d3d8: Always create textures for surfaces.

This commit is contained in:
Henri Verbeet 2013-08-20 10:20:11 +02:00 committed by Alexandre Julliard
parent d0c9dbe763
commit 133bfe29e4

View File

@ -36,6 +36,13 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent) {}
static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops =
{
d3d8_null_wined3d_object_destroyed,
};
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
{
BYTE *c = (BYTE *)&format;
@ -871,7 +878,10 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
D3DFORMAT format, DWORD flags, IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool,
D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
{
struct d3d8_surface *object;
struct wined3d_resource *sub_resource;
struct wined3d_resource_desc desc;
struct d3d8_surface *surface_impl;
struct wined3d_texture *texture;
HRESULT hr;
TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p,\n"
@ -879,22 +889,36 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
device, width, height, format, flags, surface,
usage, pool, multisample_type, multisample_quality);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
{
FIXME("Failed to allocate surface memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
desc.resource_type = WINED3D_RTYPE_TEXTURE;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = multisample_type;
desc.multisample_quality = multisample_quality;
desc.usage = usage & WINED3DUSAGE_MASK;
desc.pool = pool;
desc.width = width;
desc.height = height;
desc.depth = 1;
desc.size = 0;
if (FAILED(hr = surface_init(object, device, width, height, format,
flags, usage, pool, multisample_type, multisample_quality)))
wined3d_mutex_lock();
if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &desc,
1, flags, NULL, &d3d8_null_wined3d_parent_ops, &texture)))
{
WARN("Failed to initialize surface, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
wined3d_mutex_unlock();
WARN("Failed to create texture, hr %#x.\n", hr);
return hr;
}
TRACE("Created surface %p.\n", object);
*surface = &object->IDirect3DSurface8_iface;
sub_resource = wined3d_texture_get_sub_resource(texture, 0);
surface_impl = wined3d_resource_get_parent(sub_resource);
surface_impl->forwardReference = NULL;
surface_impl->parent_device = &device->IDirect3DDevice8_iface;
*surface = &surface_impl->IDirect3DSurface8_iface;
IDirect3DSurface8_AddRef(*surface);
wined3d_texture_decref(texture);
wined3d_mutex_unlock();
return D3D_OK;
}
@ -1910,13 +1934,6 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
return hr;
}
static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent) {}
static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops =
{
d3d8_null_wined3d_object_destroyed,
};
/* The caller is responsible for wined3d locking */
static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UINT min_size)
{
@ -2907,14 +2924,23 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
TRACE("device_parent %p, container_parent %p, desc %p, sub_resource_idx %u, flags %#x, surface %p.\n",
device_parent, container_parent, desc, sub_resource_idx, flags, surface);
if (FAILED(hr = d3d8_device_create_surface(device, desc->width, desc->height,
d3dformat_from_wined3dformat(desc->format), flags, (IDirect3DSurface8 **)&d3d_surface,
desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality)))
if (!(d3d_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_surface))))
{
WARN("Failed to create surface, hr %#x.\n", hr);
FIXME("Failed to allocate surface memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
if (FAILED(hr = surface_init(d3d_surface, device, desc->width, desc->height,
d3dformat_from_wined3dformat(desc->format), flags, desc->usage, desc->pool,
desc->multisample_type, desc->multisample_quality)))
{
WARN("Failed to initialize surface, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, d3d_surface);
return hr;
}
TRACE("Created surface %p.\n", d3d_surface);
*surface = d3d_surface->wined3d_surface;
wined3d_surface_incref(*surface);