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d3d10core: Only create unique depthstencil state objects.
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@ -232,10 +232,12 @@ struct d3d10_depthstencil_state
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ID3D10DepthStencilState ID3D10DepthStencilState_iface;
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LONG refcount;
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struct d3d10_device *device;
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D3D10_DEPTH_STENCIL_DESC desc;
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struct wine_rb_entry entry;
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};
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HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state,
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HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
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const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
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ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
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@ -288,6 +290,7 @@ struct d3d10_device
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struct wined3d_device *wined3d_device;
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struct wine_rb_tree blend_states;
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struct wine_rb_tree depthstencil_states;
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struct wine_rb_tree sampler_states;
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struct d3d10_blend_state *blend_state;
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@ -82,6 +82,7 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
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if (device->wined3d_device)
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wined3d_device_decref(device->wined3d_device);
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wine_rb_destroy(&device->sampler_states, NULL, NULL);
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wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
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wine_rb_destroy(&device->blend_states, NULL, NULL);
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}
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@ -1430,7 +1431,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
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const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
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{
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struct d3d10_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_depthstencil_state *object;
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struct wine_rb_entry *entry;
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HRESULT hr;
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TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
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@ -1438,6 +1441,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
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if (!desc)
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return E_INVALIDARG;
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if ((entry = wine_rb_get(&device->depthstencil_states, desc)))
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{
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object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry);
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TRACE("Returning existing depthstencil state %p.\n", object);
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*depth_stencil_state = &object->ID3D10DepthStencilState_iface;
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ID3D10DepthStencilState_AddRef(*depth_stencil_state);
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return S_OK;
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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@ -1445,7 +1459,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
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return E_OUTOFMEMORY;
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}
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if (FAILED(hr = d3d10_depthstencil_state_init(object, desc)))
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if (FAILED(hr = d3d10_depthstencil_state_init(object, device, desc)))
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{
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WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -1987,6 +2001,23 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops =
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d3d10_blend_state_compare,
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};
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static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
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{
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const D3D10_DEPTH_STENCIL_DESC *ka = key;
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const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
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const struct d3d10_depthstencil_state, entry)->desc;
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return memcmp(ka, kb, sizeof(*ka));
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}
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static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops =
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{
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d3d10_rb_alloc,
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d3d10_rb_realloc,
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d3d10_rb_free,
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d3d10_depthstencil_state_compare,
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};
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HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
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{
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device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
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@ -2003,9 +2034,17 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
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return E_FAIL;
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}
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if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
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{
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WARN("Failed to initialize depthstencil state rbtree.\n");
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wine_rb_destroy(&device->blend_states, NULL, NULL);
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return E_FAIL;
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}
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if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
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{
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WARN("Failed to initialize sampler state rbtree.\n");
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wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
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wine_rb_destroy(&device->blend_states, NULL, NULL);
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return E_FAIL;
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}
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@ -202,14 +202,15 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStenci
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
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{
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struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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ULONG refcount = InterlockedDecrement(&state->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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TRACE("%p decreasing refcount to %u.\n", state, refcount);
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if (!refcount)
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{
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HeapFree(GetProcessHeap(), 0, This);
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wine_rb_remove(&state->device->depthstencil_states, &state->desc);
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HeapFree(GetProcessHeap(), 0, state);
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}
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return refcount;
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@ -275,12 +276,20 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
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d3d10_depthstencil_state_GetDesc,
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};
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HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, const D3D10_DEPTH_STENCIL_DESC *desc)
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HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
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const D3D10_DEPTH_STENCIL_DESC *desc)
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{
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state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
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state->refcount = 1;
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state->device = device;
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state->desc = *desc;
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if (wine_rb_put(&device->depthstencil_states, desc, &state->entry) == -1)
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{
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ERR("Failed to insert depthstencil state entry.\n");
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return E_FAIL;
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}
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return S_OK;
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}
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