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ddraw: Add DDSD_DEPTH to ddraw.h.
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@ -940,7 +940,8 @@ typedef struct _DDPIXELFORMAT {
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#define DDSD_TEXTURESTAGE 0x00100000
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#define DDSD_FVF 0x00200000
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#define DDSD_SRCVBHANDLE 0x00400000
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#define DDSD_ALL 0x007ff9ee
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#define DDSD_DEPTH 0x00800000
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#define DDSD_ALL 0x00fff9ee
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/* EnumSurfaces flags */
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#define DDENUMSURFACES_ALL 0x00000001
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