From 0ee3007963f6b63c265c2e34da49deac65e3d5ef Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 26 Jun 2012 15:32:09 +0200 Subject: [PATCH] wined3d: Only unset the onscreen depth / stencil buffer once in wined3d_device_reset(). --- dlls/wined3d/device.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index ed1ebbd19b..cae76ff295 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5289,12 +5289,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, } } - if (device->onscreen_depth_stencil) - { - wined3d_surface_decref(device->onscreen_depth_stencil); - device->onscreen_depth_stencil = NULL; - } - /* Reset the depth stencil */ if (swapchain_desc->enable_auto_depth_stencil) wined3d_device_set_depth_stencil(device, device->auto_depth_stencil);