wined3d: Send stream output binding updates through the command stream.

This commit is contained in:
Henri Verbeet 2013-10-10 23:49:46 +02:00 committed by Alexandre Julliard
parent f699b6da0b
commit 1419d7389c
3 changed files with 54 additions and 25 deletions

View File

@ -36,6 +36,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_VERTEX_DECLARATION,
WINED3D_CS_OP_SET_STREAM_SOURCE,
WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ,
WINED3D_CS_OP_SET_STREAM_OUTPUT,
WINED3D_CS_OP_SET_INDEX_BUFFER,
WINED3D_CS_OP_SET_CONSTANT_BUFFER,
WINED3D_CS_OP_SET_TEXTURE,
@ -129,6 +130,14 @@ struct wined3d_cs_set_stream_source_freq
UINT flags;
};
struct wined3d_cs_set_stream_output
{
enum wined3d_cs_op opcode;
UINT stream_idx;
struct wined3d_buffer *buffer;
UINT offset;
};
struct wined3d_cs_set_index_buffer
{
enum wined3d_cs_op opcode;
@ -481,6 +490,37 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
cs->ops->submit(cs);
}
static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_stream_output *op = data;
struct wined3d_stream_output *stream;
struct wined3d_buffer *prev;
stream = &cs->state.stream_output[op->stream_idx];
prev = stream->buffer;
stream->buffer = op->buffer;
stream->offset = op->offset;
if (op->buffer)
InterlockedIncrement(&op->buffer->resource.bind_count);
if (prev)
InterlockedDecrement(&prev->resource.bind_count);
}
void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
struct wined3d_buffer *buffer, UINT offset)
{
struct wined3d_cs_set_stream_output *op;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_STREAM_OUTPUT;
op->stream_idx = stream_idx;
op->buffer = buffer;
op->offset = offset;
cs->ops->submit(cs);
}
static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_index_buffer *op = data;
@ -786,6 +826,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
/* WINED3D_CS_OP_SET_STREAM_SOURCE */ wined3d_cs_exec_set_stream_source,
/* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq,
/* WINED3D_CS_OP_SET_STREAM_OUTPUT */ wined3d_cs_exec_set_stream_output,
/* WINED3D_CS_OP_SET_INDEX_BUFFER */ wined3d_cs_exec_set_index_buffer,
/* WINED3D_CS_OP_SET_CONSTANT_BUFFER */ wined3d_cs_exec_set_constant_buffer,
/* WINED3D_CS_OP_SET_TEXTURE */ wined3d_cs_exec_set_texture,

View File

@ -1145,6 +1145,7 @@ UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device
void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
struct wined3d_buffer *buffer, UINT offset)
{
struct wined3d_stream_output *stream;
struct wined3d_buffer *prev_buffer;
TRACE("device %p, idx %u, buffer %p, offset %u.\n", device, idx, buffer, offset);
@ -1155,32 +1156,17 @@ void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT
return;
}
prev_buffer = device->update_state->stream_output[idx].buffer;
device->update_state->stream_output[idx].buffer = buffer;
device->update_state->stream_output[idx].offset = offset;
stream = &device->update_state->stream_output[idx];
prev_buffer = stream->buffer;
if (device->recording)
{
if (buffer)
wined3d_buffer_incref(buffer);
stream->buffer = buffer;
stream->offset = offset;
if (!device->recording)
wined3d_cs_emit_set_stream_output(device->cs, idx, buffer, offset);
if (prev_buffer)
wined3d_buffer_decref(prev_buffer);
return;
}
if (prev_buffer != buffer)
{
if (buffer)
{
InterlockedIncrement(&buffer->resource.bind_count);
wined3d_buffer_incref(buffer);
}
if (prev_buffer)
{
InterlockedDecrement(&prev_buffer->resource.bind_count);
wined3d_buffer_decref(prev_buffer);
}
}
}
struct wined3d_buffer * CDECL wined3d_device_get_stream_output(struct wined3d_device *device,

View File

@ -2492,6 +2492,8 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
struct wined3d_shader *shader) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,