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wined3d: Add a device uuid.
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@ -36,6 +36,9 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
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/* The d3d device ID */
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static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
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/* Extension detection */
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static const struct {
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const char *extension_string;
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@ -1594,8 +1597,8 @@ static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Ad
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*(pIdentifier->DeviceId) = Adapters[Adapter].gl_info.gl_card;
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*(pIdentifier->SubSysId) = 0;
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*(pIdentifier->Revision) = 0;
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*pIdentifier->DeviceIdentifier = IID_D3DDEVICE_D3DUID;
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/*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
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if (Flags & WINED3DENUM_NO_WHQL_LEVEL) {
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*(pIdentifier->WHQLLevel) = 0;
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} else {
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