From 08b06b7d8f7396937c3d278219ce3b6cefa0476a Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 1 Dec 2014 08:45:42 +0100 Subject: [PATCH] wined3d: Unbind shader resource views in state_unbind_resources(). --- dlls/wined3d/stateblock.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 7e8c782815..dc146fcae2 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -458,6 +458,7 @@ ULONG CDECL wined3d_stateblock_incref(struct wined3d_stateblock *stateblock) void state_unbind_resources(struct wined3d_state *state) { + struct wined3d_shader_resource_view *srv; struct wined3d_vertex_declaration *decl; struct wined3d_sampler *sampler; struct wined3d_texture *texture; @@ -529,6 +530,15 @@ void state_unbind_resources(struct wined3d_state *state) wined3d_sampler_decref(sampler); } } + + for (j = 0; j < MAX_SHADER_RESOURCE_VIEWS; ++j) + { + if ((srv = state->shader_resource_view[i][j])) + { + state->shader_resource_view[i][j] = NULL; + wined3d_shader_resource_view_decref(srv); + } + } } }