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dplayx: Use consistent naming for the IDirectPlaySP methods.
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b9a2efdf24
commit
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@ -188,12 +188,8 @@ static BOOL DPSP_DestroyDirectPlaySP( LPVOID lpSP )
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return TRUE;
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return TRUE;
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}
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}
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/* Interface implementation */
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static HRESULT WINAPI IDirectPlaySPImpl_QueryInterface( IDirectPlaySP *iface, REFIID riid,
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void **ppvObj )
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static HRESULT WINAPI DPSP_QueryInterface
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( LPDIRECTPLAYSP iface,
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REFIID riid,
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LPVOID* ppvObj )
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{
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{
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IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
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IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
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TRACE("(%p)->(%s,%p)\n", This, debugstr_guid( riid ), ppvObj );
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TRACE("(%p)->(%s,%p)\n", This, debugstr_guid( riid ), ppvObj );
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@ -228,8 +224,7 @@ static HRESULT WINAPI DPSP_QueryInterface
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return S_OK;
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return S_OK;
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}
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}
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static ULONG WINAPI DPSP_AddRef
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static ULONG WINAPI IDirectPlaySPImpl_AddRef( IDirectPlaySP *iface )
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( LPDIRECTPLAYSP iface )
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{
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{
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ULONG ulInterfaceRefCount, ulObjRefCount;
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ULONG ulInterfaceRefCount, ulObjRefCount;
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IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
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IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
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@ -243,8 +238,7 @@ static ULONG WINAPI DPSP_AddRef
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return ulObjRefCount;
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return ulObjRefCount;
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}
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}
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static ULONG WINAPI DPSP_Release
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static ULONG WINAPI IDirectPlaySPImpl_Release( IDirectPlaySP *iface )
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( LPDIRECTPLAYSP iface )
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{
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{
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ULONG ulInterfaceRefCount, ulObjRefCount;
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ULONG ulInterfaceRefCount, ulObjRefCount;
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IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
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IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
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@ -899,11 +893,9 @@ static VOID WINAPI IDirectPlaySPImpl_SendComplete
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static const IDirectPlaySPVtbl directPlaySPVT =
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static const IDirectPlaySPVtbl directPlaySPVT =
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{
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{
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IDirectPlaySPImpl_QueryInterface,
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DPSP_QueryInterface,
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IDirectPlaySPImpl_AddRef,
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DPSP_AddRef,
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IDirectPlaySPImpl_Release,
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DPSP_Release,
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IDirectPlaySPImpl_AddMRUEntry,
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IDirectPlaySPImpl_AddMRUEntry,
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IDirectPlaySPImpl_CreateAddress,
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IDirectPlaySPImpl_CreateAddress,
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IDirectPlaySPImpl_EnumAddress,
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IDirectPlaySPImpl_EnumAddress,
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