wined3d: Make vp_ffp_states static.

This commit is contained in:
Henri Verbeet 2014-07-14 10:04:24 +02:00 committed by Alexandre Julliard
parent 63f2b65141
commit 0ef760ef82

View File

@ -5091,7 +5091,7 @@ const struct StateEntryTemplate misc_state_template[] = {
{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
};
const struct StateEntryTemplate vp_ffp_states[] =
static const struct StateEntryTemplate vp_ffp_states[] =
{
{ STATE_VDECL, { STATE_VDECL, vertexdeclaration }, WINED3D_GL_EXT_NONE },
{ STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX), { STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },