mirror of
https://github.com/reactos/wine.git
synced 2024-12-02 00:36:43 +00:00
dsound: Do not wait on mixer thread exit on dsound release.
This fixes a loader deadlock if the dsound object is being released during a dll unload.
This commit is contained in:
parent
0221688cdd
commit
0aea30e44c
@ -208,8 +208,9 @@ static ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
|
||||
|
||||
SetEvent(device->sleepev);
|
||||
if (device->thread) {
|
||||
WaitForSingleObject(device->thread, INFINITE);
|
||||
WaitForSingleObject(device->thread_finished, INFINITE);
|
||||
CloseHandle(device->thread);
|
||||
CloseHandle(device->thread_finished);
|
||||
}
|
||||
CloseHandle(device->sleepev);
|
||||
|
||||
@ -384,6 +385,7 @@ static HRESULT DirectSoundDevice_Initialize(DirectSoundDevice ** ppDevice, LPCGU
|
||||
|
||||
hr = DSOUND_PrimaryCreate(device);
|
||||
if (hr == DS_OK) {
|
||||
device->thread_finished = CreateEventW(0, 0, 0, 0);
|
||||
device->thread = CreateThread(0, 0, DSOUND_mixthread, device, 0, 0);
|
||||
SetThreadPriority(device->thread, THREAD_PRIORITY_TIME_CRITICAL);
|
||||
} else
|
||||
|
@ -108,6 +108,7 @@ struct DirectSoundDevice
|
||||
IAudioRenderClient *render;
|
||||
|
||||
HANDLE sleepev, thread;
|
||||
HANDLE thread_finished;
|
||||
struct list entry;
|
||||
};
|
||||
|
||||
|
@ -909,5 +909,6 @@ DWORD CALLBACK DSOUND_mixthread(void *p)
|
||||
DSOUND_PerformMix(dev);
|
||||
RtlReleaseResource(&(dev->buffer_list_lock));
|
||||
}
|
||||
SetEvent(dev->thread_finished);
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user