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Narrow down the items we iterate over in LIST, and REPORT mode.
Fix a Client --> List coordinate transformations in FindItem. Fix bug in HitItem (in LIST and REPORT mode). Avoid the last bit of drawing in REPORT mode.
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9d678ff740
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05b4a09357
@ -770,27 +770,47 @@ static inline BOOL iterator_empty(ITERATOR* i)
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static BOOL iterator_frameditems(ITERATOR* i, LISTVIEW_INFO* infoPtr, const RECT* lprc)
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{
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UINT uView = infoPtr->dwStyle & LVS_TYPEMASK;
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INT nPerCol, nPerRow;
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INT lower, upper;
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RECT frame = *lprc;
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POINT Origin;
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/* in case we fail, we want to return an empty iterator */
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if (!iterator_empty(i)) return FALSE;
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if (!LISTVIEW_GetOrigin(infoPtr, &Origin)) return FALSE;
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OffsetRect(&frame, -Origin.x, -Origin.y);
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if (uView == LVS_ICON || uView == LVS_SMALLICON)
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{
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/* FIXME: we got to do better then this */
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i->range.lower = 0;
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i->range.upper = infoPtr->nItemCount - 1;
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return TRUE;
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}
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else if (uView == LVS_REPORT)
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{
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if (frame.left >= infoPtr->nItemWidth) return TRUE;
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if (frame.top >= infoPtr->nItemHeight * infoPtr->nItemCount) return TRUE;
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i->range.lower = LISTVIEW_GetTopIndex(infoPtr);
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lower = frame.top / infoPtr->nItemHeight;
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upper = (frame.bottom - 1) / infoPtr->nItemHeight;
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}
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else
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{
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INT nPerCol = max((infoPtr->rcList.bottom - infoPtr->rcList.top) / infoPtr->nItemHeight, 1);
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if (frame.top >= infoPtr->nItemHeight * nPerCol) return TRUE;
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lower = (frame.left / infoPtr->nItemWidth) * nPerCol + frame.top / infoPtr->nItemHeight;
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upper = ((frame.right - 1) / infoPtr->nItemWidth) * nPerCol + (frame.bottom - 1) / infoPtr->nItemHeight;
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}
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nPerCol = max((infoPtr->rcList.bottom - infoPtr->rcList.top) / infoPtr->nItemHeight, 1) + 1;
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if (uView == LVS_REPORT)
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nPerRow = 1;
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else /* uView == LVS_LIST */
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nPerRow = max((infoPtr->rcList.right - infoPtr->rcList.left)/infoPtr->nItemWidth, 1);
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if (upper < 0 || lower >= infoPtr->nItemCount) return TRUE;
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lower = max(lower, 0);
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upper = min(upper, infoPtr->nItemCount - 1);
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if (upper < lower) return TRUE;
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i->range.lower = lower;
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i->range.upper = upper;
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i->range.upper = min(i->range.lower + nPerCol * nPerRow, infoPtr->nItemCount - 1);
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return TRUE;
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}
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@ -3539,10 +3559,6 @@ static void LISTVIEW_RefreshReport(LISTVIEW_INFO *infoPtr, HDC hdc, DWORD cdmode
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isFocused = FALSE;
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for (j = nFirstCol; j <= nLastCol; j++)
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{
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if (cdmode & CDRF_NOTIFYITEMDRAW)
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cditemmode = notify_customdrawitem (infoPtr, hdc, i.nItem, j, CDDS_ITEMPREPAINT);
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if (cditemmode & CDRF_SKIPDEFAULT) continue;
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rcItem = lpCols[j].rc;
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rcItem.left += REPORT_MARGINX;
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rcItem.right = max(rcItem.left, rcItem.right - REPORT_MARGINX);
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@ -3552,6 +3568,12 @@ static void LISTVIEW_RefreshReport(LISTVIEW_INFO *infoPtr, HDC hdc, DWORD cdmode
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/* Offset the Scroll Bar Pos */
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OffsetRect(&rcItem, ptOrig.x, ptOrig.y);
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if (rgntype == COMPLEXREGION && !RectVisible(hdc, &rcItem)) continue;
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if (cdmode & CDRF_NOTIFYITEMDRAW)
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cditemmode = notify_customdrawitem (infoPtr, hdc, i.nItem, j, CDDS_ITEMPREPAINT);
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if (cditemmode & CDRF_SKIPDEFAULT) continue;
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if (j == 0)
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isFocused = LISTVIEW_DrawItem(infoPtr, hdc, i.nItem, rcItem);
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else
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@ -4415,8 +4437,8 @@ static LRESULT LISTVIEW_FindItemW(LISTVIEW_INFO *infoPtr, INT nStart,
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FIXME("LVFI_NEARESTXY is slow.\n");
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if (!LISTVIEW_GetOrigin(infoPtr, &Origin)) return -1;
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Destination.x = lpFindInfo->pt.x + Origin.x;
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Destination.y = lpFindInfo->pt.y + Origin.y;
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Destination.x = lpFindInfo->pt.x - Origin.x;
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Destination.y = lpFindInfo->pt.y - Origin.y;
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switch(lpFindInfo->vkDirection)
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{
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case VK_DOWN: Destination.y += infoPtr->nItemHeight; break;
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@ -5622,15 +5644,16 @@ static LRESULT LISTVIEW_HitTest(LISTVIEW_INFO *infoPtr, LPLVHITTESTINFO lpht, BO
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else
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{
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POINT Origin, Position;
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INT nPerCol = LISTVIEW_GetCountPerColumn(infoPtr);
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if (!LISTVIEW_GetOrigin(infoPtr, &Origin)) return -1;
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Position.x = lpht->pt.x - Origin.x;
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Position.y = lpht->pt.y - Origin.y;
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if (Position.x < LISTVIEW_GetCountPerRow(infoPtr) * infoPtr->nItemWidth &&
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Position.y < LISTVIEW_GetCountPerColumn(infoPtr) * infoPtr->nItemHeight)
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if (Position.y < nPerCol * infoPtr->nItemHeight)
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{
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lpht->iItem = (Position.x / infoPtr->nItemWidth) * (Position.y / infoPtr->nItemHeight);
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lpht->iItem = (Position.x / infoPtr->nItemWidth) * nPerCol + (Position.y / infoPtr->nItemHeight);
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if (lpht->iItem < 0 || lpht->iItem >= infoPtr->nItemCount) lpht->iItem = -1;
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}
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}
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}
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