mirror of
https://github.com/reactos/wine.git
synced 2025-02-28 00:39:06 +00:00
wined3d: Merge swapchain_gdi.c into swapchain.c.
This commit is contained in:
parent
617efafecf
commit
0a174ae542
@ -27,7 +27,6 @@ C_SRCS = \
|
||||
surface_gdi.c \
|
||||
swapchain.c \
|
||||
swapchain_base.c \
|
||||
swapchain_gdi.c \
|
||||
texture.c \
|
||||
utils.c \
|
||||
vertexdeclaration.c \
|
||||
|
@ -1,24 +1,22 @@
|
||||
/*
|
||||
*IDirect3DSwapChain9 implementation
|
||||
* Copyright 2002-2003 Jason Edmeades
|
||||
* Copyright 2002-2003 Raphael Junqueira
|
||||
* Copyright 2005 Oliver Stieber
|
||||
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
|
||||
*
|
||||
*Copyright 2002-2003 Jason Edmeades
|
||||
*Copyright 2002-2003 Raphael Junqueira
|
||||
*Copyright 2005 Oliver Stieber
|
||||
*Copyright 2007-2008 Stefan Dösinger for CodeWeavers
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
*This library is free software; you can redistribute it and/or
|
||||
*modify it under the terms of the GNU Lesser General Public
|
||||
*License as published by the Free Software Foundation; either
|
||||
*version 2.1 of the License, or (at your option) any later version.
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
*This library is distributed in the hope that it will be useful,
|
||||
*but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
*Lesser General Public License for more details.
|
||||
*
|
||||
*You should have received a copy of the GNU Lesser General Public
|
||||
*License along with this library; if not, write to the Free Software
|
||||
*Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
@ -491,6 +489,244 @@ static const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl =
|
||||
IWineD3DBaseSwapChainImpl_GetGammaRamp
|
||||
};
|
||||
|
||||
static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
|
||||
{
|
||||
IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
|
||||
WINED3DDISPLAYMODE mode;
|
||||
|
||||
TRACE("Destroying swapchain %p.\n", iface);
|
||||
|
||||
IWineD3DSwapChain_SetGammaRamp(iface, 0, &swapchain->orig_gamma);
|
||||
|
||||
/* release the ref to the front and back buffer parents */
|
||||
if (swapchain->front_buffer)
|
||||
{
|
||||
surface_set_container(swapchain->front_buffer, WINED3D_CONTAINER_NONE, NULL);
|
||||
if (IWineD3DSurface_Release((IWineD3DSurface *)swapchain->front_buffer))
|
||||
WARN("Something's still holding the front buffer.\n");
|
||||
}
|
||||
|
||||
if (swapchain->back_buffers)
|
||||
{
|
||||
UINT i;
|
||||
|
||||
for (i = 0; i < swapchain->presentParms.BackBufferCount; ++i)
|
||||
{
|
||||
surface_set_container(swapchain->back_buffers[i], WINED3D_CONTAINER_NONE, NULL);
|
||||
if (IWineD3DSurface_Release((IWineD3DSurface *)swapchain->back_buffers[i]))
|
||||
WARN("Something's still holding the back buffer.\n");
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, swapchain->back_buffers);
|
||||
}
|
||||
|
||||
/* Restore the screen resolution if we rendered in fullscreen.
