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d3dcompiler_43/tests: Make some variables unsigned.
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@ -31,9 +31,7 @@ struct vertex
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/* Tells compute_shader_probe* which pixels should be what colors */
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struct hlsl_probe_info
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{
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/* The x and y coordinate of the point to check.
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When x < 0, this is the last probe */
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int x, y;
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unsigned int x, y;
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/* The expected values in this region */
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D3DXCOLOR c;
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/* The max error for any value */
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@ -215,7 +213,7 @@ static void draw_quad_with_shader9(IDirect3DDevice9 *device, IDirect3DVertexBuff
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}
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static void setup_device9(IDirect3DDevice9 *device, IDirect3DSurface9 **render_target,
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IDirect3DSurface9 **readback, D3DFORMAT format, int width, int height,
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IDirect3DSurface9 **readback, D3DFORMAT format, unsigned int width, unsigned int height,
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IDirect3DVertexShader9 *vshader, IDirect3DPixelShader9 *pshader)
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{
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HRESULT hr;
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@ -248,7 +246,8 @@ static int colors_match(D3DXCOLOR a, D3DXCOLOR b, float epsilon)
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to see if they are as expected. */
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static void compute_shader_probe9(IDirect3DDevice9 *device, IDirect3DVertexShader9 *vshader,
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IDirect3DPixelShader9 *pshader, IDirect3DVertexBuffer9 *quad_geometry,
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const struct hlsl_probe_info *probes, int count, int width, int height, int line_number)
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const struct hlsl_probe_info *probes, unsigned int count,
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unsigned int width, unsigned int height, unsigned int line_number)
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{
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IDirect3DSurface9 *render_target;
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IDirect3DSurface9 *readback;
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@ -256,7 +255,7 @@ static void compute_shader_probe9(IDirect3DDevice9 *device, IDirect3DVertexShade
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HRESULT hr;
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D3DLOCKED_RECT lr;
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D3DXCOLOR *pbits_data;
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int i;
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unsigned int i;
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setup_device9(device, &render_target, &readback, D3DFMT_A32B32G32R32F,
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width, height, vshader, pshader);
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