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d3drm: Fix IDirect3DRMDevice macros.
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@ -326,80 +326,80 @@ DECLARE_INTERFACE_(IDirect3DRMDevice,IUnknown)
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IDirect3DRMObject_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IDirect3DRMObject_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DRMObject_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3DRMDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IDirect3DRMDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DRMDevice_Release(p) (p)->lpVtbl->Release(p)
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/*** IDirect3DRMObject methods ***/
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#define IDirect3DRMObject_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
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#define IDirect3DRMObject_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
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#define IDirect3DRMObject_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
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#define IDirect3DRMObject_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
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#define IDirect3DRMObject_GetAppData(p) (p)->lpVtbl->GetAppData(p)
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#define IDirect3DRMObject_SetName(p,a) (p)->lpVtbl->SetName(p,a)
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#define IDirect3DRMObject_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
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#define IDirect3DRMObject_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
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#define IDirect3DRMDevice_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
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#define IDirect3DRMDevice_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
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#define IDirect3DRMDevice_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
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#define IDirect3DRMDevice_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
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#define IDirect3DRMDevice_GetAppData(p) (p)->lpVtbl->GetAppData(p)
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#define IDirect3DRMDevice_SetName(p,a) (p)->lpVtbl->SetName(p,a)
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#define IDirect3DRMDevice_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
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#define IDirect3DRMDevice_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
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/*** IDirect3DRMDevice methods ***/
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#define IDirect3DRMObject_Init(p,a,b) (p)->lpVtbl->Init(p,a,b)
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#define IDirect3DRMObject_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b)
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#define IDirect3DRMObject_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
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#define IDirect3DRMObject_Update(p) (p)->lpVtbl->Update(p)
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#define IDirect3DRMObject_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b)
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#define IDirect3DRMObject_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b,c)
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#define IDirect3DRMObject_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a)
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#define IDirect3DRMObject_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p)
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#define IDirect3DRMObject_SetDither(p,a) (p)->lpVtbl->SetDither(p,a)
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#define IDirect3DRMObject_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
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#define IDirect3DRMObject_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
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#define IDirect3DRMObject_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a)
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#define IDirect3DRMObject_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a)
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#define IDirect3DRMObject_GetDither(p) (p)->lpVtbl->GetDither(p)
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#define IDirect3DRMObject_GetShades(p) (p)->lpVtbl->GetShades(p)
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#define IDirect3DRMObject_GetHeight(p) (p)->lpVtbl->GetHeight(p)
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#define IDirect3DRMObject_GetWidth(p) (p)->lpVtbl->GetWidth(p)
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#define IDirect3DRMObject_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p)
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#define IDirect3DRMObject_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p)
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#define IDirect3DRMObject_GetQuality(p) (p)->lpVtbl->GetQuality(p)
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#define IDirect3DRMObject_GetColorModel(p) (p)->lpVtbl->GetColorModel(p)
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#define IDirect3DRMObject_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p)
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#define IDirect3DRMObject_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a)
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#define IDirect3DRMDevice_Init(p,a,b) (p)->lpVtbl->Init(p,a,b)
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#define IDirect3DRMDevice_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b)
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#define IDirect3DRMDevice_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
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#define IDirect3DRMDevice_Update(p) (p)->lpVtbl->Update(p)
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#define IDirect3DRMDevice_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b)
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#define IDirect3DRMDevice_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b,c)
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#define IDirect3DRMDevice_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a)
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#define IDirect3DRMDevice_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p)
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#define IDirect3DRMDevice_SetDither(p,a) (p)->lpVtbl->SetDither(p,a)
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#define IDirect3DRMDevice_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
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#define IDirect3DRMDevice_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
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#define IDirect3DRMDevice_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a)
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#define IDirect3DRMDevice_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a)
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#define IDirect3DRMDevice_GetDither(p) (p)->lpVtbl->GetDither(p)
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#define IDirect3DRMDevice_GetShades(p) (p)->lpVtbl->GetShades(p)
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#define IDirect3DRMDevice_GetHeight(p) (p)->lpVtbl->GetHeight(p)
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#define IDirect3DRMDevice_GetWidth(p) (p)->lpVtbl->GetWidth(p)
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#define IDirect3DRMDevice_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p)
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#define IDirect3DRMDevice_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p)
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#define IDirect3DRMDevice_GetQuality(p) (p)->lpVtbl->GetQuality(p)
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#define IDirect3DRMDevice_GetColorModel(p) (p)->lpVtbl->GetColorModel(p)
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#define IDirect3DRMDevice_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p)
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#define IDirect3DRMDevice_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a)
