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wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain.
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3eb3538556
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092b51e82a
@ -307,7 +307,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DD
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localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
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EnterCriticalSection(&d3d8_cs);
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hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface, SURFACE_OPENGL);
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hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface, SURFACE_OPENGL);
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LeaveCriticalSection(&d3d8_cs);
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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@ -325,7 +325,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DD
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pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
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if (hrc != D3D_OK) {
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FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
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FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
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HeapFree(GetProcessHeap(), 0 , object);
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*pSwapChain = NULL;
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}else{
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@ -229,7 +229,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
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localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
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EnterCriticalSection(&d3d9_cs);
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hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D9CB_CreateRenderTarget, D3D9CB_CreateDepthStencilSurface, SURFACE_OPENGL);
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hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D9CB_CreateRenderTarget, D3D9CB_CreateDepthStencilSurface, SURFACE_OPENGL);
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LeaveCriticalSection(&d3d9_cs);
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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@ -248,7 +248,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
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pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
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if (hrc != D3D_OK) {
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FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
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FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
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HeapFree(GetProcessHeap(), 0 , object);
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} else {
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IUnknown_AddRef(iface);
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@ -3184,7 +3184,7 @@ D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
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ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
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object->ref = 1;
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res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
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res = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice,
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pPresentationParameters,
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&swapchain,
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(IUnknown*) ICOM_INTERFACE(object, IParent),
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@ -3193,7 +3193,7 @@ D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
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This->ImplType);
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if (res != D3D_OK)
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{
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FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
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FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
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HeapFree(GetProcessHeap(), 0 , object);
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*ppSwapChain = NULL;
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}
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@ -3248,7 +3248,7 @@ static HRESULT WINAPI IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
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if (hr != D3D_OK)
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{
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FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
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FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
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primary->wineD3DSwapChain = NULL;
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}
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return hr;
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@ -1391,7 +1391,7 @@ static void WINAPI IWineD3DDeviceImpl_RestoreWindow(IWineD3DDevice *iface, HWND
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}
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/* example at http://www.fairyengine.com/articles/dxmultiviews.htm */
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevice* iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters, IWineD3DSwapChain** ppSwapChain,
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice* iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters, IWineD3DSwapChain** ppSwapChain,
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IUnknown* parent,
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D3DCB_CREATERENDERTARGETFN D3DCB_CreateRenderTarget,
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D3DCB_CREATEDEPTHSTENCILSURFACEFN D3DCB_CreateDepthStencil,
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@ -2069,14 +2069,14 @@ static void create_dummy_textures(IWineD3DDeviceImpl *This) {
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LEAVE_GL();
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) {
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static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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IWineD3DSwapChainImpl *swapchain = NULL;
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HRESULT hr;
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DWORD state;
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unsigned int i;
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TRACE("(%p)->(%p,%p)\n", This, pPresentationParameters, D3DCB_CreateAdditionalSwapChain);
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TRACE("(%p)->(%p,%p)\n", This, pPresentationParameters, D3DCB_CreateSwapChain);
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if(This->d3d_initialized) return WINED3DERR_INVALIDCALL;
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if(!This->adapter->opengl) return WINED3DERR_INVALIDCALL;
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@ -2136,7 +2136,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, WINED3DPR
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/* Setup the implicit swapchain */
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TRACE("Creating implicit swapchain\n");
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hr=D3DCB_CreateAdditionalSwapChain(This->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain);
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hr=D3DCB_CreateSwapChain(This->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain);
