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wined3d: Implement IWineD3DVolume::UnLoad.
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@ -98,7 +98,10 @@ static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
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}
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static void WINAPI IWineD3DVolumeImpl_UnLoad(IWineD3DVolume *iface) {
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IWineD3DResourceImpl_UnLoad((IWineD3DResource *)iface);
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/* The whole content is shadowed on This->resource.allocatedMemory, and the
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* texture name is managed by the VolumeTexture container
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*/
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TRACE("(%p): Nothing to do\n", iface);
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}
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static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
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