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wined3d: Add D3DBLENDOP to the WINED3D namespace.
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@ -3716,14 +3716,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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{
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int glParm = GL_FUNC_ADD;
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switch ((D3DBLENDOP) Value) {
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case D3DBLENDOP_ADD : glParm = GL_FUNC_ADD; break;
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case D3DBLENDOP_SUBTRACT : glParm = GL_FUNC_SUBTRACT; break;
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case D3DBLENDOP_REVSUBTRACT : glParm = GL_FUNC_REVERSE_SUBTRACT; break;
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case D3DBLENDOP_MIN : glParm = GL_MIN; break;
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case D3DBLENDOP_MAX : glParm = GL_MAX; break;
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switch ((WINED3DBLENDOP) Value) {
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case WINED3DBLENDOP_ADD : glParm = GL_FUNC_ADD; break;
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case WINED3DBLENDOP_SUBTRACT : glParm = GL_FUNC_SUBTRACT; break;
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case WINED3DBLENDOP_REVSUBTRACT : glParm = GL_FUNC_REVERSE_SUBTRACT; break;
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case WINED3DBLENDOP_MIN : glParm = GL_MIN; break;
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case WINED3DBLENDOP_MAX : glParm = GL_MAX; break;
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default:
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FIXME("Unrecognized/Unhandled D3DBLENDOP value %d\n", Value);
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FIXME("Unrecognized/Unhandled WINED3DBLENDOP value %d\n", Value);
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}
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if(GL_SUPPORT(EXT_BLEND_MINMAX)) {
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@ -935,7 +935,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE, 0x0000000F);
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tmpfloat.f = 0.0f;
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IWineD3DDevice_SetRenderState(device, WINED3DRS_TWEENFACTOR, tmpfloat.d);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_BLENDOP, D3DBLENDOP_ADD);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_BLENDOP, WINED3DBLENDOP_ADD);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_POSITIONDEGREE, WINED3DDEGREE_CUBIC);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_NORMALDEGREE, WINED3DDEGREE_LINEAR);
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/* states new in d3d9 */
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@ -975,7 +975,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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IWineD3DDevice_SetRenderState(device, WINED3DRS_SEPARATEALPHABLENDENABLE, FALSE);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_SRCBLENDALPHA, WINED3DBLEND_ONE);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_DESTBLENDALPHA, WINED3DBLEND_ZERO);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_BLENDOPALPHA, D3DBLENDOP_ADD);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_BLENDOPALPHA, WINED3DBLENDOP_ADD);
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/* clipping status */
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This->clip_status.ClipUnion = 0;
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@ -461,6 +461,16 @@ typedef enum _WINED3DBLEND {
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WINED3DBLEND_FORCE_DWORD = 0x7fffffff
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} WINED3DBLEND;
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typedef enum _WINED3DBLENDOP {
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WINED3DBLENDOP_ADD = 1,
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WINED3DBLENDOP_SUBTRACT = 2,
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WINED3DBLENDOP_REVSUBTRACT = 3,
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WINED3DBLENDOP_MIN = 4,
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WINED3DBLENDOP_MAX = 5,
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WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
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} WINED3DBLENDOP;
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typedef enum _WINED3DVERTEXBLENDFLAGS {
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WINED3DVBF_DISABLE = 0,
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WINED3DVBF_1WEIGHTS = 1,
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