diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index c8963948bd..a4c64fe6ae 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -934,7 +934,7 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) context_release(context); } -static DWORD buffer_sanitize_flags(struct wined3d_buffer *buffer, DWORD flags) +static DWORD buffer_sanitize_flags(const struct wined3d_buffer *buffer, DWORD flags) { /* Not all flags make sense together, but Windows never returns an error. Catch the * cases that could cause issues */