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wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
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@ -48,7 +48,7 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_
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if (!texture->baseTexture.sub_resources)
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{
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ERR("Failed to allocate sub-resource array.\n");
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resource_cleanup((IWineD3DResource *)texture);
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resource_cleanup((IWineD3DResourceImpl *)texture);
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return E_OUTOFMEMORY;
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}
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@ -79,7 +79,7 @@ void basetexture_cleanup(IWineD3DBaseTextureImpl *texture)
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{
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basetexture_unload(texture);
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HeapFree(GetProcessHeap(), 0, texture->baseTexture.sub_resources);
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resource_cleanup((IWineD3DResource *)texture);
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resource_cleanup((IWineD3DResourceImpl *)texture);
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}
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IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture, UINT sub_resource_idx)
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@ -742,7 +742,7 @@ static ULONG STDMETHODCALLTYPE buffer_Release(IWineD3DBuffer *iface)
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if (!refcount)
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{
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buffer_UnLoad(iface);
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resource_cleanup((IWineD3DResource *)iface);
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resource_cleanup((IWineD3DResourceImpl *)iface);
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This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
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HeapFree(GetProcessHeap(), 0, This->maps);
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HeapFree(GetProcessHeap(), 0, This);
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@ -1521,7 +1521,7 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
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{
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ERR("Failed to map buffer, hr %#x\n", hr);
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buffer_UnLoad((IWineD3DBuffer *)buffer);
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resource_cleanup((IWineD3DResource *)buffer);
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resource_cleanup((IWineD3DResourceImpl *)buffer);
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return hr;
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}
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@ -1535,7 +1535,7 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
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{
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ERR("Out of memory\n");
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buffer_UnLoad((IWineD3DBuffer *)buffer);
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resource_cleanup((IWineD3DResource *)buffer);
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resource_cleanup((IWineD3DResourceImpl *)buffer);
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return E_OUTOFMEMORY;
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}
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buffer->maps_size = 1;
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@ -93,33 +93,34 @@ HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE
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return WINED3D_OK;
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}
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void resource_cleanup(IWineD3DResource *iface)
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void resource_cleanup(struct IWineD3DResourceImpl *resource)
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{
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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struct private_data *data;
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struct list *e1, *e2;
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HRESULT hr;
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TRACE("(%p) Cleaning up resource\n", This);
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if (This->resource.pool == WINED3DPOOL_DEFAULT) {
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TRACE("Decrementing device memory pool by %u\n", This->resource.size);
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WineD3DAdapterChangeGLRam(This->resource.device, -This->resource.size);
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TRACE("Cleaning up resource %p.\n", resource);
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if (resource->resource.pool == WINED3DPOOL_DEFAULT)
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{
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TRACE("Decrementing device memory pool by %u.\n", resource->resource.size);
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WineD3DAdapterChangeGLRam(resource->resource.device, -resource->resource.size);
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}
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LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData)
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LIST_FOR_EACH_SAFE(e1, e2, &resource->resource.privateData)
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{
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data = LIST_ENTRY(e1, struct private_data, entry);
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hr = resource_free_private_data(iface, &data->tag);
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if(hr != WINED3D_OK) {
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ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr);
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}
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hr = resource_free_private_data((IWineD3DResource *)resource, &data->tag);
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if (FAILED(hr))
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ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
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}
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HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
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This->resource.allocatedMemory = 0;
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This->resource.heapMemory = 0;
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HeapFree(GetProcessHeap(), 0, resource->resource.heapMemory);
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resource->resource.allocatedMemory = 0;
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resource->resource.heapMemory = 0;
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if (This->resource.device) device_resource_released(This->resource.device, iface);
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if (resource->resource.device)
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device_resource_released(resource->resource.device, (IWineD3DResource *)resource);
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}
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void resource_unload(IWineD3DResourceImpl *resource)
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@ -89,7 +89,7 @@ static void surface_cleanup(IWineD3DSurfaceImpl *This)
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HeapFree(GetProcessHeap(), 0, This->palette9);
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resource_cleanup((IWineD3DResource *)This);
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resource_cleanup((IWineD3DResourceImpl *)This);
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}
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void surface_set_container(IWineD3DSurfaceImpl *surface, enum wined3d_container_type type, IWineD3DBase *container)
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@ -54,7 +54,7 @@ void surface_gdi_cleanup(IWineD3DSurfaceImpl *This)
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HeapFree(GetProcessHeap(), 0, This->palette9);
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resource_cleanup((IWineD3DResource *)This);
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resource_cleanup((IWineD3DResourceImpl *)This);
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}
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/*****************************************************************************
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@ -133,7 +133,7 @@ static ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
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if (!ref)
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{
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resource_cleanup((IWineD3DResource *)iface);
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resource_cleanup((IWineD3DResourceImpl *)iface);
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This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -1828,7 +1828,7 @@ typedef struct IWineD3DResourceImpl
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IWineD3DResourceClass resource;
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} IWineD3DResourceImpl;
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void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
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void resource_cleanup(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
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HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
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DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
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HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
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