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ddraw/tests: Fix compilation on systems that don't support nameless unions.
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@ -633,11 +633,11 @@ static void alpha_test(IDirect3DDevice7 *device)
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ddsd.dwHeight = 128;
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ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
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U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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U4(ddsd).ddpfPixelFormat.dwRGBBitCount = 32;
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U4(ddsd).ddpfPixelFormat.dwRGBAlphaBitMask = 0xff000000;
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U4(ddsd).ddpfPixelFormat.dwRBitMask = 0x00ff0000;
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U4(ddsd).ddpfPixelFormat.dwGBitMask = 0x0000ff00;
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U4(ddsd).ddpfPixelFormat.dwBBitMask = 0x000000ff;
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U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
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U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
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U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
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U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
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U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
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hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
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ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
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if(!offscreen) {
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