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wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
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@ -254,7 +254,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT
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TRACE("(%p) Relay\n", This);
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rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
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rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
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if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
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IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(retSurface);
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@ -75,7 +75,7 @@ HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface,
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TRACE("(%p) Relay\n", This);
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hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, Type, &mySurface);
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hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE )Type, &mySurface);
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if (hrc == D3D_OK && NULL != mySurface) {
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IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(mySurface);
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@ -197,7 +197,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UIN
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TRACE("(%p) Relay\n", This);
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rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
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rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
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if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
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IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(retSurface);
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@ -83,7 +83,7 @@ HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface,
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TRACE("(%p) Relay\n", This);
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hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, Type, &mySurface);
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hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface);
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if (hrc == D3D_OK && NULL != mySurface) {
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IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(mySurface);
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@ -4740,7 +4740,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetTexture(IWineD3DDevice *iface, DWORD Stage,
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/*****
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* Get Back Buffer
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*****/
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HRESULT WINAPI IWineD3DDeviceImpl_GetBackBuffer(IWineD3DDevice *iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,
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HRESULT WINAPI IWineD3DDeviceImpl_GetBackBuffer(IWineD3DDevice *iface, UINT iSwapChain, UINT BackBuffer, WINED3DBACKBUFFER_TYPE Type,
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IWineD3DSurface **ppBackBuffer) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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IWineD3DSwapChain *swapChain;
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@ -363,7 +363,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) {
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HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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@ -323,7 +323,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, struct IWineD3DPixelShader** ppShader, IUnknown *pParent) PURE;
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STDMETHOD(EvictManagedResources)(THIS) PURE;
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STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
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STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE, struct IWineD3DSurface** ppBackBuffer) PURE;
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STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT BackBuffer, WINED3DBACKBUFFER_TYPE, struct IWineD3DSurface** ppBackBuffer) PURE;
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STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
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STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE;
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STDMETHOD(GetDirect3D)(THIS_ IWineD3D** ppD3D) PURE;
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@ -1292,7 +1292,7 @@ DECLARE_INTERFACE_(IWineD3DSwapChain,IWineD3DBase)
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STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
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STDMETHOD(Present)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE;
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STDMETHOD(GetFrontBufferData)(THIS_ IWineD3DSurface *pDestSurface) PURE;
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STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) PURE;
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STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) PURE;
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STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS *pRasterStatus) PURE;
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STDMETHOD(GetDisplayMode)(THIS_ WINED3DDISPLAYMODE *pMode) PURE;
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STDMETHOD(GetPresentParameters)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters) PURE;
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@ -360,6 +360,14 @@ typedef struct _WINED3DDISPLAYMODE {
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WINED3DFORMAT Format;
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} WINED3DDISPLAYMODE;
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typedef enum _WINED3DBACKBUFFER_TYPE {
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WINED3DBACKBUFFER_TYPE_MONO = 0,
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WINED3DBACKBUFFER_TYPE_LEFT = 1,
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WINED3DBACKBUFFER_TYPE_RIGHT = 2,
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WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
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} WINED3DBACKBUFFER_TYPE;
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typedef enum _WINED3DSWAPEFFECT {
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WINED3DSWAPEFFECT_DISCARD = 1,
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WINED3DSWAPEFFECT_FLIP = 2,
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