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wined3d: Recognize SM4.1 oMask output register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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c6b2977e69
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@ -1935,6 +1935,10 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer,
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shader_addline(buffer, "vCoverage");
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break;
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case WINED3DSPR_SAMPLEMASK:
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shader_addline(buffer, "oMask");
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break;
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default:
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shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
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break;
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@ -292,6 +292,7 @@ enum wined3d_sm4_register_type
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WINED3D_SM4_RT_PRIMID = 0x0b,
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WINED3D_SM4_RT_DEPTHOUT = 0x0c,
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WINED3D_SM4_RT_NULL = 0x0d,
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WINED3D_SM4_RT_OMASK = 0x0f,
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WINED3D_SM5_RT_STREAM = 0x10,
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WINED3D_SM5_RT_FUNCTION_BODY = 0x11,
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WINED3D_SM5_RT_FUNCTION_POINTER = 0x13,
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@ -1001,7 +1002,7 @@ static const enum wined3d_shader_register_type register_type_table[] =
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/* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT,
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/* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
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/* UNKNOWN */ ~0u,
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/* UNKNOWN */ ~0u,
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/* WINED3D_SM4_RT_OMASK */ WINED3DSPR_SAMPLEMASK,
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/* WINED3D_SM5_RT_STREAM */ WINED3DSPR_STREAM,
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/* WINED3D_SM5_RT_FUNCTION_BODY */ WINED3DSPR_FUNCTIONBODY,
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/* UNKNOWN */ ~0u,
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@ -395,6 +395,7 @@ enum wined3d_shader_register_type
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WINED3DSPR_FUNCTIONBODY,
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WINED3DSPR_FUNCTIONPOINTER,
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WINED3DSPR_COVERAGE,
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WINED3DSPR_SAMPLEMASK,
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};
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enum wined3d_data_type
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