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loader: Rename the elf_hash function to avoid conflicts.
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@ -912,7 +912,7 @@ static void map_so_lib( const char *name, struct wld_link_map *l)
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}
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static unsigned int elf_hash( const char *name )
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static unsigned int wld_elf_hash( const char *name )
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{
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unsigned int hi, hash = 0;
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while (*name)
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@ -1006,7 +1006,7 @@ static void *find_symbol( const ElfW(Phdr) *phdr, int num, const char *var, int
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}
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else if (hashtab) /* old style hash table */
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{
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const unsigned int hash = elf_hash(var);
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const unsigned int hash = wld_elf_hash(var);
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const Elf_Symndx nbuckets = hashtab[0];
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const Elf_Symndx *buckets = hashtab + 2;
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const Elf_Symndx *chains = buckets + nbuckets;
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