wined3d: Add a performance warning for mapping a dynamic surface without WINED3D_MAP_DISCARD.

This commit is contained in:
Henri Verbeet 2013-04-18 09:35:11 +02:00 committed by Alexandre Julliard
parent fa5d091051
commit 0e32c9a247

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@ -894,6 +894,9 @@ static void surface_map(struct wined3d_surface *surface, const RECT *rect, DWORD
}
else
{
if (surface->resource.usage & WINED3DUSAGE_DYNAMIC)
WARN_(d3d_perf)("Mapping a dynamic surface without WINED3D_MAP_DISCARD.\n");
/* surface_load_location() does not check if the rectangle specifies
* the full surface. Most callers don't need that, so do it here. */
if (rect && !rect->top && !rect->left