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wined3d: Fix a comment.
This was actually broken by 122af07a3034ddd2e0e74d9166df442a0e263e9a.
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@ -2308,7 +2308,6 @@ static void shader_hw_sincos(const struct wined3d_shader_instruction *ins)
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}
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}
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/* GL locking is done by the caller */
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static void shader_hw_sgn(const struct wined3d_shader_instruction *ins)
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{
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SHADER_BUFFER *buffer = ins->ctx->buffer;
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@ -2655,6 +2654,7 @@ static void shader_hw_texldl(const struct wined3d_shader_instruction *ins)
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shader_hw_sample(ins, sampler_idx, reg_dest, reg_coord, flags, NULL, NULL);
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}
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/* GL locking is done by the caller */
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static GLuint create_arb_blt_vertex_program(const WineD3D_GL_Info *gl_info)
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{
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GLuint program_id = 0;
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