|
||||
* This will restore the screen resolution to what it was before creating
|
||||
* the swapchain. In case of d3d8 and d3d9 this will be the original
|
||||
* desktop resolution. In case of d3d7 this will be a NOP because ddraw
|
||||
* sets the resolution before starting up Direct3D, thus orig_width and
|
||||
* orig_height will be equal to the modes in the presentation params. */
|
||||
if (!swapchain->presentParms.Windowed && swapchain->presentParms.AutoRestoreDisplayMode)
|
||||
{
|
||||
mode.Width = swapchain->orig_width;
|
||||
mode.Height = swapchain->orig_height;
|
||||
mode.RefreshRate = 0;
|
||||
mode.Format = swapchain->orig_fmt;
|
||||
IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)swapchain->device, 0, &mode);
|
||||
}
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, swapchain->context);
|
||||
HeapFree(GetProcessHeap(), 0, swapchain);
|
||||
}
|
||||
|
||||
/* Helper function that blits the front buffer contents to the target window. */
|
||||
void x11_copy_to_screen(IWineD3DSwapChainImpl *swapchain, const RECT *rect)
|
||||
{
|
||||
IWineD3DSurfaceImpl *front;
|
||||
POINT offset = {0, 0};
|
||||
HDC src_dc, dst_dc;
|
||||
RECT draw_rect;
|
||||
HWND window;
|
||||
|
||||
TRACE("swapchain %p, rect %s.\n", swapchain, wine_dbgstr_rect(rect));
|
||||
|
||||
front = swapchain->front_buffer;
|
||||
if (!(front->resource.usage & WINED3DUSAGE_RENDERTARGET))
|
||||
return;
|
||||
|
||||
TRACE("Copying surface %p to screen.\n", front);
|
||||
|
||||
src_dc = front->hDC;
|
||||
window = swapchain->win_handle;
|
||||
dst_dc = GetDCEx(window, 0, DCX_CLIPSIBLINGS | DCX_CACHE);
|
||||
|
||||
/* Front buffer coordinates are screen coordinates. Map them to the
|
||||
* destination window if not fullscreened. */
|
||||
if (swapchain->presentParms.Windowed)
|
||||
ClientToScreen(window, &offset);
|
||||
|
||||
TRACE("offset %s.\n", wine_dbgstr_point(&offset));
|
||||
|
||||
#if 0
|
||||
/* FIXME: This doesn't work... if users really want to run
|
||||
* X in 8bpp, then we need to call directly into display.drv
|
||||
* (or Wine's equivalent), and force a private colormap
|
||||
* without default entries. */
|
||||
if (front->palette)
|
||||
{
|
||||
SelectPalette(dst_dc, front->palette->hpal, FALSE);
|
||||
RealizePalette(dst_dc); /* sends messages => deadlocks */
|
||||
}
|
||||
#endif
|
||||
|
||||
draw_rect.left = 0;
|
||||
draw_rect.right = front->resource.width;
|
||||
draw_rect.top = 0;
|
||||
draw_rect.bottom = front->resource.height;
|
||||
|
||||
#if 0
|
||||
/* TODO: Support clippers. */
|
||||
if (front->clipper)
|
||||
{
|
||||
RECT xrc;
|
||||
HWND hwnd = ((IWineD3DClipperImpl *)front->clipper)->hWnd;
|
||||
if (hwnd && GetClientRect(hwnd,&xrc))
|
||||
{
|
||||
OffsetRect(&xrc, offset.x, offset.y);
|
||||
IntersectRect(&draw_rect, &draw_rect, &xrc);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!rect)
|
||||
{
|
||||
/* Only use this if the caller did not pass a rectangle, since
|
||||
* due to double locking this could be the wrong one... */
|
||||
if (front->lockedRect.left != front->lockedRect.right)
|
||||
IntersectRect(&draw_rect, &draw_rect, &front->lockedRect);
|
||||
}
|
||||
else
|
||||
{
|
||||
IntersectRect(&draw_rect, &draw_rect, rect);
|
||||
}
|
||||
|
||||
BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,
|
||||
draw_rect.right - draw_rect.left, draw_rect.bottom - draw_rect.top,
|
||||
src_dc, draw_rect.left, draw_rect.top, SRCCOPY);
|
||||
ReleaseDC(window, dst_dc);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window)
|
||||
{
|
||||
IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
|
||||
|
||||
TRACE("iface %p, window %p.\n", iface, window);
|
||||
|
||||
swapchain->win_handle = window;
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface,
|
||||
