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d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
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@ -141,6 +141,7 @@ struct d3d10_rendertarget_view
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HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
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ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
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/* ID3D10ShaderResourceView */
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struct d3d10_shader_resource_view
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@ -383,14 +383,13 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *i
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ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
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{
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct wined3d_rendertarget_view *wined3d_view;
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struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
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const WINED3DCOLORVALUE color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
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TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
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iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
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wined3d_view = ((struct d3d10_rendertarget_view *)render_target_view)->wined3d_view;
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wined3d_device_clear_rendertarget_view(This->wined3d_device, wined3d_view, &color);
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wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color);
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}
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static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
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@ -19,6 +19,7 @@
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#define NONAMELESSUNION
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#include "d3d10core_private.h"
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@ -291,6 +292,11 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view)
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return S_OK;
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}
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static inline struct d3d10_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_rendertarget_view, vtbl);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
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@ -468,6 +474,15 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
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return S_OK;
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}
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struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d10_rendertarget_view_vtbl);
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return impl_from_ID3D10RenderTargetView(iface);
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}
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static inline struct d3d10_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
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