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if (FAILED(hr) || !swapchain) {
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WARN("Failed to create implicit swapchain\n");
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goto err_out;
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@ -2275,14 +2275,14 @@ err_out:
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return hr;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_InitGDI(IWineD3DDevice *iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) {
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static HRESULT WINAPI IWineD3DDeviceImpl_InitGDI(IWineD3DDevice *iface, WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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IWineD3DSwapChainImpl *swapchain = NULL;
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HRESULT hr;
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/* Setup the implicit swapchain */
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TRACE("Creating implicit swapchain\n");
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hr=D3DCB_CreateAdditionalSwapChain(This->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain);
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hr=D3DCB_CreateSwapChain(This->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain);
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if (FAILED(hr) || !swapchain) {
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WARN("Failed to create implicit swapchain\n");
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goto err_out;
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@ -7497,7 +7497,7 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
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IWineD3DDeviceImpl_CreateVolume,
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IWineD3DDeviceImpl_CreateCubeTexture,
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IWineD3DDeviceImpl_CreateQuery,
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IWineD3DDeviceImpl_CreateAdditionalSwapChain,
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IWineD3DDeviceImpl_CreateSwapChain,
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IWineD3DDeviceImpl_CreateVertexDeclaration,
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IWineD3DDeviceImpl_CreateVertexDeclarationFromFVF,
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IWineD3DDeviceImpl_CreateVertexShader,
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@ -7642,7 +7642,7 @@ const IWineD3DDeviceVtbl IWineD3DDevice_DirtyConst_Vtbl =
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IWineD3DDeviceImpl_CreateVolume,
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IWineD3DDeviceImpl_CreateCubeTexture,
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IWineD3DDeviceImpl_CreateQuery,
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IWineD3DDeviceImpl_CreateAdditionalSwapChain,
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IWineD3DDeviceImpl_CreateSwapChain,
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IWineD3DDeviceImpl_CreateVertexDeclaration,
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IWineD3DDeviceImpl_CreateVertexDeclarationFromFVF,
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IWineD3DDeviceImpl_CreateVertexShader,
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@ -243,7 +243,7 @@ typedef HRESULT (WINAPI *D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice,
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struct IWineD3DVolume **ppVolume,
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HANDLE *pSharedHandle);
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typedef HRESULT (WINAPI *D3DCB_CREATEADDITIONALSWAPCHAIN) (IUnknown *pDevice,
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typedef HRESULT (WINAPI *D3DCB_CREATESWAPCHAIN) (IUnknown *pDevice,
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WINED3DPRESENT_PARAMETERS *pPresentationParameters,
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struct IWineD3DSwapChain **pSwapChain
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);
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@ -367,14 +367,14 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE;
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STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
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STDMETHOD(CreateQuery)(THIS_ WINED3DQUERYTYPE Type, struct IWineD3DQuery **ppQuery, IUnknown *pParent);
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STDMETHOD(CreateAdditionalSwapChain)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DSwapChain **pSwapChain, IUnknown *pParent, D3DCB_CREATERENDERTARGETFN pFn, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2, WINED3DSURFTYPE surface_type);
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STDMETHOD(CreateSwapChain)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DSwapChain **pSwapChain, IUnknown *pParent, D3DCB_CREATERENDERTARGETFN pFn, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2, WINED3DSURFTYPE surface_type);
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STDMETHOD(CreateVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE;
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STDMETHOD(CreateVertexDeclarationFromFVF)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, DWORD Fvf) PURE;
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STDMETHOD(CreateVertexShader)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration, CONST DWORD* pFunction, struct IWineD3DVertexShader** ppShader, IUnknown *pParent) PURE;
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STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, struct IWineD3DPixelShader** ppShader, IUnknown *pParent) PURE;
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STDMETHOD_(HRESULT,CreatePalette)(THIS_ DWORD Flags, PALETTEENTRY *PalEnt, struct IWineD3DPalette **Palette, IUnknown *Parent);
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STDMETHOD(Init3D)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain);
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STDMETHOD(InitGDI)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain);
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STDMETHOD(Init3D)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain);
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STDMETHOD(InitGDI)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain);
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STDMETHOD(Uninit3D)(THIS, D3DCB_DESTROYSURFACEFN pFn, D3DCB_DESTROYSWAPCHAINFN pFn2);
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STDMETHOD(UninitGDI)(THIS, D3DCB_DESTROYSWAPCHAINFN pFn2);
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STDMETHOD_(void, SetMultithreaded)(THIS);
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@ -507,7 +507,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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#define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
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#define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
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#define IWineD3DDevice_CreateQuery(p,a,b,c) (p)->lpVtbl->CreateQuery(p,a,b,c)
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#define IWineD3DDevice_CreateAdditionalSwapChain(p,a,b,c,d,e,f) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b,c,d,e,f)
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#define IWineD3DDevice_CreateSwapChain(p,a,b,c,d,e,f) (p)->lpVtbl->CreateSwapChain(p,a,b,c,d,e,f)
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#define IWineD3DDevice_CreateVertexDeclaration(p,a,b,c,d) (p)->lpVtbl->CreateVertexDeclaration(p,a,b,c,d)
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#define IWineD3DDevice_CreateVertexDeclarationFromFVF(p,a,b,c) (p)->lpVtbl->CreateVertexDeclarationFromFVF(p,a,b,c)
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#define IWineD3DDevice_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
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