const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
|
||||
const RGNDATA *pDirtyRegion, DWORD flags)
|
||||
{
|
||||
IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
|
||||
IWineD3DSurfaceImpl *front, *back;
|
||||
|
||||
if (!swapchain->back_buffers)
|
||||
{
|
||||
WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
front = swapchain->front_buffer;
|
||||
back = swapchain->back_buffers[0];
|
||||
|
||||
/* Flip the DC. */
|
||||
{
|
||||
HDC tmp;
|
||||
tmp = front->hDC;
|
||||
front->hDC = back->hDC;
|
||||
back->hDC = tmp;
|
||||
}
|
||||
|
||||
/* Flip the DIBsection. */
|
||||
{
|
||||
HBITMAP tmp;
|
||||
tmp = front->dib.DIBsection;
|
||||
front->dib.DIBsection = back->dib.DIBsection;
|
||||
back->dib.DIBsection = tmp;
|
||||
}
|
||||
|
||||
/* Flip the surface data. */
|
||||
{
|
||||
void *tmp;
|
||||
|
||||
tmp = front->dib.bitmap_data;
|
||||
front->dib.bitmap_data = back->dib.bitmap_data;
|
||||
back->dib.bitmap_data = tmp;
|
||||
|
||||
tmp = front->resource.allocatedMemory;
|
||||
front->resource.allocatedMemory = back->resource.allocatedMemory;
|
||||
back->resource.allocatedMemory = tmp;
|
||||
|
||||
if (front->resource.heapMemory)
|
||||
ERR("GDI Surface %p has heap memory allocated.\n", front);
|
||||
|
||||
if (back->resource.heapMemory)
|
||||
ERR("GDI Surface %p has heap memory allocated.\n", back);
|
||||
}
|
||||
|
||||
/* Client_memory should not be different, but just in case. */
|
||||
{
|
||||
BOOL tmp;
|
||||
tmp = front->dib.client_memory;
|
||||
front->dib.client_memory = back->dib.client_memory;
|
||||
back->dib.client_memory = tmp;
|
||||
}
|
||||
|
||||
/* FPS support */
|
||||
if (TRACE_ON(fps))
|
||||
{
|
||||
static LONG prev_time, frames;
|
||||
DWORD time = GetTickCount();
|
||||
|
||||
++frames;
|
||||
|
||||
/* every 1.5 seconds */
|
||||
if (time - prev_time > 1500)
|
||||
{
|
||||
TRACE_(fps)("@ approx %.2ffps\n", 1000.0 * frames / (time - prev_time));
|
||||
prev_time = time;
|
||||
frames = 0;
|
||||
}
|
||||
}
|
||||
|
||||
x11_copy_to_screen(swapchain, NULL);
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
|
||||
{
|
||||
/* IUnknown */
|
||||
IWineD3DBaseSwapChainImpl_QueryInterface,
|
||||
IWineD3DBaseSwapChainImpl_AddRef,
|
||||
IWineD3DBaseSwapChainImpl_Release,
|
||||
/* IWineD3DSwapChain */
|
||||
IWineD3DBaseSwapChainImpl_GetParent,
|
||||
IWineGDISwapChainImpl_Destroy,
|
||||
IWineD3DBaseSwapChainImpl_GetDevice,
|
||||
IWineGDISwapChainImpl_Present,
|
||||
IWineGDISwapChainImpl_SetDestWindowOverride,
|
||||
IWineD3DBaseSwapChainImpl_GetFrontBufferData,
|
||||
IWineD3DBaseSwapChainImpl_GetBackBuffer,
|
||||
IWineD3DBaseSwapChainImpl_GetRasterStatus,
|
||||
IWineD3DBaseSwapChainImpl_GetDisplayMode,
|
||||
IWineD3DBaseSwapChainImpl_GetPresentParameters,
|
||||
IWineD3DBaseSwapChainImpl_SetGammaRamp,
|
||||
IWineD3DBaseSwapChainImpl_GetGammaRamp,
|
||||
};
|
||||
|
||||
/* Do not call while under the GL lock. */
|
||||
HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
|
||||
IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent)
|
||||
|
@ -1,273 +0,0 @@
|
||||
/*
|
||||
*IDirect3DSwapChain9 implementation
|
||||
*
|
||||
*Copyright 2002-2003 Jason Edmeades
|
||||
*Copyright 2002-2003 Raphael Junqueira
|
||||
*Copyright 2005 Oliver Stieber
|
||||
*Copyright 2007-2008 Stefan Dösinger for CodeWeavers
|
||||
*
|
||||
*This library is free software; you can redistribute it and/or
|
||||
*modify it under the terms of the GNU Lesser General Public
|
||||
*License as published by the Free Software Foundation; either
|
||||
*version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
*This library is distributed in the hope that it will be useful,
|
||||
*but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
*Lesser General Public License for more details.
|
||||
*
|
||||
*You should have received a copy of the GNU Lesser General Public
|
||||
*License along with this library; if not, write to the Free Software
|
||||
*Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
WINE_DECLARE_DEBUG_CHANNEL(fps);
|
||||
|
||||
static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
|
||||
{
|
||||
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
||||
WINED3DDISPLAYMODE mode;
|
||||
|
||||
TRACE("Destroying swapchain %p\n", iface);
|
||||
|
||||
IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
|
||||
|
||||
/* release the ref to the front and back buffer parents */
|
||||
if (This->front_buffer)
|
||||
{
|
||||
surface_set_container(This->front_buffer, WINED3D_CONTAINER_NONE, NULL);
|
||||
if (IWineD3DSurface_Release((IWineD3DSurface *)This->front_buffer) > 0)
|
||||
{
|
||||
WARN("(%p) Something's still holding the front buffer\n",This);
|
||||
}
|
||||
}
|
||||
|
||||
if (This->back_buffers)
|
||||
{
|
||||
UINT i;
|
||||
for (i = 0; i < This->presentParms.BackBufferCount; ++i)
|
||||
{
|
||||
surface_set_container(This->back_buffers[i], WINED3D_CONTAINER_NONE, NULL);
|
||||
if (IWineD3DSurface_Release((IWineD3DSurface *)This->back_buffers[i]))
|
||||
{
|
||||
WARN("(%p) Something's still holding the back buffer\n",This);
|
||||
}
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, This->back_buffers);
|
||||
}
|
||||
|
||||
/* Restore the screen resolution if we rendered in fullscreen
|
||||
* This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
|
||||
* this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
|
||||
* before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
|
||||
*/
|
||||
if (!This->presentParms.Windowed && This->presentParms.AutoRestoreDisplayMode)
|
||||
{
|
||||
mode.Width = This->orig_width;
|
||||
mode.Height = This->orig_height;
|
||||
mode.RefreshRate = 0;
|
||||
mode.Format = This->orig_fmt;
|
||||
IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
|
||||
}
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This->context);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* x11_copy_to_screen
|
||||
*
|
||||
* Helper function that blts the front buffer contents to the target window
|
||||
*
|
||||
* Params:
|
||||
* This: Surface to copy from
|
||||
* rc: Rectangle to copy
|
||||
*
|
||||
*****************************************************************************/
|
||||
void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc)
|
||||
{
|
||||
IWineD3DSurfaceImpl *front = This->front_buffer;
|
||||
|
||||
if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
|
||||
POINT offset = {0,0};
|
||||
HWND hDisplayWnd;
|
||||
HDC hDisplayDC;
|
||||
HDC hSurfaceDC = 0;
|
||||
RECT drawrect;
|
||||
TRACE("(%p)->(%p): Copying to screen\n", front, rc);
|
||||
|
||||
hSurfaceDC = front->hDC;
|
||||
|
||||
hDisplayWnd = This->win_handle;
|
||||
hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
|
||||
if(rc) {
|
||||
TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
|
||||
rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
|
||||
}
|
||||
|
||||
/* Front buffer coordinates are screen coordinates. Map them to the destination
|
||||
* window if not fullscreened
|
||||
*/
|
||||
if(This->presentParms.Windowed) {
|
||||
ClientToScreen(hDisplayWnd, &offset);
|
||||
}
|
||||
#if 0
|
||||
/* FIXME: This doesn't work... if users really want to run
|
||||
* X in 8bpp, then we need to call directly into display.drv
|
||||
* (or Wine's equivalent), and force a private colormap
|
||||
* without default entries. */
|
||||
if (front->palette) {
|
||||
SelectPalette(hDisplayDC, front->palette->hpal, FALSE);
|
||||
RealizePalette(hDisplayDC); /* sends messages => deadlocks */
|
||||
}
|
||||
#endif
|
||||
drawrect.left = 0;
|
||||
drawrect.right = front->resource.width;
|
||||
drawrect.top = 0;
|
||||
drawrect.bottom = front->resource.height;
|
||||
|
||||
#if 0
|
||||
/* TODO: Support clippers */
|
||||
if (front->clipper)
|
||||
{
|
||||
RECT xrc;
|
||||
HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd;
|
||||
if (hwnd && GetClientRect(hwnd,&xrc))
|
||||
{
|
||||
OffsetRect(&xrc,offset.x,offset.y);
|
||||
IntersectRect(&drawrect,&drawrect,&xrc);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (rc) {
|
||||
IntersectRect(&drawrect,&drawrect,rc);
|
||||
}
|
||||
else {
|
||||
/* Only use this if the caller did not pass a rectangle, since
|
||||
* due to double locking this could be the wrong one ...
