From 0610d1eec9a287e22831a40427e6a9a38f3f745f Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 12 Jun 2012 17:03:50 +0200 Subject: [PATCH] wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD. --- dlls/wined3d/buffer.c | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index f11edf44d7..473559517d 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1011,7 +1011,20 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN flags = buffer_sanitize_flags(buffer, flags); if (!(flags & WINED3DLOCK_READONLY)) { - if (!buffer_add_dirty_area(buffer, offset, size)) return E_OUTOFMEMORY; + if (flags & WINED3DLOCK_DISCARD) + { + /* DISCARD invalidates the entire buffer, regardless of the + * specified offset and size. Some applications also depend on the + * entire buffer being uploaded in that case. Two such + * applications are Port Royale and Darkstar One. */ + if (!buffer_add_dirty_area(buffer, 0, 0)) + return E_OUTOFMEMORY; + } + else + { + if (!buffer_add_dirty_area(buffer, offset, size)) + return E_OUTOFMEMORY; + } } count = ++buffer->resource.map_count;