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wined3d: Make vp_ffp_states static.
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@ -5091,7 +5091,7 @@ const struct StateEntryTemplate misc_state_template[] = {
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{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
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};
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const struct StateEntryTemplate vp_ffp_states[] =
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static const struct StateEntryTemplate vp_ffp_states[] =
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{
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{ STATE_VDECL, { STATE_VDECL, vertexdeclaration }, WINED3D_GL_EXT_NONE },
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{ STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX), { STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
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