPE_FLOAT2 = 1,
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