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d3dx8: Implementation of D3DXAssembleShaderFromFileA.
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@ -29,11 +29,10 @@
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3dx8core.h"
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#include "d3dx8core_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
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@ -79,11 +78,21 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
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LPD3DXBUFFER* ppConstants,
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LPD3DXBUFFER* ppCompiledShader,
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LPD3DXBUFFER* ppCompilationErrors) {
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FIXME("(void): stub\n");
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return D3D_OK;
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LPWSTR pSrcFileW = NULL;
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DWORD len;
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HRESULT ret;
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if (!pSrcFile) return D3DXERR_INVALIDDATA;
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len = MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, NULL, 0 );
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pSrcFileW = HeapAlloc( GetProcessHeap(), 0, len * sizeof(WCHAR) );
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MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, pSrcFileW, len );
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ret=D3DXAssembleShaderFromFileW(pSrcFileW, Flags, ppConstants, ppCompiledShader, ppCompilationErrors);
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HeapFree( GetProcessHeap(), 0, pSrcFileW );
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return ret;
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}
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPWSTR pSrcFile, DWORD Flags,
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LPD3DXBUFFER* ppConstants,
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LPD3DXBUFFER* ppCompiledShader,
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LPD3DXBUFFER* ppCompilationErrors) {
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@ -120,7 +120,7 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
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LPD3DXBUFFER* ppConstants,
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LPD3DXBUFFER* ppCompiledShader,
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LPD3DXBUFFER* ppCompilationErrors);
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPWSTR pSrcFile, DWORD Flags,
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LPD3DXBUFFER* ppConstants,
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LPD3DXBUFFER* ppCompiledShader,
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LPD3DXBUFFER* ppCompilationErrors);
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