diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 6e9cf4622f..62caa2a755 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5257,6 +5257,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_IF */ NULL /* Hardcoded into the shader */, /* WINED3DSIH_IFC */ shader_hw_ifc, /* WINED3DSIH_IGE */ NULL, + /* WINED3DSIH_IMAX */ NULL, /* WINED3DSIH_IMUL */ NULL, /* WINED3DSIH_ISHL */ NULL, /* WINED3DSIH_ITOF */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index cedf2f1372..9d2cc160b0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7857,6 +7857,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IF */ shader_glsl_if, /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop, + /* WINED3DSIH_IMAX */ NULL, /* WINED3DSIH_IMUL */ shader_glsl_imul, /* WINED3DSIH_ISHL */ shader_glsl_binop, /* WINED3DSIH_ITOF */ shader_glsl_to_float, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 7e85988426..417d20e9eb 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -85,6 +85,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_IF */ "if", /* WINED3DSIH_IFC */ "ifc", /* WINED3DSIH_IGE */ "ige", + /* WINED3DSIH_IMAX */ "imax", /* WINED3DSIH_IMUL */ "imul", /* WINED3DSIH_ISHL */ "ishl", /* WINED3DSIH_ITOF */ "itof", diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index e4d6336f59..b813f2e08c 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -98,6 +98,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_IF = 0x1f, WINED3D_SM4_OP_IEQ = 0x20, WINED3D_SM4_OP_IGE = 0x21, + WINED3D_SM4_OP_IMAX = 0x24, WINED3D_SM4_OP_IMUL = 0x26, WINED3D_SM4_OP_ISHL = 0x29, WINED3D_SM4_OP_ITOF = 0x2b, @@ -267,6 +268,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"}, {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"}, {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"}, + {WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "I", "II"}, {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"}, {WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "I", "II"}, {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 70857c9dcc..fb16aac5e1 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -500,6 +500,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_IF, WINED3DSIH_IFC, WINED3DSIH_IGE, + WINED3DSIH_IMAX, WINED3DSIH_IMUL, WINED3DSIH_ISHL, WINED3DSIH_ITOF,