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wined3d: Fix a couple of string declarations.
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@ -3284,7 +3284,7 @@ static GLuint create_arb_blt_vertex_program(const struct wined3d_gl_info *gl_inf
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GLuint program_id = 0;
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GLint pos;
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const char *blt_vprogram =
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static const char blt_vprogram[] =
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"!!ARBvp1.0\n"
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"PARAM c[1] = { { 1, 0.5 } };\n"
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"MOV result.position, vertex.position;\n"
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@ -1721,7 +1721,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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* So make sure a program is assigned to each context. The first real ARBFP use will set a different
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* program and the dummy program is destroyed when the context is destroyed.
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*/
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const char *dummy_program =
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static const char dummy_program[] =
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"!!ARBfp1.0\n"
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"MOV result.color, fragment.color.primary;\n"
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"END\n";
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@ -439,7 +439,7 @@ static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
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{
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GLuint prog;
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BOOL ret = FALSE;
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const char *testcode =
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static const char testcode[] =
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"!!ARBvp1.0\n"
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"PARAM C[66] = { program.env[0..65] };\n"
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"ADDRESS A0;"
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@ -653,7 +653,7 @@ static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const ch
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GLuint prog;
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BOOL ret = FALSE;
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GLint pos;
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const char *testcode =
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static const char testcode[] =
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"!!ARBvp1.0\n"
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"OPTION NV_vertex_program2;\n"
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"MOV result.clip[0], 0.0;\n"
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@ -790,7 +790,7 @@ static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const ch
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float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
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GLuint prog;
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GLint err_pos;
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static const char *program_code =
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static const char program_code[] =
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"!!ARBfp1.0\n"
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"OPTION ARB_fog_linear;\n"
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"MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
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@ -6022,7 +6022,7 @@ static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info,
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GLhandleARB vshader_id, pshader_id;
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const char *blt_pshader;
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static const char *blt_vshader =
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static const char blt_vshader[] =
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"#version 120\n"
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"void main(void)\n"
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"{\n"
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@ -1151,7 +1151,7 @@ void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
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if (write_mask && write_mask != WINED3DSP_WRITEMASK_ALL)
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{
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static const char *write_mask_chars = "xyzw";
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static const char write_mask_chars[] = "xyzw";
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TRACE(".");
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if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
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@ -1207,7 +1207,7 @@ void shader_dump_src_param(const struct wined3d_shader_src_param *param,
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if (swizzle != WINED3DSP_NOSWIZZLE)
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{
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static const char *swizzle_chars = "xyzw";
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static const char swizzle_chars[] = "xyzw";
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DWORD swizzle_x = swizzle & 0x03;
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DWORD swizzle_y = (swizzle >> 2) & 0x03;
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DWORD swizzle_z = (swizzle >> 4) & 0x03;
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