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#else
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/*** IUnknown methods ***/
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#define IDirect3DRMObject_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
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#define IDirect3DRMObject_AddRef(p) (p)->AddRef()
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#define IDirect3DRMObject_Release(p) (p)->Release()
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#define IDirect3DRMDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
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#define IDirect3DRMDevice_AddRef(p) (p)->AddRef()
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#define IDirect3DRMDevice_Release(p) (p)->Release()
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/*** IDirect3DRMObject methods ***/
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#define IDirect3DRMObject_Clone(p,a,b,c) (p)->Clone(a,b,c)
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#define IDirect3DRMObject_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
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#define IDirect3DRMObject_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
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#define IDirect3DRMObject_SetAppData(p,a) (p)->SetAppData(a)
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#define IDirect3DRMObject_GetAppData(p) (p)->GetAppData()
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#define IDirect3DRMObject_SetName(p,a) (p)->SetName(a)
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#define IDirect3DRMObject_GetName(p,a,b) (p)->GetName(a,b)
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#define IDirect3DRMObject_GetClassName(p,a,b) (p)->GetClassName(a,b)
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#define IDirect3DRMDevice_Clone(p,a,b,c) (p)->Clone(a,b,c)
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#define IDirect3DRMDevice_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
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#define IDirect3DRMDevice_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
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#define IDirect3DRMDevice_SetAppData(p,a) (p)->SetAppData(a)
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#define IDirect3DRMDevice_GetAppData(p) (p)->GetAppData()
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#define IDirect3DRMDevice_SetName(p,a) (p)->SetName(a)
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#define IDirect3DRMDevice_GetName(p,a,b) (p)->GetName(a,b)
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#define IDirect3DRMDevice_GetClassName(p,a,b) (p)->GetClassName(a,b)
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/*** IDirect3DRMDevice methods ***/
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#define IDirect3DRMObject_Init(p,a,b) (p)->Init(p,a,b)
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#define IDirect3DRMObject_InitFromD3D(p,a,b) (p)->InitFromD3D(p,a,b)
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#define IDirect3DRMObject_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(p,a,b,c,d)
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#define IDirect3DRMObject_Update(p) (p)->Update(p)
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#define IDirect3DRMObject_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(p,a,b)
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#define IDirect3DRMObject_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(p,a,b,c)
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#define IDirect3DRMObject_SetBufferCount(p,a) (p)->SetBufferCount(p,a)
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#define IDirect3DRMObject_GetBufferCount(p) (p)->GetBufferCount(p)
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#define IDirect3DRMObject_SetDither(p,a) (p)->SetDither(p,a)
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#define IDirect3DRMObject_SetShades(p,a) (p)->SetShades(p,a)
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#define IDirect3DRMObject_SetQuality(p,a) (p)->SetQuality(p,a)
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#define IDirect3DRMObject_SetTextureQuality(p,a) (p)->SetTextureQuality(p,a)
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#define IDirect3DRMObject_GetViewports(p,a) (p)->GetViewports(p,a)
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#define IDirect3DRMObject_GetDither(p) (p)->GetDither(p)
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#define IDirect3DRMObject_GetShades(p) (p)->GetShades(p)
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#define IDirect3DRMObject_GetHeight(p) (p)->GetHeight(p)
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#define IDirect3DRMObject_GetWidth(p) (p)->GetWidth(p)
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#define IDirect3DRMObject_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn(p)
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#define IDirect3DRMObject_GetWireframeOptions(p) (p)->GetWireframeOptions(p)
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#define IDirect3DRMObject_GetQuality(p) (p)->GetQuality(p)
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#define IDirect3DRMObject_GetColorModel(p) (p)->GetColorModel(p)
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#define IDirect3DRMObject_GetTextureQuality(p) (p)->GetTextureQuality(p)
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#define IDirect3DRMObject_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(p,a)
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#define IDirect3DRMDevice_Init(p,a,b) (p)->Init(p,a,b)
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#define IDirect3DRMDevice_InitFromD3D(p,a,b) (p)->InitFromD3D(p,a,b)
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#define IDirect3DRMDevice_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(p,a,b,c,d)
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#define IDirect3DRMDevice_Update(p) (p)->Update(p)
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#define IDirect3DRMDevice_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(p,a,b)
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#define IDirect3DRMDevice_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(p,a,b,c)
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#define IDirect3DRMDevice_SetBufferCount(p,a) (p)->SetBufferCount(p,a)
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#define IDirect3DRMDevice_GetBufferCount(p) (p)->GetBufferCount(p)
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#define IDirect3DRMDevice_SetDither(p,a) (p)->SetDither(p,a)
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#define IDirect3DRMDevice_SetShades(p,a) (p)->SetShades(p,a)
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#define IDirect3DRMDevice_SetQuality(p,a) (p)->SetQuality(p,a)
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#define IDirect3DRMDevice_SetTextureQuality(p,a) (p)->SetTextureQuality(p,a)
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#define IDirect3DRMDevice_GetViewports(p,a) (p)->GetViewports(p,a)
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#define IDirect3DRMDevice_GetDither(p) (p)->GetDither(p)
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#define IDirect3DRMDevice_GetShades(p) (p)->GetShades(p)
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#define IDirect3DRMDevice_GetHeight(p) (p)->GetHeight(p)
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#define IDirect3DRMDevice_GetWidth(p) (p)->GetWidth(p)
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#define IDirect3DRMDevice_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn(p)
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#define IDirect3DRMDevice_GetWireframeOptions(p) (p)->GetWireframeOptions(p)
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#define IDirect3DRMDevice_GetQuality(p) (p)->GetQuality(p)
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#define IDirect3DRMDevice_GetColorModel(p) (p)->GetColorModel(p)
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#define IDirect3DRMDevice_GetTextureQuality(p) (p)->GetTextureQuality(p)
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#define IDirect3DRMDevice_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(p,a)
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#endif
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#ifdef __cplusplus
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