|
||||
*/
|
||||
if (front->lockedRect.left != front->lockedRect.right) {
|
||||
IntersectRect(&drawrect,&drawrect,&front->lockedRect);
|
||||
}
|
||||
}
|
||||
|
||||
BitBlt(hDisplayDC,
|
||||
drawrect.left-offset.x, drawrect.top-offset.y,
|
||||
drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
|
||||
hSurfaceDC,
|
||||
drawrect.left, drawrect.top,
|
||||
SRCCOPY);
|
||||
ReleaseDC(hDisplayWnd, hDisplayDC);
|
||||
}
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
|
||||
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
||||
|
||||
This->win_handle = window;
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface,
|
||||
const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
|
||||
const RGNDATA *pDirtyRegion, DWORD flags)
|
||||
{
|
||||
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
|
||||
IWineD3DSurfaceImpl *front, *back;
|
||||
|
||||
if (!This->back_buffers)
|
||||
{
|
||||
WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
front = This->front_buffer;
|
||||
back = This->back_buffers[0];
|
||||
|
||||
/* Flip the DC */
|
||||
{
|
||||
HDC tmp;
|
||||
tmp = front->hDC;
|
||||
front->hDC = back->hDC;
|
||||
back->hDC = tmp;
|
||||
}
|
||||
|
||||
/* Flip the DIBsection */
|
||||
{
|
||||
HBITMAP tmp;
|
||||
tmp = front->dib.DIBsection;
|
||||
front->dib.DIBsection = back->dib.DIBsection;
|
||||
back->dib.DIBsection = tmp;
|
||||
}
|
||||
|
||||
/* Flip the surface data */
|
||||
{
|
||||
void* tmp;
|
||||
|
||||
tmp = front->dib.bitmap_data;
|
||||
front->dib.bitmap_data = back->dib.bitmap_data;
|
||||
back->dib.bitmap_data = tmp;
|
||||
|
||||
tmp = front->resource.allocatedMemory;
|
||||
front->resource.allocatedMemory = back->resource.allocatedMemory;
|
||||
back->resource.allocatedMemory = tmp;
|
||||
|
||||
if(front->resource.heapMemory) {
|
||||
ERR("GDI Surface %p has heap memory allocated\n", front);
|
||||
}
|
||||
if(back->resource.heapMemory) {
|
||||
ERR("GDI Surface %p has heap memory allocated\n", back);
|
||||
}
|
||||
}
|
||||
|
||||
/* client_memory should not be different, but just in case */
|
||||
{
|
||||
BOOL tmp;
|
||||
tmp = front->dib.client_memory;
|
||||
front->dib.client_memory = back->dib.client_memory;
|
||||
back->dib.client_memory = tmp;
|
||||
}
|
||||
|
||||
/* FPS support */
|
||||
if (TRACE_ON(fps))
|
||||
{
|
||||
static LONG prev_time, frames;
|
||||
|
||||
DWORD time = GetTickCount();
|
||||
frames++;
|
||||
/* every 1.5 seconds */
|
||||
if (time - prev_time > 1500) {
|
||||
TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
|
||||
prev_time = time;
|
||||
frames = 0;
|
||||
}
|
||||
}
|
||||
|
||||
x11_copy_to_screen(This, NULL);
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
|
||||
{
|
||||
/* IUnknown */
|
||||
IWineD3DBaseSwapChainImpl_QueryInterface,
|
||||
IWineD3DBaseSwapChainImpl_AddRef,
|
||||
IWineD3DBaseSwapChainImpl_Release,
|
||||
/* IWineD3DSwapChain */
|
||||
IWineD3DBaseSwapChainImpl_GetParent,
|
||||
IWineGDISwapChainImpl_Destroy,
|
||||
IWineD3DBaseSwapChainImpl_GetDevice,
|
||||
IWineGDISwapChainImpl_Present,
|
||||
IWineGDISwapChainImpl_SetDestWindowOverride,
|
||||
IWineD3DBaseSwapChainImpl_GetFrontBufferData,
|
||||
IWineD3DBaseSwapChainImpl_GetBackBuffer,
|
||||
IWineD3DBaseSwapChainImpl_GetRasterStatus,
|
||||
IWineD3DBaseSwapChainImpl_GetDisplayMode,
|
||||
IWineD3DBaseSwapChainImpl_GetPresentParameters,
|
||||
IWineD3DBaseSwapChainImpl_SetGammaRamp,
|
||||
IWineD3DBaseSwapChainImpl_GetGammaRamp
|
||||
};
|
@ -2552,7 +2552,6 @@ struct IWineD3DSwapChainImpl
|
||||
HWND device_window;
|
||||
};
|
||||
|
||||
extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
|
||||
void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
|
||||
|
||||
HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
|
||||
|
Loading…
x
Reference in New Issue
Block a user