mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 12:49:45 +00:00
d3d10core: Implement d3d10_depthstencil_view_GetDesc().
This commit is contained in:
parent
3fa6bd0ced
commit
05d1fbb392
@ -129,11 +129,12 @@ struct d3d10_depthstencil_view
|
||||
ID3D10DepthStencilView ID3D10DepthStencilView_iface;
|
||||
LONG refcount;
|
||||
|
||||
D3D10_DEPTH_STENCIL_VIEW_DESC desc;
|
||||
ID3D10Resource *resource;
|
||||
};
|
||||
|
||||
HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view,
|
||||
ID3D10Resource *resource) DECLSPEC_HIDDEN;
|
||||
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
|
||||
|
||||
/* ID3D10RenderTargetView */
|
||||
struct d3d10_rendertarget_view
|
||||
|
@ -803,7 +803,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
if (FAILED(hr = d3d10_depthstencil_view_init(object, resource)))
|
||||
if (FAILED(hr = d3d10_depthstencil_view_init(object, resource, desc)))
|
||||
{
|
||||
WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
|
@ -45,6 +45,101 @@ static struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *r
|
||||
}
|
||||
}
|
||||
|
||||
static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10Resource *resource)
|
||||
{
|
||||
D3D10_RESOURCE_DIMENSION dimension;
|
||||
HRESULT hr;
|
||||
|
||||
ID3D10Resource_GetType(resource, &dimension);
|
||||
|
||||
switch (dimension)
|
||||
{
|
||||
case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
{
|
||||
D3D10_TEXTURE1D_DESC texture_desc;
|
||||
ID3D10Texture1D *texture;
|
||||
|
||||
if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
|
||||
{
|
||||
ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
ID3D10Texture1D_GetDesc(texture, &texture_desc);
|
||||
ID3D10Texture1D_Release(texture);
|
||||
|
||||
desc->Format = texture_desc.Format;
|
||||
if (texture_desc.ArraySize == 1)
|
||||
{
|
||||
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE1D;
|
||||
desc->u.Texture1D.MipSlice = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE1DARRAY;
|
||||
desc->u.Texture1DArray.MipSlice = 0;
|
||||
desc->u.Texture1DArray.FirstArraySlice = 0;
|
||||
desc->u.Texture1DArray.ArraySize = 1;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
{
|
||||
D3D10_TEXTURE2D_DESC texture_desc;
|
||||
ID3D10Texture2D *texture;
|
||||
|
||||
if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
|
||||
{
|
||||
ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
ID3D10Texture2D_GetDesc(texture, &texture_desc);
|
||||
ID3D10Texture2D_Release(texture);
|
||||
|
||||
desc->Format = texture_desc.Format;
|
||||
if (texture_desc.ArraySize == 1)
|
||||
{
|
||||
if (texture_desc.SampleDesc.Count == 1)
|
||||
{
|
||||
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2D;
|
||||
desc->u.Texture2D.MipSlice = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DMS;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (texture_desc.SampleDesc.Count == 1)
|
||||
{
|
||||
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DARRAY;
|
||||
desc->u.Texture2DArray.MipSlice = 0;
|
||||
desc->u.Texture2DArray.FirstArraySlice = 0;
|
||||
desc->u.Texture2DArray.ArraySize = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY;
|
||||
desc->u.Texture2DMSArray.FirstArraySlice = 0;
|
||||
desc->u.Texture2DMSArray.ArraySize = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
default:
|
||||
FIXME("Unhandled resource dimension %#x.\n", dimension);
|
||||
case D3D10_RESOURCE_DIMENSION_BUFFER:
|
||||
case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
}
|
||||
|
||||
static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
|
||||
{
|
||||
D3D10_RESOURCE_DIMENSION dimension;
|
||||
@ -269,7 +364,11 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthSte
|
||||
static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
|
||||
D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
|
||||
{
|
||||
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
||||
struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
|
||||
|
||||
TRACE("iface %p, desc %p.\n", iface, desc);
|
||||
|
||||
*desc = view->desc;
|
||||
}
|
||||
|
||||
static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
|
||||
@ -290,11 +389,23 @@ static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
|
||||
};
|
||||
|
||||
HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view,
|
||||
ID3D10Resource *resource)
|
||||
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl;
|
||||
view->refcount = 1;
|
||||
|
||||
if (!desc)
|
||||
{
|
||||
if (FAILED(hr = set_dsdesc_from_resource(&view->desc, resource)))
|
||||
return hr;
|
||||
}
|
||||
else
|
||||
{
|
||||
view->desc = *desc;
|
||||
}
|
||||
|
||||
view->resource = resource;
|
||||
ID3D10Resource_AddRef(resource);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user