wined3d: Invalidate streamsrc, vdecl and indexbuffer after strided draws.

This commit is contained in:
Stefan Dösinger 2011-08-19 00:55:14 +02:00 committed by Alexandre Julliard
parent 42a6455ea5
commit 0fc7cd5ad7

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@ -4242,11 +4242,21 @@ HRESULT CDECL wined3d_device_draw_primitive_strided(struct wined3d_device *devic
* baseVertexIndex because that call is only called by ddraw which does
* not need that value. */
device_invalidate_state(device, STATE_VDECL);
device_invalidate_state(device, STATE_STREAMSRC);
device_invalidate_state(device, STATE_INDEXBUFFER);
device->stateBlock->state.base_vertex_index = 0;
device->up_strided = strided_data;
drawPrimitive(device, vertex_count, 0, 0, NULL);
device->up_strided = NULL;
/* Invalidate the states again to make sure the values from the stateblock
* are properly applied in the next regular draw. Note that the application-
* provided strided data has ovwritten pretty much the entire vertex and
* and index stream related states */
device_invalidate_state(device, STATE_VDECL);
device_invalidate_state(device, STATE_STREAMSRC);
device_invalidate_state(device, STATE_INDEXBUFFER);
return WINED3D_OK;
}
@ -4261,12 +4271,18 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive_strided(struct wined3d_devic
* that value.
*/
device_invalidate_state(device, STATE_VDECL);
device_invalidate_state(device, STATE_STREAMSRC);
device_invalidate_state(device, STATE_INDEXBUFFER);
device->stateBlock->state.user_stream = TRUE;
device->stateBlock->state.base_vertex_index = 0;
device->up_strided = strided_data;
drawPrimitive(device, index_count, 0, index_size, index_data);
device->up_strided = NULL;
device_invalidate_state(device, STATE_VDECL);
device_invalidate_state(device, STATE_STREAMSRC);
device_invalidate_state(device, STATE_INDEXBUFFER);
return WINED3D_OK;
}